Generative art
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vurt




Posts: 13876
Location: Sweden
PostPosted: Wed, 8th Feb 2023 01:56    Post subject:
Bethesda can do all these celebs for free now.. Very Happy

though i guess they couldn't mention the name of the actor or actress, that would get them in trouble.

will be kind of funny with indie games with a $500 budget and millions worth of voice acting (and art). i mean what, can they do? "This sounds a lot like me!" sure, but its not you, it's just someone(something) that "happens" to sound like you. same with art, "this looks 95% like mine..." sure, no laws against being very inspired, unless i try to also put that artists name on that art.

it's been like that with music for ages.. people with very similar voice, or people sampling other artists but being creative with it to make it their own.

One thing is certain, a lot of celebs will get pissed.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Thu, 9th Feb 2023 14:13    Post subject:
my first own model, it makes sci-fi doors and wall panels, fitting games like KOTOR etc.. i fed it 200 1024x1024 images of simple but very symmetrical shapes (done in Filterforge).
 Spoiler:
 


My next idea is to take 200 of these newly created images, feed them back in again to improve the result. But it's already really, really good. For fun i unpacked Doom3 Eternal to see how these would compare to the diffuse maps, they're easily just as good most of the time.

And yes 3D textures in their pure form does look kind of boring, they're not supposed to have lights on them or any exciting angles going on, so if you aren't used to looking at unlit textures its probably not very impressive looking.

Anyways, shows how useful this would be to a single developer, he could have 200 wall and door textures for his 3D sci-fi game within 20 minutes, or he could pay someone thousands of dollars + spend months with it...

all images are from the same prompt/batch, not everything it does is this brown'ish... i told it to render "a gritty door to fit in star wars". they're brown because of "gritty".


Last edited by vurt on Fri, 24th Feb 2023 08:00; edited 1 time in total
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paxsali
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Posts: 18352

PostPosted: Thu, 9th Feb 2023 15:17    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:59; edited 2 times in total
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vurt




Posts: 13876
Location: Sweden
PostPosted: Thu, 9th Feb 2023 15:29    Post subject:
i point, and laugh Laughing

seriously though, it's strange that it's even an argument from (some) artists, they just need to adapt, they can improve their own art with AI, and not just a little. I'm no great artist, still i can accomplish something decent with this, a trained artist, he will outdo me if he learns the same stuff i can do.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Wed, 15th Feb 2023 06:05    Post subject:
KOTOR 256x256 transformation. Good damn are those textures fucking awful..

It's more important than ever to preserve these good old games i think, make them matter and make them playable even for newer audiences. Super dedicated to updating them, got so fucking pissed when i browsed the graphics mods on Nexus, fucking idiots import the textures to photoshop, upscale them to 1024x1024 (see the result below, that's a simple PS upscale to compare to the new) and they call them "hi-res pack". yeah its not hires dude Laughing and they have have hundreds if not thousands of upvotes, and they are getting paid for it via Donation Points. lol.......



this one was in similar bad shape



AI is awesome, isnt it Very Happy
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vurt




Posts: 13876
Location: Sweden
PostPosted: Wed, 15th Feb 2023 07:38    Post subject:
some more recent examples of my AI model https://imgur.com/a/9borqvZ

sometimes it's a little too "busy", still tweaking that.
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AKofC




Posts: 4359

PostPosted: Thu, 16th Feb 2023 01:56    Post subject:
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jackbomb




Posts: 2541
Location: Tortilla de patatas
PostPosted: Thu, 16th Feb 2023 02:39    Post subject:
vurt wrote:
some more recent examples of my AI model https://imgur.com/a/9borqvZ

sometimes it's a little too "busy", still tweaking that.


Nice Giger-ish one
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Thu, 16th Feb 2023 06:01    Post subject:
It's almost scary what ChatGPT can do with a very short an non-descript request:




So yeah, when they cross-link AI Chat <> AI image generation <> AI music generation <> AI animation etc. we'll see an utter explosion of AI entertainment that anybody can do in the bedroom.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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paxsali
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Posts: 18352

PostPosted: Thu, 16th Feb 2023 14:10    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:59; edited 2 times in total
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tonizito
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Posts: 51456
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 17th Feb 2023 01:22    Post subject:
https://twitter.com/augerbug/status/1626169168520441856

Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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HubU
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Posts: 11366

PostPosted: Sun, 19th Feb 2023 18:21    Post subject:
vurt wrote:


 Spoiler:
 



First time in this thread, and just on mid-first page am I now made sure:

AI can make a honest man act unwise.
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tonizito
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Posts: 51456
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 21st Feb 2023 18:34    Post subject:
https://twitter.com/yakirisuu/status/1627718458489045027

Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13876
Location: Sweden
PostPosted: Fri, 24th Feb 2023 06:38    Post subject:
a new plant model i'm working on, looking decent so far.

I especially like how it's so easy to put snow on plants now, this is very hard to get right in photoshop, it rarely looked good (tried filters, manually trying to copy/paste over snow, photographing snowy plants - nothing looked as good as this).
Over the years i've made in total ONE snowy plants image that is rather great looking, and that's the model it uses for all snow now Smile

took it 7 hours to learn around 80 of my textures (1024x1024)

 Spoiler:
 


and some more sci-fi stuff, improving the model as i understand more of what the hell i'm actually doing Laughing

 Spoiler:
 
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paxsali
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Posts: 18352

PostPosted: Fri, 24th Feb 2023 17:24    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:59; edited 2 times in total
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sat, 25th Feb 2023 15:59    Post subject:
blue oyster?
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Sun, 26th Feb 2023 15:15    Post subject:
paxsali wrote:
vurt wrote:
and some more sci-fi stuff, improving the model as i understand more of what the hell i'm actually doing Laughing


Ah, I see, I see...

you trained an A.I. to take the deep learning of your previous work,... and then you amped up the Blue Oyster switch up to eleven. Laughing


Blue Oyster?

 Spoiler:
 


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 26th Feb 2023 17:01    Post subject:
ah colorful = blue oyster = gay? a bit far fetched, but ok. no, the model is still capable of doing stuff i showed in the first image, but i wanted to show some more colorful examples to not just repeat myself. but yeah its also important to not go overboard with complexity and colors.
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Frant
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Posts: 24656
Location: Your Mom
PostPosted: Sun, 26th Feb 2023 18:43    Post subject:
ps. Blue Oyster Bar is the gay bar in the movie Police Academy.

Nice textures by the way.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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vurt




Posts: 13876
Location: Sweden
PostPosted: Mon, 27th Feb 2023 03:53    Post subject:
i do remember there's a band called blue oyster cult.

a.i is going to be such a game changer for everything... this was done before we got ControlNet (which adds posing and a ton of other stuff):

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vurt




Posts: 13876
Location: Sweden
PostPosted: Mon, 27th Feb 2023 11:36    Post subject:
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vurt




Posts: 13876
Location: Sweden
PostPosted: Mon, 27th Feb 2023 11:53    Post subject:
Laughing

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Shocktrooper




Posts: 4585

PostPosted: Sun, 5th Mar 2023 03:11    Post subject:
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vurt




Posts: 13876
Location: Sweden
PostPosted: Fri, 24th Mar 2023 10:39    Post subject:
11 minutes of animated movie using text-to-animation AI

https://www.reddit.com/r/StableDiffusion/comments/11zwaxx/microsofts_nuwaxl_creates_an_11_minute/

looks like garbage of course, but this will improve and will look stunning in a year or so. Just go to the first page and you will see how much AI has improved in less than a year..
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vurt




Posts: 13876
Location: Sweden
PostPosted: Fri, 31st Mar 2023 03:52    Post subject:
AI made death metal video (yes music too)



text-video. best one i've seen so far so fucking good Laughing

https://www.reddit.com/r/StableDiffusion/comments/126xsxu/nightmare_continues_octopus_dinner/
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konkol84




Posts: 3681
Location: Po(o)land
PostPosted: Fri, 31st Mar 2023 08:41    Post subject:
lol at that drummer duo, awesome Laughing


Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
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Shocktrooper




Posts: 4585

PostPosted: Tue, 2nd May 2023 19:45    Post subject:
Star Wars Characters as teapots

https://imgur.com/a/BeT00vK
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DXWarlock
VIP Member



Posts: 11519
Location: Florida, USA
PostPosted: Fri, 26th May 2023 23:44    Post subject:
No one posted in a while. So will update what I have been doing Smile

Making a CRAPLOAD of NPCs portraits for my tabletop game. So I have nearly any I can think of at the drop of a hat.

What I have so far:
http://dxwarlock.com/npc/

If that doesn't load images, hit cntl-f5. Its a quick and dirty image gallery I made so dont expect wonders.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.


Last edited by DXWarlock on Sat, 27th May 2023 04:16; edited 1 time in total
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DXWarlock
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Posts: 11519
Location: Florida, USA
PostPosted: Sat, 27th May 2023 00:22    Post subject:
Seems I broke my crappy html page..should work now Razz


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sat, 27th May 2023 08:28    Post subject:
that's a crap load indeed Mr. Green
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