Finished it in 15.5 hours, and whoever it was that called it a 'walking sim with easy combat' wasn't wrong. Don't get me wrong, I enjoyed it, but combat got boring halfway through and only the setting and story carried me to the end.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
this one has the unreal engine shader compilation issue, theres nothing you can do, it will have stutters on every computer. Its how they released the game, its not PC dependant. You can fire this up 20 years into the future on hardware from then and it will still stutter
this one has the unreal engine shader compilation issue, theres nothing you can do, it will have stutters on every computer. Its how they released the game, its not PC dependant. You can fire this up 20 years into the future on hardware from then and it will still stutter
When I put the texture streaming on auto. Almost all the stutter is gone.
The type of stutter thats infecting unreal engine 4 games comes up when something new is rendered. A new graphic effect, a new enemy, etc. After you play around a bit through the same level and theres nothing new coming up, then the game runs fine. Maybe thats what you're seeing.
Its been a pretty big issue in the last couple of years especially with unreal 4 games. Apparently on dx11 nvidia was doing all the lifting at the driver level, but dx12 leaves it up developers. Which are mostly inept as it seems.
Other games cache their shaders in the beggining, like the long loading Horizon Zero Dawn used to do when you booted the game up. I noticed ACreed games make a shader cache folder on your drive. All the smooth games do this at start, thats why they run well. I was impressed earlier by how unbelievably smooth Borderlands Tina something expansion runs. It also caches at start, your cpu shoots at 100% usage for a few minutes, but then its the smoothest of experiences.
We just have devs that for some reason or another dont do this, so we end up with stutters everytime something new comes up ingame
Ghostwire: Tokyo’s Spider’s Thread update will be available on April 12, 2023. Check out the teaser trailer for the Spider's Thread update, which brings a new roguelite mode called The Spider's Thread, new areas to explore in the main game, new and expanded main story cutscenes, new combat abilities, new enemy Visitors, and an expanded Photo Mode.
"Our empty shell of a game with aggressively average Ubi-like mechanics and silly ultra-Jap storytelling sold poorly, why is that?"
"I bet it has something to do with those pesky pirates..I can't think of any other reason"
"Damn right you are, Denuvo will fix everything. That'll show them!"
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