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JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
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Posted: Sun, 12th Feb 2023 08:15 Post subject: |
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The reviews seems to be good so far, I even putted it in my Steam wishlist.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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tonizito
Posts: 51172
Location: Portugal, the shithole of Europe.
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Posted: Sun, 12th Feb 2023 17:40 Post subject: |
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Posted: Sun, 12th Feb 2023 18:12 Post subject: |
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yeah, seems each entry counts as a different sku. One for regular preorder, one for deluxe preorder, one for normal launch and one for deluxe launch.
its climbing again, 845 000 players
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Posted: Sun, 12th Feb 2023 19:13 Post subject: |
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there is some big math mistakes going on in such comparisons, to compare a million concurrent players now with a million steam concurrents from few years ago just isnt correct . steam users grew year over year so some user inflation needs to be taken into account
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Posted: Sun, 12th Feb 2023 19:41 Post subject: |
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That would only make sense if you're looking at what percentage of the total are playing something. Otherwise, a million players is a million players. Today or 10 years from now.
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Posted: Sun, 12th Feb 2023 22:11 Post subject: |
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Posted: Sun, 12th Feb 2023 22:21 Post subject: |
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Posted: Sun, 12th Feb 2023 22:45 Post subject: |
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Anybody managed to nab the sony exclusive unlock mod and the sirona voice pitch changer mod before nexus mod deleted them?
EDIT: Found them on reddit.
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Posted: Mon, 13th Feb 2023 04:21 Post subject: |
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Tried again on my desktop with the changes. I figured it was just my shitty laptop that had performance problems, but no.
I also expected the visual fidelity to really jump when running on a 3080 at native res. Again, nope! It's not the *best* looking game. I don't think it warrants these huge drops every now and then.
With the changes + a mix of high details, it runs well enough now. I get all the positivity around it, but I think performance should be much more of an issue in reviews.
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Posted: Mon, 13th Feb 2023 04:54 Post subject: |
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I'm getting acceptable performance without RT, so I havn't tried yet but you can try:
https://www.nexusmods.com/hogwartslegacy/mods/69
Also would prefer if he just gave us the XML file instead of this bloated installer, would appreciate someone pasting it here if they install it.
Last edited by AmpegV4 on Mon, 13th Feb 2023 05:11; edited 2 times in total
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Posted: Mon, 13th Feb 2023 04:56 Post subject: |
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DevilDuck wrote: | Anybody managed to nab the sony exclusive unlock mod and the sirona voice pitch changer mod before nexus mod deleted them?
EDIT: Found them on reddit. |
I too would like a PM or link if possible. I don't own the game (may yarr it in the future), but it's important to keep a repository of mods that the faggots who run Nexus don't want anyone else having access to. It's in the same vein as schools or libraries that ban certain books.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Mon, 13th Feb 2023 05:00 Post subject: |
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Immunity wrote: | DevilDuck wrote: | Anybody managed to nab the sony exclusive unlock mod and the sirona voice pitch changer mod before nexus mod deleted them?
EDIT: Found them on reddit. |
I too would like a PM or link if possible. I don't own the game (may yarr it in the future), but it's important to keep a repository of mods that the faggots who run Nexus don't want anyone else having access to. It's in the same vein as schools or libraries that ban certain books. |
https://www.reddit.com/r/drownedmods/comments/1100mym/hogwarts_legacy_mods_removed_from_the_nexus/
AmpegV4 wrote: | I'm getting acceptable performance without RT, so I havn't tried yet but you can try:
https://www.nexusmods.com/hogwartslegacy/mods/69
Also would prefer if he just gave us the XML file instead of this bloated installer, would appreciate someone pasting it here if they install it. |
Will try that too, thanks
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Posted: Mon, 13th Feb 2023 05:10 Post subject: |
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Interinactive wrote: | Immunity wrote: | DevilDuck wrote: | Anybody managed to nab the sony exclusive unlock mod and the sirona voice pitch changer mod before nexus mod deleted them?
EDIT: Found them on reddit. |
I too would like a PM or link if possible. I don't own the game (may yarr it in the future), but it's important to keep a repository of mods that the faggots who run Nexus don't want anyone else having access to. It's in the same vein as schools or libraries that ban certain books. |
https://www.reddit.com/r/drownedmods/comments/1100mym/hogwarts_legacy_mods_removed_from_the_nexus/
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Awesome, thanks!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Mon, 13th Feb 2023 05:14 Post subject: |
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Interinactive wrote: | Tried again on my desktop with the changes. I figured it was just my shitty laptop that had performance problems, but no.
I also expected the visual fidelity to really jump when running on a 3080 at native res. Again, nope! It's not the *best* looking game. I don't think it warrants these huge drops every now and then.
With the changes + a mix of high details, it runs well enough now. I get all the positivity around it, but I think performance should be much more of an issue in reviews. |
I think its very high on list for graphical fidelity with everything maxed (but it won't run properly right now). Like i can run it maxed for 10mins clean then the stutter occurs (like its unplayable but it does look great when the FPS is consistent). I can live without RT but the shadows and ambient occlusion seem to push the NPC face detail up a notch.
The world detail is crazy, portraits are animated, ghosts are flying around, random conversations occur all around you, there are 20-30 NPC in a given space at a time, there's a random guy balancing books walking down the stiars, a random tea party animating, shop clutter is animated, a statue moves, There is so much animation just in the world when your walking around, this game actually has me walking around, taking time, stopping to watch something play out etc. instead of b-lining from chore quest to quest.
90% of open-world games are incredibly static, does anything actually animate whatsoever outside an NPC's arm and a door opening in a game like "The Outer Worlds" for example?
I too would prefer a link to that Serana Ryan Voice Pitch BugFix, I don't want to have to create a reddit account.
Last edited by AmpegV4 on Mon, 13th Feb 2023 05:25; edited 1 time in total
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Posted: Mon, 13th Feb 2023 05:24 Post subject: |
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Animated portraits, ghosts etc aren't hard to do though, we just don't see things like that often. The animated portraits sometimes loop poorly and ghosts simply clip through the floor, there's no fancy effect to go with it.
There's also a distinct lack of interactivity. I wish there were more notes and things to touch. Walking around Hogwarts, it seems to be the same puzzles over and over and the only interaction I've found is the ability to spin things like globes.
Anyway, I'm sold on it, and I'm still only at Hogsmeade so I assume there is a LOT I've yet to see.
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Posted: Mon, 13th Feb 2023 05:34 Post subject: |
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Yeah there's are a interactive set-pieces (you will see), also faucets, toilets etc. ofc it just triggers a looped animation but what more can you do? Games typically struggle with this.
Cyberpunk is pretty static.
Skyrim, Fallout etc. without mods no.
No Bioware game, there entire catalogue have extremely static worlds to me.
Witcher 3, I find similar to this but you quickly see through the illusion.
I don't play ubisoft games so can't compare.
I don't play Rockstar games so can't compare but tipping these would be decent on that front.
Oh actually I spun up StarCitizen over a weekend last week -> This is the most immersive simulation game made yet by far and has a shitload of unnecessary interactivity that did impress me. Is it fun game though?
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Posted: Mon, 13th Feb 2023 06:52 Post subject: |
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AmpegV4 wrote: | Yeah there's are a interactive set-pieces (you will see), also faucets, toilets etc. ofc it just triggers a looped animation but what more can you do? Games typically struggle with this.
Cyberpunk is pretty static.
Skyrim, Fallout etc. without mods no.
No Bioware game, there entire catalogue have extremely static worlds to me.
Witcher 3, I find similar to this but you quickly see through the illusion.
I don't play ubisoft games so can't compare.
I don't play Rockstar games so can't compare but tipping these would be decent on that front.
Oh actually I spun up StarCitizen over a weekend last week -> This is the most immersive simulation game made yet by far and has a shitload of unnecessary interactivity that did impress me. Is it fun game though? |
linear games struggle with this, which predominantly means AAA titles. let us not forget the open-world genre which seems to actually just focus on having big worlds with static quests or content (still largely linear content).
having interaction for everything is nice when it matters to gameplay, i.e faucets have limited water, your character has to drink, the plumbing or faucet can break down, water could get tainted etc.
i'd wager most of the interaction in star citizen is largely pointless and not very interesting, it's just there for fluff sake (perhaps to connect up to another system eventually).
the interactive features there aren't really connected with the world and ultimately that makes them not very interesting or fun beyond the initial wow factor of everything seemingly working. i'm a huge sucker for complicated systems but i can't bleed any fun out of star citizen myself playing ostranauts right now instead.
hopefully a few more years down the track we'll have AAA games with even more attention to detail, something like Shadows of Doubt does where everything is simulated and each has a purpose in the game world (not just animations etc), even if the player isn't present.
but that game probably isn't hogwarts 
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Posted: Mon, 13th Feb 2023 07:24 Post subject: |
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I'm no SC fanboy. Having done the re-install after 4 or so years, I was blown away by its immersion which comes from the interactivity. I did feel in my limited play-through that what they were trying to achieve was pretty incredible.
- You wake up, you can interact with everything in that space.
- You have to find your way to the shipyard (1 hour later and the landmarks are actually useful like walking around a real world subway).
- Find train station, board a train to shipyard, wait several minutes waiting for the train to actually commute from A > B with zero loading.
- Finally get to shipyard.
- You have to interact with an in-game computer screen to ship your ship to a hanger > "delivered to hanger 4".
- Well now you have to find the elevator that takes you to hanger 4
- Accept some mission, i did scrap cleanup.
- Contact air traffic command for authorization to depart.
- Deploy ladder, get in ship, work out how to power your engines, fly out, raise landing gear, re-allocate power.
- Open navigation, star jump to planet, fly into atmosphere landing area, deploy landing gear, actually land without crashing.
- activate the ground loader, open cargo bay doors.
- get the cargo, load the cargo, close doors, raise cargo bay.
- I never figured out how to dispose of the trash.
.... 6.5 hours gone just halfway through cleaning up trash for measly credits. At that point I'm asking myself is this fun? or have i just got a job in garbage disposal. They actually trying to simulate you getting out of bed and doing everything to get that ship into space.
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Posted: Mon, 13th Feb 2023 09:08 Post subject: |
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AmpegV4 wrote: | I'm no SC fanboy. Having done the re-install after 4 or so years, I was blown away by its immersion which comes from the interactivity. I did feel in my limited play-through that what they were trying to achieve was pretty incredible.
- You wake up, you can interact with everything in that space.
- You have to find your way to the shipyard (1 hour later and the landmarks are actually useful like walking around a real world subway).
- Find train station, board a train to shipyard, wait several minutes waiting for the train to actually commute from A > B with zero loading.
- Finally get to shipyard.
- You have to interact with an in-game computer screen to ship your ship to a hanger > "delivered to hanger 4".
- Well now you have to find the elevator that takes you to hanger 4
- Accept some mission, i did scrap cleanup.
- Contact air traffic command for authorization to depart.
- Deploy ladder, get in ship, work out how to power your engines, fly out, raise landing gear, re-allocate power.
- Open navigation, star jump to planet, fly into atmosphere landing area, deploy landing gear, actually land without crashing.
- activate the ground loader, open cargo bay doors.
- get the cargo, load the cargo, close doors, raise cargo bay.
- I never figured out how to dispose of the trash.
.... 6.5 hours gone just halfway through cleaning up trash for measly credits. At that point I'm asking myself is this fun? or have i just got a job in garbage disposal. They actually trying to simulate you getting out of bed and doing everything to get that ship into space. |
i think SC just really lacks any depth to enjoy the mundane tasks, speaking for myself. this coming from someone who can spend hours re-arranging virtual train cars in a yard, or pulling apart ships in ostranauts on 1x timescale.
star citizens detail just feels more like time padding to me than intricate detail.
i'm hoping someday a switch will flick and i'll change my mind about SC games that model all the pointless shit in life are often my favorites (job simulators basically).. just not SC for whatever reason. maybe because here they modelled real-life timescales and geography but not the depth that should come with it.
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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Mon, 13th Feb 2023 14:38 Post subject: |
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@pho08
It's about the Transphobia wokeness that is affecting the playercount of star citizen because of its copy protection.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Mon, 13th Feb 2023 15:32 Post subject: |
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Contrary to many copied/pasted articles that claim she's not credited or that Sirona's voice is just a female one pitched down, this character was voiced by Rebecca Root.
https://harrypotter.fandom.com/wiki/Rebecca_Root
But yea, it's super important to fix this game-breaking "bug" (it was super duper hilarious seeing all the Steam threads featuring the same exact joke, free spirits patting themselves on the back for being so controversial at work ).. It's kinda curious nobody is even considering to bring up the school being so ethnically diverse anymore, since the latest point of contention has stolen the spotlight for getting angry at windmills I thought being historically accurate (we're talking 19th century Scotland) regarding ethnicities was very, very important and otherwise completely immersion-breaking.
This whole ordeal makes it pretty obvious it's more about getting angry at the latest thing to get riled up about, rather than an actual intellectual backbone.
I'm not attacking you personally at all btw (this reply could easily come across as such), could have replied to either of the posts referencing the subject, yours was just the latest trying to be helpful, sorry! 
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
Last edited by TheZor on Mon, 13th Feb 2023 15:52; edited 2 times in total
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