Anyone figure out how to get the arrow keys to work in Redfall instead of WSAD. I can change to arrow, but left and right make you turn instead of strafe left/right?
Had the same problem. You can't - the idiot devs half-assed it and HARD BOUND the left and right arrow keys to look left and right. Probably won't ever be fixed - most games in which this is an issue never bother to address it via patch officially.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
No no no, the suits at bethesda/arkane made that decision, not the poor devs
krackhead wrote:
Anyone figure out how to get the arrow keys to work in Redfall instead of WSAD. I can change to arrow, but left and right make you turn instead of strafe left/right?
Anyway, you'll need an autohotkey script for that:
https://www.autohotkey.com/
Check the program's help, it's fairly easy to made simple scripts to swap keys.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
More and more these days, I've been using chatGPT for things like that. It's handy when you need lots of keys and don't want to go looking for key codes or through manuals
No no no, the suits at bethesda/arkane made that decision, not the poor devs
krackhead wrote:
Anyone figure out how to get the arrow keys to work in Redfall instead of WSAD. I can change to arrow, but left and right make you turn instead of strafe left/right?
Anyway, you'll need an autohotkey script for that:
https://www.autohotkey.com/
Check the program's help, it's fairly easy to made simple scripts to swap keys.
Hi,
I cannot get it to work, tried multiple different scripts just now, left and right keys keep on turning you around, any chance for the script?
Damn
I don't have any script men, last I wrote was like 10 years back.
And just simple stuff like
a::Left
d::Right
If the game/denuvo is ignoring AHK then we're all fucking then
So, my understanding is that an AHK script like that doesn't stop the actual left arrow input from being transmitted as well, it just makes it transmit A in addition to it. So you end up with it pushing both A which will strafe you, and left which will turn you.
If you have a fancy gamer keyboard some of them have software that supports changing the bindings completely, where you can actually make your left arrow key transmit A and nothing else. I don't, but you might.
If there are any AHK wizards out there that have a good handling on the scripting, some input would be appreciated (not playing this, but may come in handy on a future title, lol).
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Damn
I don't have any script men, last I wrote was like 10 years back.
And just simple stuff like
a::Left
d::Right
If the game/denuvo is ignoring AHK then we're all fucking then
So, my understanding is that an AHK script like that doesn't stop the actual left arrow input from being transmitted as well, it just makes it transmit A in addition to it. So you end up with it pushing both A which will strafe you, and left which will turn you.
I don't think so, wayyyy back when I used it to play FO3 it worked without "doubling up".
Actually found an old ahk on my drive, for Hydrophobia, of all things
Code:
f::e
e::f
c::u
u::c
y::LShift
LShift::LCtrl
So it seems it's as simple as including the reverse part too, something like this:
a::Left
d::Right
Left::a
Right::d
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Wow, this is be the biggest fail for MS->Bethesda->Arkane ever.
Well to be fair this was already in dev before MS bought Bethesda and live service games where all the rage back then .
So if anything MS can be blamed they didn't just scrap this garbage and let Arcane make something they are actually good at.
If there are any AHK wizards out there that have a good handling on the scripting, some input would be appreciated (not playing this, but may come in handy on a future title, lol).
Make sure you have AutoHotkey 2.0 installed on your system. Save the script with a .ahk extension (e.g., game_binding.ahk). Double-click the script to run it.
The script uses a loop to continuously check if the window with the title "3D GayVilla" is active. If it is, pressing the "a" key will send the left arrow key (Send {Left}). If the game is not active, pressing the "a" key will work as usual (a::a).
I'm not 100% sure, but I think Toni's code is for v1.0, though it may still work on 2.0 (but it will likely work globally, rather than only when program X is open)
>People that pay for your shit tell you wtf are you doing do something else
>Double down on looter shooter purple crap
>Hey wtf man not even the performance or gameplay look good
>Tell them to fuck themselves and go for it this is gonna be great
>"Why isn't ANYBODY playing our games???"
LooterShooterPurpleitis seems to be a disease for game dev organisms.
The project suffered from unclear direction, frequent attrition and a perennial lack of staff, according to more than a dozen people who worked on the game, speaking anonymously because they were not authorized to discuss it publicly. A spokesperson for Redfall’s publisher, Bethesda Softworks, declined to comment.
Development of Redfall began in 2018. At the time, ZeniMax — the large, privately held owner of Bethesda Softworks — was looking to sell itself. Behind the scenes, the company was encouraging its studios to develop games that could generate revenue beyond the initial sales, a popular trend dubbed “games as a service,” which was taking off in the late 2010s thanks to lucrative hits like Overwatch and Fortnite.
According to people familiar with the process, ZeniMax was strongly urging developers at its subsidiaries to implement microtransactions — that is, recurring opportunities within games for players to spend real money, say, outfitting their characters. Although this wasn’t an absolute mandate, several ZeniMax franchises such as Fallout, Doom and Wolfenstein would soon release new versions incorporating online multiplayer and monetization options.
(...)
Morale at Arkane suffered. Veteran workers who weren’t interested in developing a multiplayer game left in droves. By the end of Redfall’s development, roughly 70% of the Austin staff who had worked on Prey would no longer be at the company, according to people familiar as well as a Bloomberg analysis of LinkedIn and Prey’s credits.
So it's just as everyone had suspected. Started as a live-service game with MTX up the ass, poor direction all over the place, and almost 3/4 of the original staff that made Prey left.
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