Cyberpunk 2077 (CD Projekt RED)
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lametta




Posts: 2617

PostPosted: Tue, 11th Apr 2023 20:43    Post subject:
qqq wrote:
Stormwolf wrote:
I'm gonna say this shit is just gimmick stuff. Turned off by mistake you'd not even know you didn't have RTX enabled. It's complete horseshit unless you compare side by side or focus on it.


https://imgsli.com/MTY4OTE3/1/0


I think after 5 years since its introduction. After every gpu that is and will ever be made from every vendor has RT. After all main consoles on the market have it and will forever have it. After near every big game that's being released has RT. It might be time to stop calling this hard, factual reality - a gimmick.

You can easily tell a rasterized game apart. You just need to play games with RT for a little while and train your eyes on how proper shadows, ambient cclusion and light should be. Then regular games will stick out like you wont believe.

nvdia turf works/hair works and some more were a thing as well until they werent.
why do i need to train my eyes to tell a supposedly superior gfx feature apart if it obviously should be superior.

The performance inpact is too huge. e.g. elden ring not using reflection etc. rtx...
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dethy




Posts: 3121
Location: Conclave of Shadows
PostPosted: Tue, 11th Apr 2023 20:50    Post subject:
Biggest Pay2Play game there is! Need a 4090 to use this new feature. Also, need DLSS frame generation so we'll use hardware to drop resolution to upscale and create fake shit in between to make it look like it's playable.


There really needs to be a better way of doing RT stuff.


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qqq




Posts: 1518

PostPosted: Tue, 11th Apr 2023 20:56    Post subject:
lametta wrote:
qqq wrote:
Stormwolf wrote:
I'm gonna say this shit is just gimmick stuff. Turned off by mistake you'd not even know you didn't have RTX enabled. It's complete horseshit unless you compare side by side or focus on it.


https://imgsli.com/MTY4OTE3/1/0


I think after 5 years since its introduction. After every gpu that is and will ever be made from every vendor has RT. After all main consoles on the market have it and will forever have it. After near every big game that's being released has RT. It might be time to stop calling this hard, factual reality - a gimmick.

You can easily tell a rasterized game apart. You just need to play games with RT for a little while and train your eyes on how proper shadows, ambient cclusion and light should be. Then regular games will stick out like you wont believe.

nvdia turf works/hair works and some more were a thing as well until they werent.
why do i need to train my eyes to tell a supposedly superior gfx feature apart if it obviously should be superior.

The performance inpact is too huge. e.g. elden ring not using reflection etc. rtx...


I already explained why this is neither hairworks nor physx. You're half a decade in and the market achieved 100% penetration for every future product that plays games, PC and consoles. Equating ray tracing with some fad that will go away is just insanity at this point. There is no device that you can buy without ray tracing. Unless you want a switch.

You need to train your eye so you know what you're looking for. It's not like regular people are physicists trained in the behaviour of realistic light. It's extremely easy to tell. Objects are properly lit in RT and anchored in the game world, while you're gonna have floating and glowing objects in raster. Shadows from objects will behave like real world, meaning that distant objects will generate softer and more difuse shadows the further they are. While raster shadows will be hard and defined even if it doesnt make any sense. And so on.

The performance impact is not too huge, unless you're chasing high refresh rate with it. Every RT implementation since 2018 was made for the available hardware. And as more powerful hardware came out, so did the RT scope in games, where we are today, with Portal or Cyberpunk. You could run any RT game at 60 frames with the available hardware of the time.

Ray tracing will forever, for all times be heavy. And game developers will expand the feature set according to whats there at the time. The notion that RT is only viable if you can run it at 500 frames is ... let's gently call it retarded. That would mean your available grunt is left unsused. Getting a future 5090 and runing games at 4k with 180 frames just means the card is doing nothing and nothing is using its power. We should want games that push the highest end to their limits, not the other way around.
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Stormwolf




Posts: 23741
Location: Norway
PostPosted: Tue, 11th Apr 2023 21:00    Post subject:
qqq wrote:
Stormwolf wrote:
I'm gonna say this shit is just gimmick stuff. Turned off by mistake you'd not even know you didn't have RTX enabled. It's complete horseshit unless you compare side by side or focus on it.


https://imgsli.com/MTY4OTE3/1/0


I think after 5 years since its introduction. After every gpu that is and will ever be made from every vendor has RT. After all main consoles on the market have it and will forever have it. After near every big game that's being released has RT. It might be time to stop calling this hard, factual reality - a gimmick.

You can easily tell a rasterized game apart. You just need to play games with RT for a little while and train your eyes on how proper shadows, ambient cclusion and light should be. Then regular games will stick out like you wont believe.


Look at that scene with pathracing. One purple neon sign lights up the whole city. We're not even close to anything realistic.
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qqq




Posts: 1518

PostPosted: Tue, 11th Apr 2023 21:12    Post subject:
Its a small alleyway, its not a city. Smile Look at the dumpsters on the right. Casting shadows on the wall behind them. Look at the small patch of grass next to them. Look at the ceiling, how the crevaces in those square shapes are lit and shadowed. Look at the wall to the left, bellow the neon letters. Those plastic shapes or whatever they are. Look how poorly lit they are in raster, how they glow, from a non existent light source. The neon sign in the front, is also reflecting light in the puddle on the floor which reflects it back on the ceiling - inundating the small alley with light.

You get used to spotting things like this. Then you fire up a normal game and you're gonna see shit light everywhere, missing shadows, wrong light behaviour everywhere. You need practice


Last edited by qqq on Tue, 11th Apr 2023 21:14; edited 1 time in total
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Amadeus




Posts: 2358
Location: Yes
PostPosted: Tue, 11th Apr 2023 21:13    Post subject:
There's a bunch of lights in that scene
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Stormwolf




Posts: 23741
Location: Norway
PostPosted: Tue, 11th Apr 2023 21:23    Post subject:
qqq wrote:
Its a small alleyway, its not a city. Smile Look at the dumpsters on the right. Casting shadows on the wall behind them. Look at the small patch of grass next to them. Look at the ceiling, how the crevaces in those square shapes are lit and shadowed. Look at the wall to the left, bellow the neon letters. Those plastic shapes or whatever they are. Look how poorly lit they are in raster, how they glow, from a non existent light source. The neon sign in the front, is also reflecting light in the puddle on the floor which reflects it back on the ceiling - inundating the small alley with light.

You get used to spotting things like this. Then you fire up a normal game and you're gonna see shit light everywhere, missing shadows, wrong light behaviour everywhere. You need practice


But what comes before realism is for the games to look good and feel and play comfortably. All in all, that picture Raytracing won if you ask me. Not by much though. But pathtracing in that particular scene is just too much.
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Tue, 11th Apr 2023 21:46    Post subject:
qqq wrote:
https://imgsli.com/MTY4OTE3/1/0

From an artistic pov, they all look very good.

Just like Thief GOLD still shows a fantastic (in all the senses of the word) atmosphere, even to this day.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23741
Location: Norway
PostPosted: Tue, 11th Apr 2023 21:47    Post subject:
blackeyedboy wrote:
qqq wrote:
https://imgsli.com/MTY4OTE3/1/0

From an artistic pov, they all look very good.

Just like Thief GOLD still shows a fantastic (in all the senses of the word) atmosphere, even to this day.


Which is a game i've failed to finish. Thanks for reminding me!
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Tue, 11th Apr 2023 23:00    Post subject:
I know it doesn't have objective arrows (only rope ones), but... I am sure you could make an effort...


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escalibur




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PostPosted: Tue, 11th Apr 2023 23:26    Post subject:


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headshot
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Location: UK
PostPosted: Thu, 13th Apr 2023 16:45    Post subject:


May the NFOrce be with you always.
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zekkere1




Posts: 337

PostPosted: Thu, 13th Apr 2023 17:11    Post subject:
love how you can stop that video and see almost no difference in both frames rotfl, or it even looks worse in overdrive (in some scenes causes overblown bloom like effect, wtf). and that all in gfx card of a price of used car, ofc rendered in dlls3 from 720p or whatever res. ahh pc gaming.


"We're different, bud. Remember that"
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jackbomb




Posts: 2541
Location: Tortilla de patatas
PostPosted: Thu, 13th Apr 2023 17:32    Post subject:
zekkere1 wrote:
(in some scenes causes overblown bloom like effect, wtf)


That's my concern, while it looks spectacular they could have reduced it a bit, looks overdriven much Embarassed
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zekkere1




Posts: 337

PostPosted: Thu, 13th Apr 2023 18:01    Post subject:
jackbomb wrote:
zekkere1 wrote:
(in some scenes causes overblown bloom like effect, wtf)


That's my concern, while it looks spectacular they could have reduced it a bit, looks overdriven much Embarassed

look at stop frame in the video (thumbnail before starting it). model on the left with regular RT looks better with more self shadow lol.

overall in some shots it looks great, in most theres no difference, it some it looks waaaay worse, just another gimmick tech to sell overpriced 4xxx cards with dlss3 crap, cuz its unplayable without that algorythm. wonder what they will introduce to push 5xxx cards lol.

also lol @ re4 which doesnt have the sharpest texture in town (also has texture loading problem it seems) and eating 12gigs of vram, wtf is that crap rotfl.

overall its already 2 years after "nextgen" consoles, i dont see the gfx fidelity jump (well horizon looked great but its trash game, faces on calypso looked amazing but only faces, rest is just good/decent, game is also lets say ok-ish). only thing that is moving up is the gfx card price in relation to the fps boost they offer lol.

waiting for proper AAA ue5 games to see how much vram they will eat


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TheZor
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PostPosted: Thu, 13th Apr 2023 19:59    Post subject:
jackbomb wrote:
zekkere1 wrote:
(in some scenes causes overblown bloom like effect, wtf)


That's my concern, while it looks spectacular they could have reduced it a bit, looks overdriven much Embarassed


Agreed, it mostly looks like lights are turned to 200% and end up lighting up an entire scene even when they clearly should not.


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Breezer_




Posts: 10833
Location: Finland
PostPosted: Thu, 13th Apr 2023 21:24    Post subject:
They need soon do more post processing camera lens effects like ND filter Laughing
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FireMaster




Posts: 13517
Location: I do not belong
PostPosted: Thu, 13th Apr 2023 21:49    Post subject:
TheZor wrote:
jackbomb wrote:
zekkere1 wrote:
(in some scenes causes overblown bloom like effect, wtf)


That's my concern, while it looks spectacular they could have reduced it a bit, looks overdriven much Embarassed


Agreed, it mostly looks like lights are turned to 200% and end up lighting up an entire scene even when they clearly should not.


You mean devs have to manually adjust the intensity of each light so it's like... more.. realistic? Like with rasta.?
But RT means just drop a light & forget, whole point is less work for a heavy passed on cost to idiot consoomer. Cool Face
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Stormwolf




Posts: 23741
Location: Norway
PostPosted: Thu, 13th Apr 2023 22:13    Post subject:
Well of course, unless you want candle lights to blast scenes to hell like that purple neon light in that example, which is clearly faulty in every single way already.
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4treyu




Posts: 23174

PostPosted: Thu, 13th Apr 2023 23:58    Post subject:
headshot wrote:
https://youtu.be/VOlDQksI3U8


Overdrive? or Overblur? Laughing
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Fri, 14th Apr 2023 14:16    Post subject:
Settings* benchmarked:

*'experimental tech' settings not included



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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headshot
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PostPosted: Fri, 14th Apr 2023 19:31    Post subject:


May the NFOrce be with you always.
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Interinactive
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Posts: 29477

PostPosted: Sun, 16th Apr 2023 06:03    Post subject:
Tried pathtracing, it seems to hold ~100FPS with frame generation on, but I get some weird bugs. Lots of posters loading in at very low res for one.

When you are playing, everything is moving too fast to notice the details. It's cool in cinematics but hard to fully appreciate otherwise.
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blackeyedboy




Posts: 10154
Location: Transylvania
PostPosted: Sun, 16th Apr 2023 12:34    Post subject:
Instead of this... tech demoing, I'd rather see they adding more LIFE into the open world: random events, chases, more world interaction etc.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Amadeus




Posts: 2358
Location: Yes
PostPosted: Sun, 16th Apr 2023 14:46    Post subject:
Yes because they're forfeiting that for these graphics updates..

The expansion isn't happening because of path tracing
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 16th Apr 2023 14:49    Post subject:
They spent so much time on this patch, why didn't they invent a cure for cancer in the meantime Sad

On another note: is there any chance, that we'll get pathtracing for radeon cards :'( FSR 2.1 was a real game changer for my 5700xt. And yeah I know that the 5700xt can't do RT properly, but 6950xt's are super cheap right now Crying or Very sad


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qqq




Posts: 1518

PostPosted: Sun, 16th Apr 2023 15:08    Post subject:
PumpAction wrote:
They spent so much time on this patch, why didn't they invent a cure for cancer in the meantime Sad

On another note: is there any chance, that we'll get pathtracing for radeon cards :'( FSR 2.1 was a real game changer for my 5700xt. And yeah I know that the 5700xt can't do RT properly, but 6950xt's are super cheap right now Crying or Very sad



How cheap are those 6950s ? Where im at they're 100 bucks more than a new 4070. Unless that 6950 is at least 150 bucks cheaper than a 4070 in your area, why would you buy a radeon ? Its just 15% ahead of the 4070 at 1440p which you wont notice only in a few extreme cases. FSR is less than dog shit compared to DLSS. Compared to anything actually, if a game only has fsr im never activating it - that pos destroys the image top to bottom. And if you want RT that radeon is very poor in all but the handfull of amd sponsored games which use it minimally.

Also, CD Red is releasing an expansion for the game, they didnt cancel it
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pho08




Posts: 2684

PostPosted: Sun, 16th Apr 2023 15:18    Post subject:
apart from all that RT nonsense that nobody (as in 95% of players) is actually going to use, is there any word of patch 1.7?
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FireMaster




Posts: 13517
Location: I do not belong
PostPosted: Sun, 16th Apr 2023 18:23    Post subject:
Why bother fixing the game world to be more feature rich and immersive when they can take nvidia's big bucks and let the modders do that for them. When I first saw that police system, and I'm in awe how it's still basically the same. I just knew how much they gave a crap.
in other news, here's how you can shorten your mid range GPU's lifespan:

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StEFaN7




Posts: 5934
Location: them swamps
PostPosted: Sun, 16th Apr 2023 19:43    Post subject:
still its a nice way to future proof the game


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