System Shock Remake (Nightdive Studios)
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Divvy




Posts: 1459

PostPosted: Fri, 2nd Jun 2023 12:08    Post subject:
I feel like this game just gets better as I progress. In medical/engineering/research levels I was thinking 7/10, now after flight deck, executive and the groves, I'm thinking at least 8/10, maybe even more. Despite it's flaws, it's just very enjoyable to play.

I'd recommend keeping cyborg conversion on. Having free respawns kinda breaks any challenge in the game. You could basically chip away at a tough spot, dying again and again, and make a bit of progress every time with nothing lost except some time running back.


ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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AmpegV4




Posts: 6248

PostPosted: Sat, 3rd Jun 2023 05:24    Post subject:
Is this really 1:1 an accurate remake with no modern re-invisioning? If so I'm mind blown, the changes in gravity/physics, mixing two types of games (albeit the cyberspace is weak but still enough).

There is just so much stuff in this game that took another 10-20 years before we saw modern counterpart's. Also the level design is awesome where its semi-open (you can explore multiple levels, backtrack to unlock the next 3 floors.

I can't see any game this year coming as close to as good as this 1994 title Laughing
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Yondaime
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PostPosted: Sat, 3rd Jun 2023 08:07    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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TheZor
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Posts: 5991

PostPosted: Sat, 3rd Jun 2023 10:37    Post subject:
AmpegV4 wrote:
Is this really 1:1 an accurate remake with no modern re-invisioning? If so I'm mind blown, the changes in gravity/physics, mixing two types of games (albeit the cyberspace is weak but still enough).

There is just so much stuff in this game that took another 10-20 years before we saw modern counterpart's. Also the level design is awesome where its semi-open (you can explore multiple levels, backtrack to unlock the next 3 floors.

I can't see any game this year coming as close to as good as this 1994 title Laughing


SS2 Remake, perhaps ? Very Happy
Yeah, it's a masterpiece. Nothing much was touched at all. Smile


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ixigia
[Moderator] Consigliere



Posts: 65092
Location: Italy
PostPosted: Sat, 3rd Jun 2023 14:21    Post subject:
Yeah, as long as the approach is the same faithful one that Nightdive took here and as long as the original PC-centric nature isn't bastardized, virtually any other legendary game could use such a treatment. Although SS2's framework is already modern in terms of controlling scheme and interface, the impact that all the visual improvements and the little (yet important) additions both animation and gameplay wise have on the formula could definitely elevate the experience Very Happy

Black Mesa is another excellent example, albeit in that case there were some important changes in the level design (positive ones though, in my opinion). Every time I replay great classics I like to fantasize about the hypothetical enhancements that could be applied to certain types of mechanics or the benefits that a modern engine could bring in terms of attention to detail, body awareness and whatnot in order to make them even better. It's like a game inside the game.
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Ankh




Posts: 23350
Location: Trelleborg
PostPosted: Sat, 3rd Jun 2023 14:29    Post subject:
So its pretty much the same game? I do want the same game only with topnotch sound/gfx...but judging from what we got...it wont really be worth pricetag. However, i will try the demo and who know - i might get suprised. Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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keewee23




Posts: 1307

PostPosted: Sun, 4th Jun 2023 23:04    Post subject:
Long time since i enjoyed fps like this with nice warm elevator music and being called insect xD, really a masterpiece.


Why walk, when you can ride.
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Yuri




Posts: 11000

PostPosted: Sun, 4th Jun 2023 23:18    Post subject:
insect23 wrote:
Long time since i enjoyed fps like this with nice warm elevator music and being called insect xD, really a masterpiece.

Nice to see you enjoying the game, insect Cool Face



1 and 2 are still amazing.
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AmpegV4




Posts: 6248

PostPosted: Mon, 5th Jun 2023 02:00    Post subject:
Ankh wrote:
So its pretty much the same game? I do want the same game only with topnotch sound/gfx...but judging from what we got...it wont really be worth pricetag. However, i will try the demo and who know - i might get suprised. Smile


I only really played this franchise for 5-10 minutes (of the original). That said I very much like the graphic style of this remake. Yes it's clearly a 1:1 remake / still grid-based like the the original game. With a graphical style like Quake2/Halflife era graphics, but the animations are slick, it has a tactile feel to the movement, the enemies are 3d modelled and not blocky.

Nightdive as a studio seem to only port classic games. I'm dubious as to whether this team have the capability to develop a AAA FPS game without inheriting an existing game to begin with. I think they've done a killer job with this game though. They've rebuilt this game entirely in the Unreal engine from scratch which is probably the most work they've done on a remake, I can see why there were so many delays to getting this done. It's also not a run and gun / dumb shooter, someone has had to code the logic to alter room space gravity, create Up/Down teleporters, Ladders (bethesda can't even do this right), elevator platforms etc, laser bridges, teleporters etc, movement skills and the player augmentations.

I can understand those that played the classics not liking the new music. I like the score here though, It's like they hired the guy that did Arkane's Prey music and ambience.

My only criticism of this game and this is with all old-games, is the limited inventory space. I spend 70% brain power on managing my inventory and storing stuff -> why? Laughing it also means you find a cool new weapon and it's a depressing event as you have to figure out how to fit another 2x4 item in your limited space. Laughing

I only hope with the new experience porting this game, that more classic games follow. They should do the whole Looking Glass catalogue, SS2, UU1 & 2 which could pretty much this exact type of remake.
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keewee23




Posts: 1307

PostPosted: Mon, 5th Jun 2023 12:19    Post subject:
Just finished it, amazing experience, now to system shock 2, did not play it before.


Why walk, when you can ride.
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M4trix




Posts: 9294
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Mon, 5th Jun 2023 15:37    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 05:05; edited 1 time in total
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blackeyedboy




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Location: Transylvania
PostPosted: Mon, 5th Jun 2023 20:04    Post subject:
keewee23 wrote:
Just finished it, amazing experience, now to system shock 2, did not play it before.


Just wait a lil' bit* and you'll play the remake. Wink

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vurt




Posts: 13864
Location: Sweden
PostPosted: Mon, 5th Jun 2023 21:01    Post subject:
AmpegV4 wrote:
Yes it's clearly a 1:1 remake / still grid-based like the the original game.


Grid-based? No it's not, neither was the original, thankfully.

Just like Underworld this game had modern smooth movement in full 3D, at the time this was very revolutionary and the main talking point about the game i would say. I was so happy when Underworld came out (2 years earlier than SS, which they did later), finally that horrible grid movement was gone from 3D games.

Probably you mean the maze-like level design, and yes that is kept.
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AmpegV4




Posts: 6248

PostPosted: Tue, 6th Jun 2023 05:29    Post subject:
yeah free flow movement, but you can tell the map is created in a grid like way, UU is kind of the same, its either a 1x1 traversable space or corner, incline, pillar un-traversable that also happens to occupy a 1x1 space

Such a shame Spectre severely botched Underworld Ascendant Sad
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Tue, 6th Jun 2023 08:55    Post subject:
Yep, it's grid-like.

Prob the only thing I don't... quite like about the game.

Plenty of other good things, though.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Tue, 6th Jun 2023 10:15    Post subject:
I mean they did try to modernize it, but got no end of complaints and went back to doing a straigh up remaster. Its what people asked for.


Last edited by Stormwolf on Tue, 6th Jun 2023 11:12; edited 1 time in total
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AmpegV4




Posts: 6248

PostPosted: Tue, 6th Jun 2023 10:46    Post subject:
I don't think it needs "modernising", its a 30 years old game with cult following. You can always play Prey which I think is Arkanes best release, or BioShock which are similar.

The worst is when they "remake" System Shock by using the name but giving you some unrelated dogshit game to try cash in on new-gen that's maybe heard or read System Shock before.. like that awful Syndicate FPS they tried which ultimately killed the IP entirely.

They could have just limited the budget and remade Syndicate in a 3d engine and been done with it.
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keewee23




Posts: 1307

PostPosted: Tue, 6th Jun 2023 12:43    Post subject:
blackeyedboy wrote:
keewee23 wrote:
Just finished it, amazing experience, now to system shock 2, did not play it before.


Just wait a lil' bit* and you'll play the remake. Wink

 Spoiler:
 


How about in just 1 day Smile, now playing remake again but hardest dificulty, and it's more challenging and awesome, have shitload of coins now in replay.

Any similar games like this?
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pho08




Posts: 2683

PostPosted: Thu, 8th Jun 2023 18:09    Post subject:


i know i know: IGN BAD but this i liked
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 8th Jun 2023 19:23    Post subject:
Where's the patch to fix the settings that still reset every time you quit the game, mayneeeeeee? Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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AmpegV4




Posts: 6248

PostPosted: Sat, 10th Jun 2023 06:41    Post subject:
Finished it, first ever SS play-through no hints everything on medium 18 hours. Like halflife there are some very minor complaints (the end sequence could be better). It's a 10/10 masterpiece game though.
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tonizito
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Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 10th Jun 2023 08:26    Post subject:
Patch 1.0
Quote:
ATTENTION ALL HACKERS!
Citadel Station Systems got UPDATED
with many fixes aimed at enhancing your experience within its digital domain.

We hope these improvements will make a smoother and more seamless journey throughout the Station, but don't forget - SHODAN
is always watching!

Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
Fixed a crash that could occur when exiting Maintenance Cyberspace.
Fixed a crash that could occur when playing Grove Chess.
Fixed Ragdolls to not fall into place when loading into levels or saves [Players will have to save at least once to see it take effect after downloading this patch]

Improved grenade rolling behavior when thrown.
Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
Fix for weapons with installed Modkits not always showing their attachments properly.
Fix Magnum laser sight FX not working properly when loading a save with it enabled.
Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
Fix for Audio Log Portrait disappearing in certain cases.
Fix for game pausing unexpectedly after loading a game.
Fix equipment soft-lock that could occur when dying while arming an explosive.
Fix equipment soft-lock when saving and loading while focusing on a puzzle.
Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
Broadcast Monitors can now be shattered when attacked.
Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
Bio-Tanks that are destroyed will stop generating hazards after a short duration.
Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
Balance tweaks to Maintenance Cyberspace Level
Removed duplicate Audio Log from Flight Deck
Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
Improved Realspace Enemy AI
Improved Cyberspace Enemy AI
Improved Magnum Weapon laser dot FX
Improved Mag-Pulse Weapon impact vortex FX
Add Headbob Option to Accessibility Settings
Added Autosave after using Surgery Machine on every Difficulty
Fix for Surgery Machine getting stuck in a permanent busy state
Fix for Energy Shield screen FX not restoring after loading a save
Fix for pressing Back in the Media Reader to not close entire MFD
Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence

Ok mens, it time go!


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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M4trix




Posts: 9294
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sat, 10th Jun 2023 23:03    Post subject:
..


Last edited by M4trix on Thu, 28th Mar 2024 05:03; edited 1 time in total
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AmpegV4




Posts: 6248

PostPosted: Sun, 11th Jun 2023 01:56    Post subject:
Hmm I'm almost certain I didn't encounter this problem (settings not being saved) That recent patch has some nice minor big fixes in it though.
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headshot
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Location: UK
PostPosted: Sat, 1st Jul 2023 23:32    Post subject:


May the NFOrce be with you always.
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Interinactive
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PostPosted: Fri, 7th Jul 2023 00:34    Post subject:
This game is fantastic Very Happy
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Interinactive
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Posts: 29477

PostPosted: Sun, 9th Jul 2023 13:10    Post subject:
Finished it, ~16hrs

I hadn't played this or SS2 (SS2 a couple of times, never to the end). I reeeeeeeally hope they do SS2. In fact, I'd love to see Deus Ex, Thief, Dark Forces (basically all good games from this era) all remade in this format.

GOTY so far, easily
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Nodrim




Posts: 9600
Location: Romania
PostPosted: Sun, 9th Jul 2023 13:21    Post subject:
I finished the first level and I subscribe, so far it's great.
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sat, 15th Jul 2023 21:53    Post subject:
Gonna wait.. VR is coming Smile

(2:50)

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vurt




Posts: 13864
Location: Sweden
PostPosted: Tue, 29th Aug 2023 21:02    Post subject:
ANNOUNCEMENT #2: Details on Patch 1.2
Below is a list of the upcoming items that we are excited to release in the next patch.

**WARNING STORY SPOILERS AHEAD**

Major

============

Cloud Sync support has been added.
Improved quest logic behavior across several areas of the game.
Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu.
Game Over screen can now be skipped.
Mission waypoints have been implemented for (Easy mission difficulty).
Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items.
The max payout from a Recycle Station is now 120 Credits.
EMP stun duration has been reduced by 25%.
SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth.
Detox patch now has a 25% protection bonus against environment hazards while active.
Fix a soft lock that could occur when dying while interacting with a Surgery Machine.
Items dropped inside of elevators should no longer disappear.
Pathfinding performance improvements in Flight Deck and Groves.
Fix a case where the player was able to clip through the world by loading games while crouched.
Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops.

Minor

============

SHODAN now has a surprise for the player when Diego is killed on the Security level.
Total Enemy Reinforcements have been increased across all levels.
Reduced the number of enemies that can bunch up in the same Reinforcement Volume.
Enemies will remember the player for longer on all difficulties.
Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often.
Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game.
Kickstarter corpse tokens added to enemies.
Enemy awareness in the Flight Deck trap room after saving and loading has been fixed.
Diego boss AI adjustments, largely in the first encounter.
Cortex Reavers can now perform a strafe jump to more quickly engage the player.
Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed.
Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly.
Flier-Bots now have an Autocannon in addition to Gas Grenade attacks.
Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks.
Flier-Bot and Striker-Bot textures have been improved.
Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall.
Security-1 Bot now has a rapid fire attack pose.
Cyborg Warrior now has a moving attack similar to the Security-2 Bot.
Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80.
Alpha Strain long range attack now has a unique animation.
Skorpion default inventory size has been reduced from 4x2 to 3x2.
Assault Rifle damage increased slightly from 24 to 25 per round.
Plasma Rifle now has an animation to unload the active Plasma Core.
Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2.
Missing character portraits have been added.
Cyberspace I.C.E Shield FX has been improved.
Wire Puzzle has new FX to more clearly indicate the required power level to solve it.
Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases.
Fixed holes in the walls in Research tiles,
Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4.
Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits.
Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers.
Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge.
Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge.
Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging).
Jump Jet improvements while in Low Gravity Volumes.
Loading a save while falling will properly restore the player’s velocity.
Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level,
Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed.
Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons.
Improvements to how the enemy AI handles changing Repulsor Lift direction.
Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks.
Fix for the player being able to exit the Diego V1 arena by blocking main doorway.
Doors will more elegantly restore their collision state when loading a save.
Shotgun shell texture has been fixed.
Crack-O’s are now no longer considered Junk.
Fix for certain wall monitors not breaking when attacked.
Fixed small animation issue with the Isolinear Chipset on the Bridge.
Fixed sparking cable issues on Maintenance.
Fix for several achievements not completing properly.
Small text adjustments and spellings.
Music playback adjustments.
Fixed a potential audio component memory leak when concurrency limits were reached.
Added a Controller Vibration accessibility option,
Improved gamepad support on MFD,
Improved automap performance.
Fixed several visual artifacts on the automap.
Automap will always update the map info bar with the data for the currently selected level.
Implant tooltips will no longer display off the edge of the screen on certain display configs.
Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus.
Credits updated.
Other minor improvements, adjustments and balance tweaks
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