what a shitty, vague reply... so nothing adds up, or some of it.. i mean if improved AI "doesn't add up" or no DLC is in the works it's pretty disappointing.
There was some functionality in the game's code to enable the player to use weapons while driving. It looks like it was disabled, but thanks to some workarounds, it has now been mostly restored. The player can now:
Equip and aim all ranged weapons when driving any vehicle.
Equip and use melee weapons when driving any vehicle.
Use inhalers and injectors when driving, even without a weapon equipped.
Police System Rework
The police system in the base game says that attacking a cop or killing a civilian triggers the police to spawn on foot behind the player. This system has been entirely reworked, and here's the breakdown below:
Enemies in their respective faction area, Maelstrom in Northside, Valentinos in Heywood, etc., have a new ability that lets them call for backup. This was a cut ability called "Call Reinforcements", and has animations and decision making. A bar, similar to uploading a quickhack, will appear over their head so you can see how close the call is to being finished, as well as who is making the call. These can be interrupted by various effects, such as Sonic Shock, EMPs, Memory Wipe, and knocking the enemy over.
When an enemy finishes calling for backup, a star will be added to the system, and backup enemies will arrive. These backup enemies will be of their respective faction area. As V's stars increase, more difficult enemies arrive and in greater numbers.
These backup enemies now arrive in vehicles, and will chase the player.
Attacking cops and killing civilians no longer directly triggers stars. Although cops can call for backup in the districts with a larger police presence, like Downtown or North Oak.
At 4 stars, MaxTac will arrive instead of the respective faction of an area. The security turrets will enable as well. No further calls will be made once MaxTac has arrived. MaxTac will kill both the player, and anyone else unfortunate enough to be in the way. Militech instead of MaxTac arrives in the Badlands.
Massive improvements to MaxTac. In the base game, there is only one type of MaxTac enemy. This mod adds 5 others, including a Mantis enemy, Sniper, Shotgunner, Heavy, and Netrunner. In addition, MaxTac's stats have been increased and they have new abilities. What makes them particularly dangerous is they now have a special ability that allows them to rapidly regenerate health.
Many improvements to the spawning, AI, chase mechanics, and other aspects of these backup enemies.
Adjust HP of all Vehicles
In the base game, most vehicles have the same health, regardless if it's a Makigai MaiMai or a Rayfield Aerondight. This has been changed so that vehicles that seem like they would be more durable, are. All health has been adjusted, but here's some general guidelines as to how much health a vehicle will have.
Larger vehicles have more health.
Nomad vehicles have more health.
Police vehicles have more health.
The Rayfield Caliburn and Aerondight have more health.
Special vehicles, like the Delamain, Jackie's tuned arch, and Beast have more health.
Important Notes, Known Issues, and Limitations
Grenades and projectile launcher can't be used while driving. I'll try to figure this out in the future.
Some vehicles have bulletproof windshields, and shooting these damages the vehicle. Beast, Nomad vehicles, etc., all have bulletproof windshields. But asides from shooting these windshields, hitting your vehicle on accident typically doesn't damage it.
Rayfield Caliburn and Aerondight don't have vehicle combat enabled. These vehicles don't actually have retractable windows, so weapons cannot be equipped. However, they do have more health, and are much faster than most vehicles.
My other mod, Full Gameplay Rebalance, has two important bug fixes regarding vehicles. First, is fixing the force-killing of NPC's and the player in a vehicle when that vehicle explodes. Another, is reworking the damage of vehicles to prevent any 2 explosions from annihilating a vehicle, as well as make the damage more complex. Base game functionality is that 1 bullet does 1 damage to a vehicle. If you don't use the mod, you can still use these two fixes by downloading that mod and looking under r6/scripts/FGR for Vehicle Damage Fix and Fix Car Explosion Force Kill.
The injector and inhaler animation on bikes with a weapon equipped is slightly bugged. It displays just above the player for some reason and looks a little weird. Still works fine though.
Reload animations will display out of sight, and most don't have sound. Still reload just fine, but you can't see it happening.
Melee animations for dual wield melee weapons can be slightly janky. One hand is on the wheel/handle, so attacking with both hands can look a bit weird. Still correctly attacks however. This includes Fists, Mantis Blades, Monowire, and Gorilla Arms.
In the base game, enemies stop rendering at around 120 meters, and it's slightly different for vehicles. Sometimes the game decides to render the vehicles at a different distance than the NPCs, causing some issues. Also means enemies won't chase the player if they are more than 120 or so meters away. Typically these two problems will be only noticed in the Badlands with a fast vehicle.
Only open world, gig, and police scanner mission enemies will call for backup. The main missions and major side missions are heavily scripted and I didn't want to mess anything up about them. Also, most of these missions have some type of hardcoded backup as is. Meaning, this mod shouldn't break many/any quests.
Scopes mess with the aiming when in driver combat mode. Scopes don't get accounted for when in vehicle combat, still figuring this one out.
Throwing a knife doesn't allow you to equip another weapon afterwards. Figuring this one out still as well.
Scavs are the primary callers in Pacifica, but Voodoo Boys can get involved as well. I did this because there's not many opportunities to fight the Voodoo Boys, but there's lots of Scavs roaming around.
wtf are crp even doing with all those resources other than coke & hookers if modders can do this level of shit from their bedrooms for free?
They are using the Bethesda model of releasing an ok game and letting the modders make it good.
It has console versions which probably sold more than PC, especially if you combine them.. so nah, they're just incompetent, who knows who's they hired, just incompetent friends? Do they run off some government funding so it's more like a scam + friends club these days ?
And yes, kind of baffling that modders can do stuff like above and without the tools the CDPR guys have available.
CDPR are likely working hard on the next-gen () derpsole versions. After that (which will be some sort of enhanced edition), for all the BS promises, they'll likely cut their losses and move on to the next game.
They've shown their true face with the original release of this one, their top priority is money money money. And don't let any sadface videos/pictures/statements of the top guys convince you otherwise.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
wtf are crp even doing with all those resources other than coke & hookers if modders can do this level of shit from their bedrooms for free?
They are using the Bethesda model of releasing an ok game and letting the modders make it good.
It has console versions which probably sold more than PC, especially if you combine them.. so nah, they're just incompetent, who knows who's they hired, just incompetent friends? Do they run off some government funding so it's more like a scam + friends club these days ?
And yes, kind of baffling that modders can do stuff like above and without the tools the CDPR guys have available.
No, the game hugely outsold all consoles combined before it even came out, just from preorders. Then it proceeded to make several PC sale and engagement records when it launched. And quickly after that the game got pulled from playstation. Its the first singleplayer game to crack 1 million players at the same time on steam and it held that for almost a week. Its also the fastest selling pc game in history.
unpopular opinion:
after finally playing through cyberpunk id say that its not that much different from gta games. story isnt that bad, mission structure isnt worse than gta tbh. gunplay is better. rpg elements are tacked on.
besides technical issues ppl had and still might have its an okay game. the issue is it was hyped up to be something else and ppl trusted cdproject red lol.
the mods are nice and all but useless gimmicks since missions or the world isnt build for it. ( e.g. vehicle combat/useable flying vehicles/metro etc.. )
I don't think it's so much that the game is extremely bad, i've noticed people have changed their opinion a lot in the last years when it comes to open world games. latest GTA is also considered shit nowadays, at release it wasn't. If you find a thread about RDR 2 (remember how hyped everyone was?) it's also considered shit by many/most it seems.
Though, this wasn't really supposed to be a GTA clone either, so yeah, some disappointment is obviously understandable...
Just compare this game to your avarage ubisoft game and consider it's not all that bad. Not perfect, but there is a lot to enjoy. And yes the dev took risks and not all of them played out well. It's either this or a Ubi esque title you have played over and over again.
I have better immersion in AC Valhalla then i had in CP77. Sorry but the bugs are an instantly turn off for me, the basic behaviour of npcs etc. are just laughable.
I am not saying Ubisoft games a great but in comparsion ubisoft builds better open worlds than CP77 wants to be. For me CP77 is nothing as a gfx demo (if you have RTX). At first glance the world looks nice because its different and yeah thats actually all that there is to it.
I don't think it's so much that the game is extremely bad, i've noticed people have changed their opinion a lot in the last years when it comes to open world games. latest GTA is also considered shit nowadays, at release it wasn't. If you find a thread about RDR 2 (remember how hyped everyone was?) it's also considered shit by many/most it seems.
Though, this wasn't really supposed to be a GTA clone either, so yeah, some disappointment is obviously understandable...
totally agree. played gta 5 at release and wasnt impressed etc. but ppl were totally crazy about it. Disregarding the mp of gta which adds alot/a whole other layer on the game, gta as an sp game was pretty basic imo. not saying that cyberpunk is a great game, its an okay game. anyhow hopefully cdrp does better with whatever they are developing next.
I bought it for ~15 eurobucks right after that leak (it was probably the historical low), thinking it can only go up after they release next-gen version in one form or another. Now I wait (some more).
But if they don't really overhaul anything, I'm completely OK with its current state being future GTA with a better story after reading the last page here.
Used to be a huge CDPR fan (TW3 is still foken awesome in all regards). The talent is there for sure. But this game ... can they salvage it? I doubt it.
Next gen editions + DLC, I reckon. Along with a fat promise of better performance, bug fixes and so on.
Then someone will eventually play it, demonstrate most of the same bugs still exist (and new ones) and we wait for the next miracle patch that never comes
\o/
I'd settle for working AI, car chases, and the living city they originally promised
I'd settle for working AI, car chases, and the living city they originally promised
Something tells me this is the last thing we can expect. Since it seems to be "too hard" for a big bucks studio. But doable for free modders.
My prediction: Something something "Next Gen" version which is basically an upscaled resolution with little changes, something something empty corpo talk then a shitty side mission or two. The barest of minimum as usual.
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