Diablo IV
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friketje




Posts: 2125

PostPosted: Tue, 28th Mar 2023 18:31    Post subject:
I don't get all the negativity about this game.
It's an action RPG, what do people expect anyway.

There is the promise of way more content then any other action RPG. Beta was not a good experience performance and balance wise, plenty of time to fix that.

Like the option to alter difficulty, I wouldn't be surprised if the final game will be challanging from the start.
Don't like the poe style skill tree, in the end it's the old diablo 3 system with extra stuff that distracts. This is a personal thing, I don't like studying stats (most people don't I guess, they just copy a build), a simpler system would allows for more experimentation for the more casual gamer (like 95% of people out there). In the end someone finds an op build anyway, you are not gonna be that person. A simpler system also allows for better balancing and more viable options to play. Also would like to change the build without penalty.

If the game is any good, no one can tell at the moment after playing a laggy beta.

Hate the fact that they are charging 69 euro's for this though, but that's something we have to get used to anyway. It's not surprising that Blizzard is the first doing this for PC.
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zekkere1




Posts: 337

PostPosted: Tue, 28th Mar 2023 19:18    Post subject:
friketje wrote:
I don't get all the negativity about this game..

its echochamber, this class bad, this and that bad, then it will sold milions at release and people will play for years with new expansions. its almost always the same with blizzard. some new "aaa" game releases - people forget about in 1-2 weeeks (who cares now about atomic heart controversy), now its diablo time.

also maaaany people have some childhood memories with d1 d2 or d3 and feel like they are experts so they must say something about it lol. just ignore that, have fun.

i did that tick with preordering from amazon (and cancelling lol) so i played 2 weekends (actualy like 3.5 day so basically whole week and in free days i played from morning till late night lol) = for me its a fucking drug of a a game and im pleasently suprised it has elements from d2 and even some d1 tones of mood in story/locations, with new stuff added to the mix.

i will be playing it to the fucking bone, they can have my 69 euros = worth the time/fun im having definitely, it was worth already in FREE beta lol.


"We're different, bud. Remember that"
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Tue, 28th Mar 2023 19:48    Post subject:
Yeah, I remember getting the demo of D1 on the CD in PC Gamer's mag way back in what, 96? Was in college at the time. Played the hell out of it (instead of studying when I should have) so it was a Day 1 purchase. Diablo 2 was also a day 1 after I played the beta.

I preordered D4 having a lot of fun with D3 and playing the Remaster of D2. I knew D4 was going to be as dark as the first 2 so was excited for it. At first I wasn't too impressed with the first beta weekend. I had posted here that I thought the Rogue didn't feel as powerful as I thought it should have been. But as I continued to play it and trying the new builds this past weekend, I am sold. It's different and it's the same in various ways.
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Kezmark




Posts: 525

PostPosted: Tue, 28th Mar 2023 21:42    Post subject:
friketje wrote:
I don't get all the negativity about this game.
It's an action RPG, what do people expect anyway.


A good game?

It is average, it ain't bad, but it definitely isn't good either and it definitely isn't worth the price.

What I've played of this is worse then current diablo 3, and it's definitely worse then PoE.

You say imbalance and all that will be fixed... but like when? Do you actually think they will fix that before release? This was just a stress test for the servers. Very little will be changed in the 2 months or so before launch.

How would you even go about changing others stuff that needs work like dungeon maps for example, which are a just bland and repetitive? Do you think they're going to make new tile sets and assets in 2 months and implement them in the game?

Class balance is terrible, it is even worse within the class itself, since there pretty much always seems to be 1 option that is just flat-out way stronger. It is a fucking mess and there's no time to change all that.

And class balance wouldn't be as much of an issue if this wasn't a quasi-MMO, but seeing other people around doing much better with a clearly superior class feels like shit. Also, the level scaling feels terrible with you getting weaker with levels and all that, it is just counterintuitive, and all of this is basic stuff. If they can't get this shit right, how can I expect them to have a well-crafted and well-balanced end-game?

You're basically buying a 70$ early-access game. Maybe it will be good eventually, but fuck me was this underwhelming, and I didn't even expect something good going in.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 29th Mar 2023 00:21    Post subject:
Yeah class balance sucks. More so, the devs responded saying its a "balance over time, not a balance of the moment", meaning they're balanced at later levels, LOL. Thats kinda lame.


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W123




Posts: 2520
Location: USA
PostPosted: Wed, 29th Mar 2023 02:15    Post subject:
Game just feels cheap to me. The UI is trash (how many different fonts did they use?), why the %$&^ can't i look at the skill tree in full screen for god's sake. Why are the item numbers so cluttered.. thank consoles and bad project management i guess. Nothing feels cohesive and feels like they just thew stuff in a blender

I'm also generally heavily biased against open world games as well as they end up being filled with tedium. And this one will be similar with all sorts of FOMO bullshit, daily quests this and that. The dungeons being kinda boring and samey is troubling, since a major part of the end game is doing the dungeons all over again, only with different challenge-adding modifiers.
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friketje




Posts: 2125

PostPosted: Wed, 29th Mar 2023 09:29    Post subject:
Kezmark wrote:
friketje wrote:
I don't get all the negativity about this game.
It's an action RPG, what do people expect anyway.


A good game?

It is average, it ain't bad, but it definitely isn't good either and it definitely isn't worth the price.

What I've played of this is worse then current diablo 3, and it's definitely worse then PoE.

You say imbalance and all that will be fixed... but like when? Do you actually think they will fix that before release? This was just a stress test for the servers. Very little will be changed in the 2 months or so before launch.

How would you even go about changing others stuff that needs work like dungeon maps for example, which are a just bland and repetitive? Do you think they're going to make new tile sets and assets in 2 months and implement them in the game?

Class balance is terrible, it is even worse within the class itself, since there pretty much always seems to be 1 option that is just flat-out way stronger. It is a fucking mess and there's no time to change all that.

And class balance wouldn't be as much of an issue if this wasn't a quasi-MMO, but seeing other people around doing much better with a clearly superior class feels like shit. Also, the level scaling feels terrible with you getting weaker with levels and all that, it is just counterintuitive, and all of this is basic stuff. If they can't get this shit right, how can I expect them to have a well-crafted and well-balanced end-game?

You're basically buying a 70$ early-access game. Maybe it will be good eventually, but fuck me was this underwhelming, and I didn't even expect something good going in.


Did I wrote the game is good Philosopheraptor

It's early beta and it was not good, unplayable to be honest.

Content wise, it has a lot of going on and I think most of the stuff will be fine at release. Either that or the release will be delayed, the people at Blizzard are not that stupid to release a game in this state.

You can't compare this beta to current diablo 3 and Poe. Diablo 3 was not good at release. It didn't had end game, it didn't had multiplayer. And it had that stupid finish the game twice before it get's interesting and you should actually play endgame, but that was something of an afterthought anyway. POE took ages to develop and grow into what it is.

The basis of diablo 4 is just way better, my guess is it will be fine at release. But it's to early to say anything about the state at release.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Wed, 29th Mar 2023 09:58    Post subject:
In Diablo 3 everything was broken at release, even the loot was complete shit, I remember finally getting legendary for my barb and it rolled wizard stats (barbarian only legendary) Laughing
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Kezmark




Posts: 525

PostPosted: Wed, 29th Mar 2023 10:32    Post subject:
friketje wrote:


Did I wrote the game is good Philosopheraptor

It's early beta and it was not good, unplayable to be honest.

Content wise, it has a lot of going on and I think most of the stuff will be fine at release. Either that or the release will be delayed, the people at Blizzard are not that stupid to release a game in this state.

You can't compare this beta to current diablo 3 and Poe. Diablo 3 was not good at release. It didn't had end game, it didn't had multiplayer. And it had that stupid finish the game twice before it get's interesting and you should actually play endgame, but that was something of an afterthought anyway. POE took ages to develop and grow into what it is.

The basis of diablo 4 is just way better, my guess is it will be fine at release. But it's to early to say anything about the state at release.


What sort of messed up logic is this? Oh, the other games were shit at release so it is ok for this one to be as well. Like, what?

How is that an argument? Diablo 3 was criticized a lot as well for all its bs and PoE was a free fucking game. They should have learned from D3 and they are charging a massive ammount compared to PoE. This is inexcusable. How can you even ask why people are negative when you yourself admit that it isn't good?

The basis for D4 is not better, is the worse thing about the game. The balance is all shit, the maps are shit, the boses are boring. Like what is good about its basis? The graphics?

How will it be fine at release? Nothing of substance can change in this short time. You are literally paying 70$ for the equivalent of a steam early-access in hopes the game will get better in the future and are just fine with it.. what?
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Thorwulf




Posts: 602

PostPosted: Wed, 29th Mar 2023 10:52    Post subject:
I must have played the wrong beta with only a small chunk of the game. Seems that some folks got to play the whole game.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Wed, 29th Mar 2023 11:07    Post subject:
Thorwulf wrote:
I must have played the wrong beta with only a small chunk of the game. Seems that some folks got to play the whole game.


Was wondering the same Laughing
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AmpegV4




Posts: 6248

PostPosted: Wed, 29th Mar 2023 11:56    Post subject:
Rolling Eyes the usual fanboy only way to have an opinion on a game is buy the game at +++ full price. Then it will be the "the realgame starts at level 60", "It's not so bad wait a few patches", "it's brand new wait for more content to come out" blah blah.

Like someone else has posted, if you don't have the spreadsheet level mechanics and math then it's just a glorified clicker-heroes game. MMO features are really not a good thing here either, and mmo/arpg-list no thanks.
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Amadeus




Posts: 2356
Location: Yes
PostPosted: Wed, 29th Mar 2023 12:09    Post subject:
Yea I mean, first time to level 25 and finishing Act 1 probably took me 5 hours

If there are things to criticize about your game after 5 hours I'm not sure why those things should just disappear after 20 more hours.

Especially if they are fundamental things like the general theme of generic grindy dungeons that force you to kill every mob or collect specific items, a forgettable and empty open world, repetitive and boring world events etc.

But I'll admit the game might still draw you in with other elements such as build variety and end game challenges. We'll have to see.
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zekkere1




Posts: 337

PostPosted: Wed, 29th Mar 2023 17:08    Post subject:
Kezmark wrote:


It is average, it ain't bad, but it definitely isn't good either and it definitely isn't worth the price.


that is like...subjective maybe? lolz
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zekkere1




Posts: 337

PostPosted: Wed, 29th Mar 2023 17:12    Post subject:
AmpegV4 wrote:
Rolling Eyes the usual fanboy only way to have an opinion on a game is buy the game at +++ full price. Then it will be the "the realgame starts at level 60", "It's not so bad wait a few patches", "it's brand new wait for more content to come out" blah blah.

Like someone else has posted, if you don't have the spreadsheet level mechanics and math then it's just a glorified clicker-heroes game. MMO features are really not a good thing here either, and mmo/arpg-list no thanks.

you either like that genre or you dont, if you dont then its glorified clicker heroes game. for most of 30+ people is one of the games of their childhoods, along with starcraft1, quake 1-2, hl1 and so on. also d4 has shitload of mechanics along with non linear story and open world ala breath of the wild with 120+ dungeons, calling it glorified heroes clicker game is pure bullshit.


"We're different, bud. Remember that"
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Wed, 29th Mar 2023 17:15    Post subject:
Breezer_ wrote:
In Diablo 3 everything was broken at release, even the loot was complete shit, I remember finally getting legendary for my barb and it rolled wizard stats (barbarian only legendary) Laughing


Loot wasn't broken, it was by design to incentivize you to purchase good gear for real money out of desperation to finally get something worthwhile.
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PickupArtist




Posts: 9927

PostPosted: Wed, 29th Mar 2023 17:25    Post subject:
people here who say we cant compare final form d3 to current d4 , like listen to what ur saying, massive copium excuses roflol d3 has been final form for 5+ years now, ofcourse it should be compared
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Wed, 29th Mar 2023 17:34    Post subject:
Not sure if I could get into it, could be my tastes in games changed over time, or the genre of diablo-esque games like PoE and such have wore thin on me.

I really enjoyed D2 back when it was the hot thing, D3 I enjoyed with friends. Solo I couldn't do, and even with friends once we hit the part where you run level cap levels over and over and over I lost interest pretty quickly.

But no way I could give this a fair review, or unbiased opinion if I had it.

Even if they made it what I remember as 'gold old days' of D2 I dont think I could get into it as not sure what changed...but isometric view crawlers of: grind for gear, so you get better gear, to grind for better gear with.
Would put me off from playing it. Even though I loved that sort of thing 15+ years ago.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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zekkere1




Posts: 337

PostPosted: Wed, 29th Mar 2023 17:52    Post subject:
PickupArtist wrote:
people here who say we cant compare final form d3 to current d4 , like listen to what ur saying, massive copium excuses roflol d3 has been final form for 5+ years now, ofcourse it should be compared

wheres the copium in that? comparing x year d3 with expansion and x tweaks to d4 beta? its also uncomparable, d4 is completely different

DXWarlock wrote:
Not sure if I could get into it, could be my tastes in games changed over time, or the genre of diablo-esque games like PoE and such have wore thin on me.

I really enjoyed D2 back when it was the hot thing, D3 I enjoyed with friends. Solo I couldn't do, and even with friends once we hit the part where you run level cap levels over and over and over I lost interest pretty quickly.

But no way I could give this a fair review, or unbiased opinion if I had it.

Even if they made it what I remember as 'gold old days' of D2 I dont think I could get into it as not sure what changed...but isometric view crawlers of: grind for gear, so you get better gear, to grind for better gear with.
Would put me off from playing it. Even though I loved that sort of thing 15+ years ago.

looks like hns stuff in that form just isnt for you. i enjoy it even more when playing solo tbh


"We're different, bud. Remember that"
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blubbolo




Posts: 9

PostPosted: Wed, 29th Mar 2023 17:54    Post subject:
zekkere1 wrote:
AmpegV4 wrote:
Rolling Eyes the usual fanboy only way to have an opinion on a game is buy the game at +++ full price. Then it will be the "the realgame starts at level 60", "It's not so bad wait a few patches", "it's brand new wait for more content to come out" blah blah.

Like someone else has posted, if you don't have the spreadsheet level mechanics and math then it's just a glorified clicker-heroes game. MMO features are really not a good thing here either, and mmo/arpg-list no thanks.

you either like that genre or you dont, if you dont then its glorified clicker heroes game. for most of 30+ people is one of the games of their childhoods, along with starcraft1, quake 1-2, hl1 and so on. also d4 has shitload of mechanics along with non linear story and open world ala breath of the wild with 120+ dungeons, calling it glorified heroes clicker game is pure bullshit.

pure BS is talking about the incredible shitloads of mechanics and 9999 dungeons when they are the exact same with the exact same thing to do in them:
either kill all mobs or get 2 key/cube to the altar then open the door.

it is a loot game , "heroes clicker" , with mmo style open world event (always the same NDR.) and bosses (on a precise respawn time) + pvp with no QoL stuff that a 2023 game should have and, outside of sucking Blizz, it is mindblowing someone can't see those problems.

the super zoom in on camera is a werid choice, can it get fixed in 2 months? yes, wil they?
no overlay maps is retarded, can it get fixed in 2 months? yes, will they?
no trade with party members, outside of very very very few stuffs, is bad, can they fix it? will they fix it?
dungeons are a copy/paste of each other, will they fix it somehow?
MMO world bosses with a TIMER to be killed, not istanced, that have a restriction of 12 people can cause extreme frustration as everyone in that area will count as one of those 12 people, that means that even a random level 7 passing by will be counted as in the boss fight, that's a design flaw, will they fix it?

those are all things everyoone could see in those 6 days of betas, covering behind the "bUt It'S a BetA" is not a valid argument, since those things wont change from ACT 1 to ACT 56 (only thing to change would be the world bosses, since you can solo them).

some criticism that were rampant on forums/reddit seems to have been addressed by "end game" closed beta players , i.e. the incredible difference in DPS between each classes, outside of soorcerer being broken because blizzard, barb/druid gets out in the long run while necro suffer later (ish, there are still over the top items for very specific builds, like corp explosion), so that it is kind of balanced at least.

tho some items are a complete joke in terms of being broken from the get go, and it seems ( said directly from a dev ) that at max level it would be faster to make a new char than respecting (what that implicate, nobody knows at this point).

then there's the price, kinda out of touch with then the seasonal pass, and save the "but its cosmetic stuffs!!!!" because if you think it wont change, like introducing down the line a "respec potion" or the like, you should remove the copium mask.


TL;DR D4 has some major QoL missing, some major problem with open world mechanics and repetitive stuffs that you could literally see even with level 25 only, some can get fixed tomorrow, some are flaw in the design.
that literally is what it is,being objective about the game, no need to copium much.
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Wed, 29th Mar 2023 17:59    Post subject:
I LOVED diablo 2, I had 100's of hours in it at least. But it was also for the multiplayer, even if not playing with other people directly, the indirect/trading/hub interactions is what kept me going to get more stuff.

But then again I have always been multiplayer > solo by a long shot in nearly every game. Might be I have a dedicated group of long time friends we play games together with. So MP makes it better. Cannot count how many games I go "OHH that sound interesting" to see its single player only and go "OK sounded interesting with friends, boring/pointless by myself".

Hell I am playing cities skylines with MP mod this week as we speak Razz Before that was rimworld with MP mod.
GTA 5 I have over 1000 hours in. I have done NONE of the singleplayer. Always with friends in lobbies/private lobbies.

But I think the gameplay style of diablo has wore thin on me after 20 years of clones of it. I hasn't changed/evolved enough to add anything I am not 1000's of hours into of experiencing in one form or the other and 'bored' of.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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zekkere1




Posts: 337

PostPosted: Wed, 29th Mar 2023 18:12    Post subject:
blubbolo wrote:
blablabla


for you everything will be copium so its pointless. only one doing copium here is you btw, cuz you just cant cope with the fact that someone is enyjoying it lol

heres one for you



"We're different, bud. Remember that"
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Nodrim




Posts: 9602
Location: Romania
PostPosted: Wed, 29th Mar 2023 23:14    Post subject:
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 30th Mar 2023 00:43    Post subject:
zekkere1 wrote:

for you everything will be copium so its pointless. only one doing copium here is you btw, cuz you just cant cope with the fact that someone is enyjoying it lol

I think people have no idea how hard it is to create a good, polished game nowadays. To come up with new ideas, new boss mechanics, cool looking armors and what not, for the ever-jaded never-pleased crowd of todays gamers that has seen it all. This game is clearly in another league when it comes to that.
But should that excuse its flaws, I dont think so. At the end of the day, criticism, while unpleasant, raises the bar higher.


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Interinactive
VIP Member



Posts: 29477

PostPosted: Thu, 30th Mar 2023 00:47    Post subject:
DXWarlock wrote:
But I think the gameplay style of diablo has wore thin on me after 20 years of clones of it. I hasn't changed/evolved enough to add anything I am not 1000's of hours into of experiencing in one form or the other and 'bored' of.


What can it add? Add too much, it's not 'Diablo' and falls under another genre. Add too little and people are bored of the same old. Must be a nightmare making these games Laughing

If it weren't for the auction house and shitty colour palette, I think DIII would have been much better received. This new one looks good as well, but then I don't really understand or get into the technicalities of what some of these issues are.
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AmpegV4




Posts: 6248

PostPosted: Thu, 30th Mar 2023 01:36    Post subject:
Vikerness wrote:
zekkere1 wrote:

for you everything will be copium so its pointless. only one doing copium here is you btw, cuz you just cant cope with the fact that someone is enyjoying it lol

I think people have no idea how hard it is to create a good, polished game nowadays. To come up with new ideas, new boss mechanics, cool looking armors and what not, for the ever-jaded never-pleased crowd of todays gamers that has seen it all. This game is clearly in another league when it comes to that.
But should that excuse its flaws, I dont think so. At the end of the day, criticism, while unpleasant, raises the bar higher.


Yes this game is in another league..

Using the same tired classes.
Using the same tired spells.
Butcher is back for his 3rd creativity devoid interaction of this game.
Copying lost ark MMO, to sell no sexy cosmetics because sexy is bad.

Laughing groundbreaking!


So innovative
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 30th Mar 2023 01:49    Post subject:
Smile) Go play neocore games. They’re all inovative. Tell me how long they last. And how the endgame is Razz


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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W123




Posts: 2520
Location: USA
PostPosted: Thu, 30th Mar 2023 02:55    Post subject:
vurt wrote:
so sad that this shit genre still exists and is flourishing while games like Ultima 7 (adventure/sim/puzzle/RPG) just perished from the face of the earth.


I was too young for Ultima 7 (would have only been 5? 6?) but loved Divine Divinity.. did you ever play that one Vurt? One of my classic favorites. I go back and replay it every few years.
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Kezmark




Posts: 525

PostPosted: Thu, 30th Mar 2023 05:32    Post subject:
Vikerness wrote:

I think people have no idea how hard it is to create a good, polished game nowadays. To come up with new ideas, new boss mechanics, cool looking armors and what not, for the ever-jaded never-pleased crowd of todays gamers that has seen it all. This game is clearly in another league when it comes to that.
But should that excuse its flaws, I dont think so. At the end of the day, criticism, while unpleasant, raises the bar higher.


Ever-jaded never-pleased crowd today? Are you fucking kidding me? This is the easiest period ever to sell garbage. Look at how much shit there is everywhere. Look at all the pay to win that fills everything where you would have outrage in the past. Look at all the cosmetic shit for the price of a fucking game. Look at all the copy paste bs, I mean fuck, ubisoft alone is enough to prove that with all their games being basically the same shit with different cosmetics. Just looking at the phone market is enough to show you this "hard to please/jaded market" you talk about is basically non-existent.

I mean what the fuck? How is it so hard to innovate for a fucking big dev? It isn't, at all, since most of the innovation comes from indie devs, and if one guy can come up with something new and interesting then a big development team should be able. The truth is it isn't about it being hard, it's just safer to make the same shit until it stops working.

Why should you be satisfied and defend a fucking company? They aren't your friend, they don't care about you and they have people paid to do that already.
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AmpegV4




Posts: 6248

PostPosted: Thu, 30th Mar 2023 08:00    Post subject:
Quote:
It's an action RPG, what do people expect anyway.


ARPG can have a lot of depth but blizzard haven't designed one that way since D2 LOD. They are specifically designing these newer games with less depth "You shouldn't need a spreadsheet" right, but without the math yes you are just clicking around.

Depends what you want, if you want a decent looking arpg-lite maybe this will have something for you. There's some replayability now that the game has a skill tree again but no interest in any form of MMO / world boss mechanics.

---

If you want a challenging game, POE without copying someone's OP guide is a very hard game with fair systems. I have over 1000 hours in it can reliably make L90 SSFHC with just about any combination - but I've never beaten end-tier bosses. It's what makes it replayable and fun, I can always plan out another build with completely different skill combinations and defences and give it another try.

ofc you can derp, go find the most broken skill combo and copy a guide - then even copying the guide you still probably lack the skill to beat endgame SSFHC. Then you've semi-ruined the game for yourself as well, because "all these other skills are useless if i can't win with the broken skill OP guide".

It harkens back to an earlier game design, where your expected to lose until you completely master the game.. which is not easy. In Diablo's case i'd be very suprised if the difficulty is at a level where the average player can't experience all the content, peppered with a level of grind to keep playing, subscribing and buying cosmetics.

Also if you think Activision are gonna support this game for 10-20 years without a ripoff subscription model your kidding yourself, just look at the last 3-4 Diablo releases.
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