Not the same, but same result: Lower res filtered to higher res and not just using bicubic or nearest neighbor scaling. But totally different ways to do it.
One is a generic catch all that does an 'ok enough' job on general content (TV way), which is far easier to fudge as video content already has a Side effect of not being pixel perfect edges to start with. (why a 720p video chain link fence shot does not look like a 720p games chain link fence..one is generated per pixel, the other is what was captured real world with a physical lens)
The other is scaling, edge detection, and aliasing removal in specific scenery trained on AI to know what to generally look for in that specific 'look' to remove it (Nvidia AI enabled games).
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.