Yeah, probably much more similar to FO4+with 76 "features/mechanics" which aren't in FO4, and other stuff aswell. I can even bet we'll see lots reused assets too (the signature ugly and crappy clouds and LOD textures are there aswell ).
By the showcase last sunday, I did notice that the weapon modding thing is basically identical to Fallout (categories like barrels, muzzle, mags, and so on), even the legendary system from FO4 seems to be in place where they loot a container and get an armor piece with legendary effects similar to the previous game.
It's getting more and more obvious that it's "core" is just a Fallout in space rather than anything else entirelly.
That's an interesting point of view, if Beth really did go the extra mile and put some real effort for such things, it could turn out very well. It's not that they didn't had the time to do it tho, "25 years in the making"
It's too bad they don't seem to have looked at games like
Xenoblade Chronicles X
Elden Ring
Mario 64 and basically all other 3D Mario games (yes, look at some of its design/mechanics, its fantastic, its fun/engaging, i can tell the Elden Ring devs have played a lot of Mario).
Also the new Armored Core VI and Zelda (though they're too new to take inspiration from, but they both seem to do level design the right way where it looks engaging and fun).
Why don't we have megastructures that stretches for miles into the sky here.. Hell, even ELEX did level design somewhat more interesting than what Bethesda manages, even though its similarly too grounded for its own good.
It's like they don't dare to do something different than what they've done since the start. "but we did! look we made the mountains 4x the size of what they were in Morrowind, some of the structures are now twice as tall!" Cool, how about instead making it 20x or 50x and maybe things will begin to feel different from before.
Last edited by vurt on Fri, 16th Jun 2023 09:24; edited 1 time in total
I don't particularly like that game, but the level design is just wow.. its amazing, feels really epic in comparison to anything Bethesda has put out. It's a game any dev that looks for level design should look into.
Yeah, I'm cautiously avoiding Wikis, youtube "Did you notice this detail ?" videos about Elden Ring as I find it's a lot more fun stumbling on stuff and figuring the cryptic shit out by yourself - wouldn't have been nearly as rewarding if I knew everything beforehand.
As I wrote before, it doesn't seem like the game is all that ambitious in terms of scale or gameplay innovations (it does feel like Fallout in space with some No Man Sky elements throw on top). While you can't help but be a little disappointed, I'd rather have them do something that works, rather than go the Star Citizen route
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it doesn't seem like the game is all that ambitious in terms of scale
i don't think there is a single bethesda game that wasn't massive in scale, in at least one respect. can't imagine this will be anything but massive myself.
now gameplay innovations, well, they never really did that. in that respect it does seem quite disappointing.. but at least it's not fucking RDR2 mission design/gameplay.
Most of it is that washed up filter, cut down some lighting and more cranked up subsurface scattering (makes skin look softer and less detailed in some cases).
they always put on a filter, same in the fallout's... its to tie it all together better, it kind of works but it also makes it look a bit dull. its one of the first things modders will remove.
preordered Collectors version with the watch. if this is like FO4 plus 76 in space - its already a winner. love the idea of universe exploration, ship and base building etc.
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