Huge grammar mistakes there. She was either drunk while writing those lines or she's not an Anglo-Saxon !
Her rants make it seems she is being drunk all the time, but it's probably some sort of mental illness, I suspect she have some form of narcissism.
M4trix wrote:
she's a lesbian or a straight girl/women who hates men ( pigs) for whatever they have done to her. The investigation continues.
In "Denuvo Cracking" thread one of her posts she stated she is looking for someone to satisfy her "sadistic sexual desires..."(quite hypocritical from someone who whine against men, but no surprise on that).
IMO from her posts, she is more likely either straight or bio than full blown lessbian, I am not following her cult on telegram tough so I don't really know or care.
why at every crack release people are discussing the gender?
He is a male specimen who is living in some weird woman-character fantasy. He has said multiple times he wants to do the surgery. And you can bet your ass he means from male->female
Played the ISOdemo a bit but I'm not really impressed. Looks and sounds great and runs 4k 60fps locked on my rig on high (with FSR but the visual tradeoff negligible), but gameplay wise I'm not too sold on the hack and slash aspect. It's good that zombies pose a bit of a challenge, moreso than in Dying Light it feels, but the game feels a bit on rails. Gonna see where it goes for a few hours but feels meh so far.
FSR just turns particle effects and vegetation into a blurry mess
good game and well optimized too, pretty fun fucking up those zombies and witnessing the gore system at work.
Scratches an itch I had for a long time. I prefer this approach to environments over open world. They can focus on adding nice little environmental story telling details like that influencer's house. the appropriate kind of zombie spawns in the appropriate kind of environment and situation too.
There's been some love put into this thing. but I only played the beginning so far upto the bridezilla encounter. Gotta get back to work
Just reached the part where you get your first firearm and gunplay is surprisingly fun. Usually in games like these(and based on my experience with the original Dead Island) I expect gunplay to be terrible because the focus is on melee, but in this case it's decent.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
Mouse feels weird (has some shit processing).
FOV is limited (ultrawide).
Movement is shit: no proper speeds (walk / run), no proper walking bob / shake, only sprint.
Character moves on roller skates / lacks weight.
Combat lacks impact / weight.
My cat lacks weight.
Weirdly, I was not bothered by the B-horror movies script / characters. Actually wanted to see what shit's next.
Not sure about you guys, but I got more FPS with FSR2 disabled, even at 4k FSR2Q with 7900XTX.
Yeah it was apparently broken in the release version which EMPRESS cracked but the patch doesn't seem to fix it from what i read, game is very lightweight though so scaling is not really needed and there is also UE4 temporal scaling which can be forced from the ini should be superior to FSR2 anyway.
is this the old "EMP _might_ have viruses" discussion or especially geared towards a certain website where you got it (which incidentally was exactly the one crazy EMP threw a tantrum about the other week)
Movement is shit: no proper speeds (walk / run), no proper walking bob / shake, only sprint.
Character moves on roller skates / lacks weight.
Combat lacks impact / weight.
I didn't get that feeling at all - movement felt responsive (how I expect it to feel). Are there people that honestly enjoy movement systems like those present in GTA's? Those games always felt like you were controlling a stumbling drunk, with absolutely no agency over his own limbs.
The combat also felt sufficiently weighted to me, on more or less everything from the 2-handed sledge to the dual wield claws. No issue there so long as you're mixing up the light and heavy attacks properly.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Movement is shit: no proper speeds (walk / run), no proper walking bob / shake, only sprint.
Character moves on roller skates / lacks weight.
Combat lacks impact / weight.
I didn't get that feeling at all - movement felt responsive (how I expect it to feel). Are there people that honestly enjoy movement systems like those present in GTA's? Those games always felt like you were controlling a stumbling drunk, with absolutely no agency over his own limbs.
The combat also felt sufficiently weighted to me, on more or less everything from the 2-handed sledge to the dual wield claws. No issue there so long as you're mixing up the light and heavy attacks properly.
So if it's 'okay' FOR YOU... it should be officially fine and ok for others; right, my friend?
So:
If I tell you the camera and first person movement in Kingdom Come Deliverance is the 'best' (because it mimics exceptionally well the human first person perception) and someone would reply that it 'sucks'... I should say then that they are handicapped?!
Here it is how a camera fixed on your di... head should look like (t:0:27):
The game does its own honest linear-ish hack 'n slashy thing without committing any capital sins, though it's definitely not a remarkable experience. It was probably the only viable option for the devs as making things more dynamic/complex would have prolonged the extra-long development hell even further
The first Dead Island had several problems as well, but I still found that type of formula more interesting than this one - mostly thanks to the classic Director's Cut mod that boosted the immersion factor and made exploring a tad more satisfying despite the silly level scaling.
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