I think they delayed / postponed / stretched / cancelled as much as possible content, just for the sake of the game's extended longevity. Just like that analogy from LoTR: ... sort of stretched, like butter scraped over too much bread.
The more TIME people spend in, or return to the game - due to seasons, content patches, overhauls, the more chances to sell their DLCs and STORE shit.
My impression: this is just the barebones game (hence the 'nothing to do' / boredom reports) and they will continue to slowly add content to it.
Currently in Act6 and feels like they made that act and then handed off the middle of the game to the B team. There are actual mobs, you're not running around doing fetch quest after fetch quest in the generic open world. Kind of wish they'd have skipped the entire open world concept in the first place. It's not fun to traverse anyways.
beat the game and it appears you cant beat campaign again on higher WT3 difficulty, you actually need new char and start from lvl1 scaling rotfl. what the fuck were they thinking with that.
I think they delayed / postponed / stretched / cancelled as much as possible content, just for the sake of the game's extended longevity. Just like that analogy from LoTR: ... sort of stretched, like butter scraped over too much bread.
The more TIME people spend in, or return to the game - due to seasons, content patches, overhauls, the more chances to sell their DLCs and STORE shit.
My impression: this is just the barebones game (hence the 'nothing to do' / boredom reports) and they will continue to slowly add content to it.
Dunno about you but i got about.. 100h in on just one character, and another 20 on another one. How much more do you want?
I already know there's a ton of content / changes coming in the next months / years. Think I am one of the few around here who kinda likes the game as it is now.
Probably because I don't give a phuck about loot (anymore).
did some whispers, hell tides, didnt try nightmare dungeons yet but those are qute good to play around, get some items, level up quicker on wt3 than wt2. feels progress rising just as the begining which is nice. jump in points and items stats is noticable at WT3. only pity i would like to kill story bosses once more with that higher tier difficulty, why the fuck they dont allow it lol. in the main game they were too easy ;<
nightmare dungeons are good for loot.
They go up to 100 tier. After some point (not sure what triggers it) you can make your own by scrapping ones you have.
We did 1-6 ones we found, was able to make some and went "fuck it want jump way ahead and try a 30? I can make one" and did it.
I'm sure they get harder later numbers, but 30 wasn't much harder than the 1-6 ones. It was harder, but you get 12 deaths in them (or you lose). In the 6 we had one death, in the 30 we had two. Both the same guy that loves games but never good at them
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Probably one of my bigger gripes with the game is that Necromancer is not very viable with minions so it seems.
That's exactly what I play. Necro with 13 total minions (6 fighters, 6 mages, 1 golem), and corpse explosion DoT damage. I am the one our group tags when they need help with something to come help.
I outpower my friends for crowd killing. The more bum rush of mobs the better.
Gear focus for me:
Shadow damage DoT corpse explosion, with the 'heat seeking' unique for that.
Stacked minion health/damage.
+Shadow damage to slow/CC'd enemies.
+CC duration.
+Health on kill
Legendary that my attacks (the ones I use anyway) turn to shadow damage also.
Then on top of that any skill/gear/minion option that makes more corpses/blood orbs by any means.
This runs thru anything I run up against. At least so far to level 70ish.
I run in, blight the hell out of them until out of mana to pull them, then stand still machine gun exploding more corpse than I can keep up with pointing at until its all dead.
Not a great example as ist just a 'clear the room' cellar. But one I recorded a week or so ago to ask my friend if the black fog was that dense for him in a team with me (because that would be annoying I'd imagine).
But works as short and to the point of how I play..Literally stand still and wait:
Those Legion events are awesome for me. More mobs = more corpses = more explosions. Sometimes I can't even see whats going on with all the numbers on the screen.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
finished campaign. Enjoyed Act6. They definitely padded the game with act5, that was awful. Was nice to see how they shoehorned some random lesbos into the story in act4 Strong Larian vibes where the beginning is far better than the middle of the game. Rather than flesh anything out in a meaningful way they padded about a paragraph of plot into about 20 fetch quests. I guess I can say at least the end wasn't stretched out too long.
Ending
Spoiler:
seems like a retread of Diablo1 but Neyrelle says don't follow me and the PC and Lorath are just like.. ok..? hmm
Getting ganked over and over in those red zones when looking for Lilith statues sure is fun
Big_Gun wrote:
Probably one of my bigger gripes with the game is that Necromancer is not very viable with minions so it seems.
How so? Been using the same strategy as a Necromancer since level ~10, it has gotten me to level 52 and all story missions at this point are a a breeze. Epic NPCs in the world are harder than some bosses. Now I just want to be done with it so I can clear it from the backlog.
All this talk about accessibility as well. It's so streamlined, you don't have to fuss over builds at all. It'd just make fights even simpler. WT3 might be a different story, but for now, as a Necromancer at least, it's rinse and repeat ad infinitum.
You'll melt a pack of elites like it's nothing while being invincible but a single mob, world events or a boss and you're an absolute chump.
I don't mean to keep harping, but I disagree. Even this about world bosses. I have beat all 3 of them. I just stand under them/near them spamming blight and corpse explosion. I dont even HAVE bone spear, its single directional damage I didn't like.
With +fortify when minions do stuff, and +health when they do stuff, and getting blood orbs by the handful when exploding corpses. Only on big boss ultimate/big attacks do I need potions.
My core build concept is this:
As many minions and buffs for minions as I can get, pump shadow damage and whatever creates corpses, make it so when any of my 13 minions do something I have a high % chance to get healed or fortified.
And solo mobs/bosses dont bother me. I dont get close enough to let them do anything usually (why I have minions) Bone golem taunt usually keeps most things off me, or even from near me if I stand back. They being difficult and chase me? Run in a circle in my black cloud of death as the corpse DoT spams the screen on them.
Maybe I just happen to be playing the necromancer the way they 'meant' us to by accident. Not saying having a way they expect us to is a correct approach. But I cannot see, granted with only my limited experience of myself as a gauge, how people have a hard time with them (I have not watched one video of diablo or read any pages so only my experience as necro to use as that reference to how they play)
I could be wrong, and at 100 is worse. I have no context to argue otherwise. But from around level 10 to 71 now (edit im 71 not 76, avi is 76 a guy I play with), it's all been about the same level of easy with my necro.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Mon, 19th Jun 2023 01:30; edited 5 times in total
Personally, I don't find it very challenging. But I can only speak for necromancer. I didn't die for the first time until level 30 or so. If I could start again I'd go for barb or sorcerer, necro is pretty boring.
Dumb question.
You guys having trouble with necro, are you using your golems taunt? You have to activate it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
You'll melt a pack of elites like it's nothing while being invincible but a single mob, world events or a boss and you're an absolute chump.
I don't mean to keep harping, but I disagree. Even this about world bosses. I have beat all 3 of them. I just stand under them/near them spamming blight and corpse explosion. I dont even HAVE bone spear, its single directional damage I didn't like.
With +fortify when minions do stuff, and +health when they do stuff, and getting blood orbs by the handful when exploding corpses. Only on big boss ultimate/big attacks do I need potions.
My core build concept is this:
As many minions and buffs for minions as I can get, pump shadow damage and whatever creates corpses, make it so when any of my 13 minions do something I have a high % chance to get healed or fortified.
And solo mobs/bosses dont bother me. I dont get close enough to let them do anything usually (why I have minions) Bone golem taunt usually keeps most things off me, or even from near me if I stand back. They being difficult and chase me? Run in a circle in my black cloud of death as the corpse DoT spams the screen on them.
Maybe I just happen to be playing the necromancer the way they 'meant' us to by accident. Not saying having a way they expect us to is a correct approach. But I cannot see, granted with only my limited experience of myself as a gauge, how people have a hard time with them (I have not watched one video of diablo or read any pages so only my experience as necro to use as that reference to how they play)
I could be wrong, and at 100 is worse. I have no context to argue otherwise. But from around level 10 to 71 now (edit im 71 not 76, avi is 76 a guy I play with), it's all been about the same level of easy with my necro.
That was more in regards to that one specific build.
You'll still do nothing but a fraction of a full bone-spear build.
But that's subjective on if you want bigger, but less at once, numbers is it not?
Rough, not real example number just for premise:
Bone spear = 4-5 million.
I'd rather do 40-50 hits at like 15 a second of 100,000.
I dont want to kill 3-4 guys quickly, I want to kill 60 guys at once less quickly.
Might not be tangible at very late/end game. But I'm hoping it holds out. So far in WT4, at 72 Im fine. Nightmare Dungeons tier 25 are doable, stuff in them in level 75 (I think, 75ish).
Only thing I have some hassle with is when Butcher shows up in them. For some reason he seems OP, hes always WAY harder than the actual dungeon boss. But long as I keep my golem taunting him, it's just a matter of getting his dumb ass to hold still so I can AoE DoT spam under him.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Mon, 19th Jun 2023 17:57; edited 2 times in total
Same with rogue. Seeeing people recommend twisted blades which is a forward cone-ish hit. Fuck that, i'm going flurry which aoe's around me so i hit everything.
My build works (well is WAY better) using these as my strat is 'stand still hold right click'
Its not the core of what I based it around. But they compliment it well.
Spoiler:
So I run towards mobs, stop, blight until out of mana at them from a distance.
Minions run in, I make golem taunt, by that time the last 2 of that is maxed and I start rapid fire exploding corpses for DoT damage under them.
And the top one makes it so I dont even need to care which I explode as I dont need to do one under enemies, it makes the corpses 'heat seek' mobs on its own.
Sometimes in long hallways packed with mobs I dont even see what I am killing. I start exploding corpses near me, and move my mouse down the hall as stuff dies in a wave away from me, then corpses I can see on edge of screen 'ghost up' and run off screen to kill enemies..somewhere off screen down the hall.
And this doesnt hurt either:
Spoiler:
As I explode like 4 corpses a second with a fast one handed and speed buffs, and ever option be it skills or gear to make extra corpses I have, so one guy gives me between 3-5 corpses as he dies so I rarely need potions.
Toss in that last one, and you can see how it grows exponentially.
------------
The rest of my gear:
Spoiler:
So gear selection is super simple: Does it stack on the 3 skills I use? (well 2 and ultimate: Blight, corpse explosion, then ult of bone shield)
Or make minions/corpses better?
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Mon, 19th Jun 2023 18:25; edited 4 times in total
Personally, I don't find it very challenging. But I can only speak for necromancer. I didn't die for the first time until level 30 or so. If I could start again I'd go for barb or sorcerer, necro is pretty boring.
What build are you going with? I have a minion build with Reap/Sever and am finding it difficult to keep mana up and as a result, have died to a couple of bosses and the Act 1 stronghold near the tribe town. I needed a second person to help me with it. Anyway, I know Reap generates mana but wow, it does little damage. I've been using a two handed-two socketed amethyst sword for the crit chance but I blow through Sever's mana quickly. Now, I'm currently in Act 3, prob about halfway through at level 46. I also use Corpse tendrils and Explosion (poison, both skills for side attacks). I've noticed too that enemies always roll past your minions to get to you even if the minions have them walled off. I seem to recall in D3 and even D2 they tend to go at the skeletons/golem.
Also, was wondering about Codex of Power imprints...doesn't look like you can get the standard Codex of Power imprints back. I added a Skeleton one from the Alderwood dungeon and while I saw you can refund the legendary ones, I don't see that option for these. If you trash your gear, do you have to run the dungeon again to get it back?
Last edited by briangw on Mon, 19th Jun 2023 18:23; edited 1 time in total
@briangw
The build I use in above post I dont care about mana, mana is JUST for my first 3-4 seconds of opening attacks. I dump mana with blight opener, rest of combat is hold right click exploding corpses with no mana cost.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
@briangw
The build I use in above post, I dont care about mana, mana is JUST for my first 3-4 seconds of opening attacks. I dump mana with blight opener, rest of combat is hold right click exploding corpses with no mana cost.
Sever does an insane amount of damage though. Reminds me of the old bone spear dmg in D3. plus Sever's animation looks cool. lol.
But without any dedicated mana potion, it just sucks to regen. Maybe I need to change up my corpse explosion. Currently, I set off a poison corpse, use tendrils to bring in the crowd and sever to finish them off what poison doesn't do.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum