Half-assedly watched some stream of it.
Seemsa bit wackier than BG used to be, but most of it looks like... well, BG-like pauses/events and narratives on maps, just in a 3D narrated format.
Feels and looks different, sure, but is it really?
Looks pretty ok to me so far, but a few questions:
1) Couldn't really get a feel for combat (spells, rules, etc...), but at a glance it looked decent and the good ol' spells seemed to be there.
No idea how pre-combat buffs, positioning and all are implemented and if they matter at all.
What of it vs BG II (I know it's next to impossible to compare, but I hope you get what I'm trying to ask)?
2) Since it's heavily narrated, you have to go through it. Is it well made/written? I guess not all characters are for everyone, but is it over-the-top ridiculous enjoyable/ wacky but serious/ unequal and disjointed / x?
3) Like in BG, you have optional areas, places for later, general map and areas that make sense going back and forth to? Or is it a disguised train ride?
4) Lots of dialogue/event skill-related dicerolls. Well made? The dice getting rolled over and over doesn't get tiresome?
5) Overwhelmingly positive. But hundreds of thousands. Could so many PC gamers be wrong?
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Half-assedly watched some stream of it.
Seemsa bit wackier than BG used to be, but most of it looks like... well, BG-like pauses/events and narratives on maps, just in a 3D narrated format.
Feels and looks different, sure, but is it really?
Looks pretty ok to me so far, but a few questions:
1) Couldn't really get a feel for combat (spells, rules, etc...), but at a glance it looked decent and the good ol' spells seemed to be there.
No idea how pre-combat buffs, positioning and all are implemented and if they matter at all.
What of it vs BG II (I know it's next to impossible to compare, but I hope you get what I'm trying to ask)?
2) Since it's heavily narrated, you have to go through it. Is it well made/written? I guess not all characters are for everyone, but is it over-the-top ridiculous enjoyable/ wacky but serious/ unequal and disjointed / x?
3) Like in BG, you have optional areas, places for later, general map and areas that make sense going back and forth to? Or is it a disguised train ride?
4) Lots of dialogue/event skill-related dicerolls. Well made? The dice getting rolled over and over doesn't get tiresome?
5) Overwhelmingly positive. But hundreds of thousands. Could so many PC gamers be wrong?
You're on the humps. Everything is shit. Sup with the font size?
Well since you asked. I did post and pondered why the text was so small. I never actually bother with features like this so went into edit to see, but i couldn't immediately identify whatever changed it. Ultimately i didn't care enough and continued playing lost judgment instead.
Well since you asked. I did post and pondered why the text was so small. I never actually bother with features like this so went into edit to see, but i couldn't immediately identify whatever changed it. Ultimately i didn't care enough and continued playing lost judgment instead.
Do you have a blog? Your life is just so fascinating.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Well since you asked. I did post and pondered why the text was so small. I never actually bother with features like this so went into edit to see, but i couldn't immediately identify whatever changed it. Ultimately i didn't care enough and continued playing lost judgment instead.
Do you have a blog? Your life is just so fascinating.
Right? Sorry to disappoint you though. No blogs, but i'll be sure to message you if i decide to make one
Anyone know what has happened here? Critical success when it's lower than required?
Spoiler:
HubU wrote:
Half-assedly watched some stream of it.
Seemsa bit wackier than BG used to be, but most of it looks like... well, BG-like pauses/events and narratives on maps, just in a 3D narrated format.
Feels and looks different, sure, but is it really?
Looks pretty ok to me so far, but a few questions:
1) Couldn't really get a feel for combat (spells, rules, etc...), but at a glance it looked decent and the good ol' spells seemed to be there.
No idea how pre-combat buffs, positioning and all are implemented and if they matter at all.
What of it vs BG II (I know it's next to impossible to compare, but I hope you get what I'm trying to ask)?
2) Since it's heavily narrated, you have to go through it. Is it well made/written? I guess not all characters are for everyone, but is it over-the-top ridiculous enjoyable/ wacky but serious/ unequal and disjointed / x?
3) Like in BG, you have optional areas, places for later, general map and areas that make sense going back and forth to? Or is it a disguised train ride?
4) Lots of dialogue/event skill-related dicerolls. Well made? The dice getting rolled over and over doesn't get tiresome?
5) Overwhelmingly positive. But hundreds of thousands. Could so many PC gamers be wrong?
1. It's not Baldur's Gate. I've played it for 30hrs now, and it's not a subjective thing. It's simply not. It's DOS 2.5/3. The spells are simpler (and there are FAR fewer than previous BG games). If you didn't see this game titled as 'Baldur's Gate', there's absolutely nothing in it, apart from races / location names that would lead you to believe it's related to BG. Even the locations (so far) scream DOS. I really like it, it's more than fine for what it is, but it's more like a DOS take on Baldur's Gate than a faithful sequel.
2. Like you said, it's wackier. Far less of a serious tone than BG 1/2. Again, it's the whackyness of DOS coming through.
3. 30hrs in and I'm still on chapter 1, so it's hard to say but again, it's like DOS so far. There are loads of places you can explore, return to, teleport to etc. No big towns or anything yet. Just one large village. Characters keep making references to meeting you later in Baldur's Gate, so maybe it opens up where there are multiple cities, roads etc.
4. It could be more well made if the dice reacted to mouse hover, and rolled as soon as you clicked it. I bet the dice roll works better on gamepad because it feels like you can click it multiple times before it does anything on M + KB. The dice rolls in general were a bit tedious at first, but it grows on you.
5. It depends what you're implying they're wrong about. I very much doubt most of those people even played BG 1 or 2. If they're calling it a faithful sequel, they're definitely wrong. If they're calling it a good game, they're absolutely right.
Natural 20 is always a critical success. At least it has been for me in this game so far. Same as Natural 1s always fail even if you have a DC of 5 and a +12 through modifiers.
Anyone know what has happened here? Critical success when it's lower than required?
Spoiler:
Spoiler:
HubU wrote:
Half-assedly watched some stream of it.
Seemsa bit wackier than BG used to be, but most of it looks like... well, BG-like pauses/events and narratives on maps, just in a 3D narrated format.
Feels and looks different, sure, but is it really?
Looks pretty ok to me so far, but a few questions:
1) Couldn't really get a feel for combat (spells, rules, etc...), but at a glance it looked decent and the good ol' spells seemed to be there.
No idea how pre-combat buffs, positioning and all are implemented and if they matter at all.
What of it vs BG II (I know it's next to impossible to compare, but I hope you get what I'm trying to ask)?
2) Since it's heavily narrated, you have to go through it. Is it well made/written? I guess not all characters are for everyone, but is it over-the-top ridiculous enjoyable/ wacky but serious/ unequal and disjointed / x?
3) Like in BG, you have optional areas, places for later, general map and areas that make sense going back and forth to? Or is it a disguised train ride?
4) Lots of dialogue/event skill-related dicerolls. Well made? The dice getting rolled over and over doesn't get tiresome?
5) Overwhelmingly positive. But hundreds of thousands. Could so many PC gamers be wrong?
1. It's not Baldur's Gate. I've played it for 30hrs now, and it's not a subjective thing. It's simply not. It's DOS 2.5/3. The spells are simpler (and there are FAR fewer than previous BG games). If you didn't see this game titled as 'Baldur's Gate', there's absolutely nothing in it, apart from races / location names that would lead you to believe it's related to BG. Even the locations (so far) scream DOS. I really like it, it's more than fine for what it is, but it's more like a DOS take on Baldur's Gate than a faithful sequel.
2. Like you said, it's wackier. Far less of a serious tone than BG 1/2. Again, it's the whackyness of DOS coming through.
3. 30hrs in and I'm still on chapter 1, so it's hard to say but again, it's like DOS so far. There are loads of places you can explore, return to, teleport to etc. No big towns or anything yet. Just one large village. Characters keep making references to meeting you later in Baldur's Gate, so maybe it opens up where there are multiple cities, roads etc.
4. It could be more well made if the dice reacted to mouse hover, and rolled as soon as you clicked it. I bet the dice roll works better on gamepad because it feels like you can click it multiple times before it does anything on M + KB. The dice rolls in general were a bit tedious at first, but it grows on you.
5. It depends what you're implying they're wrong about. I very much doubt most of those people even played BG 1 or 2. If they're calling it a faithful sequel, they're definitely wrong. If they're calling it a good game, they're absolutely right.
Thanks for you answers!
Never played any Larian games before (yes I know, a... sin ), so I just can't getwhat you are all referencing.
But at least the 1st one seems revered and time-tested, and this is seen thus as a BG infused D:OS (whatever that is) than it's own BG title.
Got it somewhat right?
Interinactive wrote:
5. It depends what you're implying they're wrong about. I very much doubt most of those people even played BG 1 or 2. If they're calling it a faithful sequel, they're definitely wrong. If they're calling it a good game, they're absolutely right.
That's exactly what I meant and wanted to know. Thanks again!
BTW:
Spoiler:
haven't played your game yet. I know:
SOON! I promise
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Yeah, it's a really good game, GOT for sure and probably a classic already regardless of its franchise.
I didn't like DOS 2, so I wouldn't call it version 2.5 myself. More like they jumped straight to 4 or something Although there are obvious similarities, like how you interact with the world, but combat for example is a lot better, much faster.
It's heavily narrated, but story and world is non-linear and there seems to be lots of options to solve things. Side quests can start by exploring, even reading books or notes. It's quite amazing how much is narrated, considering events depend on choice, character, skills and so on. With the dice rolls, the system feels a bit like Disco Elysium at times.
Pre-combat positioning and sneak kills are a bit weird. It depends on line of sight of enemies around, and if you ungroup your characters, they don't always participate in combat and can just walk around in real time. That's one of those weird things inherited from DOS.
About its tone, I wouldn't say it's wacky at all. It has some silly moments, but also doesn't flinch away from gore or more adult themes.
For example, I just completed a side quest in which a pregnant girl was going to sell her baby to a witch (who was going to eat it), to revive her dead husband.
The dark urge story seems it can get pretty gory too. First time I experienced it (with the squirrel), it was pretty hilarious though
The game is huge enough it can have different moments, from serious to stupid, depending on the story and situation, and also how you chose to play it.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Anyone know what has happened here? Critical success when it's lower than required?
Spoiler:
HubU wrote:
Half-assedly watched some stream of it.
Seemsa bit wackier than BG used to be, but most of it looks like... well, BG-like pauses/events and narratives on maps, just in a 3D narrated format.
Feels and looks different, sure, but is it really?
Looks pretty ok to me so far, but a few questions:
1) Couldn't really get a feel for combat (spells, rules, etc...), but at a glance it looked decent and the good ol' spells seemed to be there.
No idea how pre-combat buffs, positioning and all are implemented and if they matter at all.
What of it vs BG II (I know it's next to impossible to compare, but I hope you get what I'm trying to ask)?
2) Since it's heavily narrated, you have to go through it. Is it well made/written? I guess not all characters are for everyone, but is it over-the-top ridiculous enjoyable/ wacky but serious/ unequal and disjointed / x?
3) Like in BG, you have optional areas, places for later, general map and areas that make sense going back and forth to? Or is it a disguised train ride?
4) Lots of dialogue/event skill-related dicerolls. Well made? The dice getting rolled over and over doesn't get tiresome?
5) Overwhelmingly positive. But hundreds of thousands. Could so many PC gamers be wrong?
1. It's not Baldur's Gate. I've played it for 30hrs now, and it's not a subjective thing. It's simply not. It's DOS 2.5/3. The spells are simpler (and there are FAR fewer than previous BG games). If you didn't see this game titled as 'Baldur's Gate', there's absolutely nothing in it, apart from races / location names that would lead you to believe it's related to BG. Even the locations (so far) scream DOS. I really like it, it's more than fine for what it is, but it's more like a DOS take on Baldur's Gate than a faithful sequel.
It's very much Baldur's gate imho. The original is almost 25 years old. At the day, Baldur's gate was a AAA title. It was intended as a turn based game but they came up with realtime with pause cause RTS was hot those days. The game was high tech at the day and had a huge impact and sold well (also the time when PC cd rom was king). Nowdays those isometric RPG's are actually indie titles from smaler devs.
So if you make a AAA DND game in 2023 that has the same importance as Baldur's gate at the day, this is what you get. Cinematic dialogue, combat with more options. Story: it's Baldur's gate. Mechanics: it's Dnd/Baldur's gate. 5e instead of advanced dnd (the latter sucks imho, if people think 5e sucks it's nostalgia. Like having to use slingshot all the time with your Wizzard at low level). Sure the basics are from DOS, but that's a whole lot better then the classic infinity games.
If you want an infinity type of game there are other options.
The game wasn't very hitech. I was super disappointed when it came out because Ultima 7 (7 years earlier) was way more advanced - the entire game streamed from the HDD, so no loading screens, it had very advanced NPC schedules(in BG they stand still in one place basically), any object in the game can be picked up, you can stack crates to go up on them and reach other places, almost anything had a usage or could be sold, puts most games to shame.. In fact BG3 is in some ways inferior which is laughable I had respect for Larian when their main inspiration was U7.
No game is perfect. Just saying that it is a good thing that games change and try something new. cRPG's needed something fresh, BG3 does that. It's rare that a cRPG is released with these production values, don't get used to it. And it's a Baldur's gate game at least for me. This wouldn't have the quality and impact if it was just another infinity engine type of game.
Overall, I think it's probably the best game I've played in my ~35 years of gaming.
included Witcher 3?
Yeah. Witcher 3's quests, atmosphere, voice acting and writing are great, but I don't care for the actual jump-slash-roll-slash gameplay too much. Turn-based tactical games have always been more my cup of tea than action games.
I do have some gripes with BG3 as well. The inventory system is horror. Companions are too horny and they'll sleep with anything. Video-game sex still looks cringy. More importantly, there's some really overpowered homebrew rules and other balance issues that force me to moderate how I play the game to avoid trivializing combat even on tactician.
But yeah, overall, it's the best game I've ever played. Great reactivity with lots of alternate solutions to problems. You can really RP the character you envision. Sven's line about the game respecting your character's identity isn't just marketing BS. I enjoy 5e as a rules system and it's mostly well implemented here. I don't agree that this is DOS3, it's distinct enough to stand on it's own. The similarities are mostly superficial.
I can see and feel the love the devs poured into this game, which is something I can rarely say with high budget titles these days.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
Last edited by Divvy on Wed, 9th Aug 2023 10:12; edited 1 time in total
I bet it's a good game on it's own merits. There were parts of DoS II that i really liked and wouldn't mind playing again if it has evolved, and it seems like it has.
So if you make a AAA DND game in 2023 that has the same importance as Baldur's gate at the day, this is what you get
Right, you just said it. And what that is, isn't Baldur's Gate. It's an amalgam of different things with a BG sticker slapped on it. It's a good game, but it's blatantly based on DOS.
For fun i checked rpgcodex (if you think people on here are negative about games... well.... you haven't seen anything). They do seem to have changed their opinion because they've been super spiteful since early access. i've seen a few really praising it now + those who doesn't these days and are spiteful gets negative reactions to their posts (opposite was true before).
Great reactivity with lots of alternate solutions to problems.
This is the differentiator that makes the game good. Original BG's and Pathfinder only really offer character building, combat and trap detect/clicking as game-play mechanics.
This game continually surprises with different approaches to problem solving. There are always multiple paths, there seemingly tons of easter eggs, talking to animals/corpses moving clutter around game world to uncover hidden stuff, the dialog flexibilty and skill checks are decent. Can see why the game is getting praised.
The NPCs aren't bad but so far not amazing either, hope that improves.. I also think their stories are heading in a very predictable way but we will see.
For fun i checked rpgcodex (if you think people on here are negative about games... well.... you haven't seen anything). They do seem to have changed their opinion because they've been super spiteful since early access. i've seen a few really praising it now + those who doesn't these days and are spiteful gets negative reactions to their posts (opposite was true before).
codex will likely not form a cohesive positive opinion because there is too much gay romance in the players face
and they absolutely hate that sort of shit.
I do hate the looting though.
Played for 2 hours yesterday. Only did 1 fight. The rest was looting/selling/inventory management. Feels like a time waisting mechanic to lenghten the game. Without the stuff you're done in under 40 hours.
Why add empty boxes and empty shelves? What's the fun of alchemy crafting? And supplies suck, because they are hidden in all the trash containers in the game forcing you to open them. Also the UI doesn't help. Had to manually put all of my supplies in camp cause of encumbrance clicking every fucking thing twice to put it in another sack in the camp chest. Don't realy feel for a second run and doing all that stuff again. Perhaps mods will fix this and in time it's easier to ignore the stuff that doesn't matter.
Guys, I am kinda lost.
https://ibb.co/jy5YxXb
It happened few times already. I make dice roll like on screen above. Difficulty is 15. I roll 13.
Ok, it is not enough, but I have also bonuses from INT +3 for example and I should be able to pass check easy. But no..
I spam dice to make roll faster, it is bugged and doesn't let bonuses to be added?
Or it is smth else?
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Last edited by Rifleman on Thu, 10th Aug 2023 00:32; edited 1 time in total
It shows he gets a bonus of +5, if he rolled a 15 it would be 20. The button add bonus allows you to optionally boost it further with spells and artifacts.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum