Yea the stutter and framepacing are really bad here, the only way i can play it somewhat decently is if i limit the framerate both in-game and in specialK to 60 fps (with 120 fps i still get too many dropped frames) and use low-latency VRR optimized mode, sleepless window thread and nvidia reflex low latency + boost. Its not perfect but playable, there will still be some annoying stutter.
PC gaming's shader compiling stutter issues have been really fucking bad the past year, this is absolutely unacceptable and I really don't feel like having to deal with this shit over and over again, from now on I will probably just buy the PS5 version of any given game (provided it runs at 60 fps), until the devs get their shit together with PC ports.
Hm i have a wierd issue, when there is no gamepad connected the game is running fine, but when i connect my ps5 controller, the game starts stuttering? other games are running fine with the same controller.
It doesnt stutter for me. I have the ps5 controller and the game on borderless window capped at 90 fps.
I quite like the combat, think this is one of those rare games that I'm actually going to finish
The ingame limiter of 30/60/120fps does something more than limit the presentation framerate.
Capping externally to 60 via RTSS for example and having the ingame option set to 60fps will result in a certain CPU usage (watch the graph), switch the ingame toggle to 120 while still being limited to 60 and the usage increases by a noticeable amount (around +20% on my amd r5 3600).
There must be some extra calculations / other logic tied to a 120 tickrate regardless of rendered frames...maybe physics or something. If not planning to run over 60fps, don't set the ingame to 120 otherwise it's gonna waste CPU.
I personally just turned off vsync ingame and limit the framerate with RTSS, (on a 144Hz VRR monitor, AMD R5 3600, GTX1660Ti 6GB, 16GB RAM).
Other things I noticed are that ambient occlusion seems to create random white flickers and there's a sharp drop in performance when facing the general direction of where most of the 'level' is, as if the render quality/distance is infinite, despite being obstructed. That's kind of funny too since the levels are so very small...at least the first ~5 I did so far.
And for controls, a super old Logitech Rumblepad 2 which only has directinput works out of the box without issues and no drops if switching between it and keyboard.
The ingame fps limiter sets the game speed also. so if you set it to 120 running at 120 fps is speed 1.0 when your frame rate dips game speed dips also. if it dips to 60 game logic runs at 0.5 speed.
If you set it to 60fps 60 becomes speed 1.0.
This also effects multiplayer synchronisation and leads to teleporting and sync issues if both clients don't run at speed 1.0....
So maintaining the set max fps in a constant way is really important in this game. It messes with timing and calculation speeds.
It seems really strange to me to tie game logic to a fixed framerate like this... It's probably because on consoles you know that it holds framerate X
Setting the fps limit to 60 fixed all my multiplayer issues
had lots dips from 120 to 80 and thought the reason for the issues is bad internet.
I can tell you why I struggled with the first boss. Him having two fazes fucked with my timing, especially since at that point I still hadn't figured out how to have it run at consistent fps without stutters, and basically I've never used the block button this whole game, mostly cause I forgot about it and then just don't find it intuitive/don't like the idea of blocking without a shield.
Once I fixed the fps the game was far easier. I'm around Lu Bu now and the first boss has still been the hardest so far for me.
The combat is fine, its responsive but eh... I dunno. Too many items like it is some discount ARPG. I also don't like the implementation of the stat scaling on weapons, armor and all that, just feels bad in general. It just feels shalow, I don't get how souls copies don't understand the beauty in the simplicity of the weapon system in dark souls and its sister games. Leveling up also doesn't feel great, you get too few bonuses, it feels like in darksouls when you're soft-capped.
In general the armors look kind of shit, and the fact you can just pick whatever look you want for them later makes them pointless really.
Graphically the game is kind of sub-par all around though, especially when you consider how poor it runs. The level design leaves a lot to be desired as well.
Story wise its just a disjointed mess. You jump around from location to location between cutscenes too much, and you just seem to go along with whatever. It honestly makes no sense whatsoever and I have no clue what the fuck is going on 90% of the time. Some of the cutscenes just makes 0 sense in isolation as well, where a severely injured old dude, outruns both you and some other general after you kick his ass, and not only outruns you, but has time to open a crate of whatever shitty potion they use, monologue to himself, get attacked and killed by a new monologuing enemy, who then clears out the room of all the crates, all before the two of you, who were right behind the original dude, get there.
It really is hard to recommend. If you just want a souls/sekiro-ish game with a chinese theme slapped on, then maybe you can get over all its problems and have fun. But I'm struggling to find reasons to push on.
The first boss is so hard - I beat his first form, then he has another!? Wtf were they thinking... Makes me want to uninstall the game only 1 hour in, ridiculous.
The first boss is so hard - I beat his first form, then he has another!? Wtf were they thinking... Makes me want to uninstall the game only 1 hour in, ridiculous.
Just go back and farm some enemies to level up couple of times and rise morale couple of levels above him. It makes huge difference.
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Yeah. The game design is super weird. Because of the morale system, the start of a level is harder with a bunch of high morale enemies that have killed other players. Towards the end of the level it's super easy because at that point you have max morale.
Vikerness wrote:
AKofC wrote:
It's so you can parry while blocking which makes the game easier compared to Nioh.
I never thought of that, it makes sense. For some reason I was using either or
Yeah, I did as well until I learned you could block and parry. Probably because other similar games don't let you do both at once.
Well its a damn shame their brains rotted and all we're getting is this soulless self insert bullshit since Nioh 1. Imagine self inserting to a person who's too stupid to talk, and is "body type 1"
William didn't talk very much in Nioh 1, but at least he talked and the experience was a lot better for it. So sick and tired over Japanese self insert as it is so much worse than western games like Elder scrolls, where you actually have lots of dialogue with choices.
This release is standalone and includes the following DLC:
Wo Long: Fallen Dynasty Baihu Armor
Wo Long: Fallen Dynasty Zhuque Armor
Wo Long: Fallen Dynasty Qinglong Armor
Wo Long: Fallen Dynasty Season Pass
Wo Long: Fallen Dynasty Battle of Zhongyuan
Wo Long: Fallen Dynasty Digital Art Book & Digital Mini Soundtrack
The game is updated to v1.10.
For more info on what is new see the following link.
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