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Posted: Fri, 27th May 2022 00:01 Post subject: |
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In some years big cities will be infested with zombies and all people will die.
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Posted: Sun, 23rd Apr 2023 10:11 Post subject: |
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https://www.pcgamer.com/josh-sawyer-the-most-compromised-games-i-worked-on-were-pillars-of-eternity-1-and-2/
| Quote: | "Honestly, I have to say it felt like the most compromised games I worked on were Pillars of Eternity 1 and 2," Sawyer said. "Because when I came back to that format, I was like, 'Oh, I worked on these two [Icewind Dale] games, and then I worked on Neverwinter Nights 2, and now I have a bunch of new ideas for how differently I would do it if I were doing it on my own.' But they were crowdfunded games and the audience was like, 'No, we want D&D, we want exactly the same experience as the Infinity Engine games.'"
The fact that backers had already paid for an RPG that, in the words of that first Kickstarter(opens in new tab), "pays homage to the great Infinity Engine games of years past", meant Sawyer felt he had to keep Pillars of Eternity retro even in places where he had better ideas. "I did feel a sense of obligation," he said, "but also I felt like I was making bad design decisions ultimately, like I was making a game worse to appeal to the sensibilities of the audience that wanted something ultra nostalgic."
That said, Sawyer doesn't consider the Pillars of Eternity games as they ended up to be failures, even if they are held back by their format rather than being "an evolution" of it. "It was a very weird experience, but I'm still proud of the games," he said. |
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Posted: Sun, 23rd Apr 2023 14:07 Post subject: |
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Except the weak points of PoE were not related to Infinity Engine "emulation", but to weak story telling which turned into lore dump, and castle/ship management, not present in IE classics.
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Posted: Sun, 23rd Apr 2023 14:15 Post subject: |
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| Guy_Incognito wrote: | | Except the weak points of PoE were not related to Infinity Engine "emulation", but to weak story telling which turned into lore dump, and castle/ship management, not present in IE classics. |
true. what he is saying is not that specific either. what are the things he would have changed and what system would he implemented instead?
if every new innovative gameplay idea would be good then all innovative games would be hit sellers. so yeah lots of things up in the air. I for one liked poe 2's combat if played on a higher difficulty but the additional grind you got from the dlcs kinda made you op anyhow...
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Posted: Sun, 17th Sep 2023 21:13 Post subject: |
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