I felt like Doom Eternal was much more intense than the original. Much more going on and it demands more of it's player, at least on equivalent difficulty. I think it was an improvement in most aspects. It was mostly the chainsaw-to-get-ammo thing and needless but easy platforming that I didn't like. It's a much more mobile game ( ) than Doom 2016, with it's double-dash, grappling hook, and higher pressure from enemies.
I agree. But I liked even the chainsaw kills because the combat gets so intense and the chainsaw gives you a second to exhale. Can be really frustrating with many mobs from different types on one place where you can hardly reach the one for the chainsaw but that's where the phase "divide and conquer" means a lot.
The problem I have with this one vs the 2016 one is that it's too "gamey".
Lots of colours for pickups, floating intems, random platforming. All of this breaks inmersion in the world and that is the last thing I want from a game.
The problem I have with this one vs the 2016 one is that it's too "gamey".
Lots of colours for pickups, floating intems, random platforming. All of this breaks inmersion in the world and that is the last thing I want from a game.
My sentiments exactly. The reduced freedom in terms of general approach alongside the increased overreliance on in-game autocutscenes for replenishing ammo also contributed to breaking the immersion for me, though I would be a lying cacohuman if I said that I didn't enjoy the ride for what it was. I just wished it was more on the atmospheric old-school* side, so to speak.
*or like young'uns say these days, more like a Boomer shooter
Well, speaking of the old-school, newer Doom is almost exactly as Doom II (minus the platforming). Levels, textures and pickups there made no sense whatsoever.
Llike doom 2 if you insert jarring repetative cutscenes anytime you press a button, i also dont remember Doom 2 playing out like a solo quake 3 arena skirmish, but each to his own.
The problem I have with this one vs the 2016 one is that it's too "gamey".
Lots of colours for pickups, floating intems, random platforming. All of this breaks inmersion in the world and that is the last thing I want from a game.
Less than two hours into the first DLC and the things that I disliked about this sequel came flooding back.
Everything is so sticky and this makes the movement less fluid than it should be to the point where it's actually bad for the gameplay. I died at least 3 times in the first instanced arena because my character got stuck into stuff and I couldn't move.
The other thing that bothers me is the overreliance on cooldowns. This has turned the gameplay into a constant battle of attrition rather than the perfect blend of challenge and power trip that was DOOM 2016.
The new lore seems pretty good and the levels look pretty great while still running smooth. I'm not a big fan of the new enemy I met so far, it feels uninspired. They also added a cartoony stun animation above the marauder's head which fuels the gamey feeling that was mentioned above.
Seems like the new DOOM ETERNAL thing by Nvidia's newest driver causing the game to CRASH with a black screen or "Frozen screen, music keeps playing (or has a horrible BZZZZZZZZZZZZZZT like about to do a BSOD)"
That from the STEAM forum of the game
And here i thought that the worse thing of the game with the latest patches etc was the FUCKING RANDOM STUTTERING
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
I bought the season pass on GMG (Bethesda key), activated fine on Bethesda website and I'm able to access the content normally.
However, "Product codes" listing on Beth site still doesn't show the latest activated code (there was more than 24 hours since activation). It does show older activations.
Does anyone know how long does it take to update, or they don't take this listing seriously enough?
(GMG was the cheapest "legit" option shown on IsThereAnyDeal, about 10.5 EUR after conversion from USD)
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
started the first dlc with the mentioned mods to restore difficulty after seeing universal claim that pre nerf was much better but wtf its fucking wave after wave after wave. open next door then again wave after wave after wave like wtf
on ultra violence btw, getting back into the game was faster than i thought after so much time and game puts you really fast into the action, still not hard but like there is no room to breathe.
finished both dlcs...that ending tough....no more sequel? they could have easily do a full game with these two dlcs if added a few more levels.
they really nerfed this game. played the first dlc with the mods to restore challenge and it was really hard. then played second dlc with no mods and was so easy.
the combat in this game is so good, it just flows, do an arena with constantly wave after wave of enemies and just never gets bored
That moron Chad Mossholder (seriously, those names ) too.. Gordon was awfully naive though.
Zenimax/Bethesda can lick my nuts and see if they find money there
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