I also didn't have any of these physics or whatever issues even on 1.6, but I played in mainstream 1080p @ 60 Hz resolution with vsync on, so everything was aligned with consoles.
It's not that you don't have them, it's that you don't notice them. I wouldn't have noticed the cars stuck in buildings if I didn't go and see what the insane amount of explosions was that I was hearing. It's the same game code everyone else is running. I am on an entirely new PC since 2020 and the same stuff is there. Google 2.0 bugs, plenty of people are noticing.
There's lots of cool new stuff, but that comes with bugs as well. At this point I'd setting for fully functional Pathtracing as it's obvious (after 1004 days) that the other longstanding issues will never be fixed.
"It isn't starting from scratch," Amatangelo said. "A lot of times when you build these things, like Ray Reconstruction, there are a lot of methodologies you can apply to new engines. Learnings and the strategy of setting up the architecture. And when you look at the things that Unreal does well, the things that REDengine does well—there are some similarities and some gaps, but the brilliant engineers are like 'with all the stuff that we know you crazy creatives want to do in the future, there's less of a delta here. Let's strategically shift to [Unreal Engine 5]'."
I asked Amatangelo if he could point to any specific challenges that the dev team faced with REDengine that would be easier with Unreal. He didn't want to give away any secrets from Cyberpunk's sequel, but said that at the high level it's "refreshing" to be coming to Unreal with what they've learned while developing 2077 without having to start the process of "rebuilding" their own engine for the next game.
I just did a full playthrough of this over.. 65h on the PS5 and encountered pretty much none of these issues Only bug i had was when NPCs failed to call me to continue the quest but i figured out that if you trigger an autosave by driving into a new area, they call you immediately.
PC peasant race better buy a PS5, methinks.
I've read the same for the game at its release state too, i'm sure i must have read 100+ posts from people playing it and it was playable just fine (PC).
Some of that is just luck and some of it is just people not the noticing bugs of course.
Every game in existence has bugs, especially open world games, tons and tons of bugs
But stating that all games have bugs is a defense. It's like saying 'everyone gets sick' to someone with cancer as he sits next to the guy who has a runny nose. There's a big difference here.
The games are always going to sell crazy numbers, and any defense for this sort of thing only makes it worse for the end user. I would say this game might be in my top 10, but I'm not delusional enough to excuse these things because I happen to like it. This is a trendy thing for movies, tv shows etc - nobody wants to look at what needs to be fixed or improved because they like it as a whole. I cannot get into that mindset.
~6-8 years dev time, 3 years of patches and we're looking at a 10 year development cycle each time (likely longer in the future), for the game to still not be functioning properly. That is insane.
That doesn't look like the kind of bug we've come to know and expect over the past 20-30 years of gaming. If I was walking down the street and a NPC disappeared (and they do), that would be a bug that's easy to excuse. Gotta cull the population so more can load in, right? Makes sense. Why's the car in the wall again?
There are millions of people playing games so you will always be able to see tons and tons of proof of the bugs that happens to people, what you won't see are the ones playing these games and not experiencing bugs because there's nothing to report other than perhaps "i had a good experience" and then people who didn't will directly jump on them "you lie, the game is SO buggy!" etc. That's pretty lame because it's not how gaming works.
That's not excusing either this or Starfield (which i hate) or any game out there, it's just a fact that games can be more or less buggy and it also depend a LOT on how lucky or unlucky you are because games are complex and what triggers a certain bug can be super complex, maybe 1% does the thing that triggers a specific bug, it'll still be enough for many videos, screens, angry discussions about that bug they had.
That's not excusing either this or Starfield (which i hate) or any game out there, it's just a fact that games can be more or less buggy and it also depend a LOT on how lucky or unlucky you are because games are complex and what triggers a certain bug can be super complex, maybe 1% does the thing that triggers a specific bug, it'll still be enough for many videos, screens, angry discussions about that bug they had.
So no, not defense, just a fact how games works.
a lot of games rely on directly on physics and animated locomotion and both are notoriously hard to police. as far as bugs go, not very interesting and they tend to manifest more on potato computers.
I post evidence of the most broken shit I have ever seen, by doing nothing but playing the game, and it's met with 'well all games are buggy'. Well vurt, not all games are anywhere this buggy. The crux of the issue, wot I mentioned twice above. Whether you can find them or not is irrelevant. They are there. Have been since 2020. The guy pissing himself while walking around, wasn't that one of the first bugs people were laughing at? Still there. Not sure what else would make a game qualify for 'buggy mess' if not what can be found in CP2077.
Now it's a 1% issue that nobody else can replicate, just me for some reason I should buy a lottery ticket. 3 years apart on 3 completely different PCs. That makes sense. Yet if it's a game where it's socially acceptable to point these things out (Starfield), then 99% of people are fine with the critique. If the new Assassin's Creed launches with issues, I bet my left nut nobody's going to be chiming in stating that bugs are okay. Objectivity - try it. Step outside of the Hump and you'll see similar things elsewhere.
Here's my latest bug. Because for some unknown reason, this guy was following traffic patterns rather than his route:
Just some typical, run of the mill 1%'er fun and games
At this point i've seen 20'ish reviews of 2.0 and the DLC, and they've not had your very bad or buggy experience with the game, and these has been reviewers who are more critical leaning (i tend to follow those, and not the shills...).
Exactly what am i saying that doesn't hold true? You're claiming everyone's experience is the same? Then you're lying through your teeth and you know it or you're new to PC games, and i know you are not.
jermore wrote:
a lot of games rely on directly on physics and animated locomotion and both are notoriously hard to police.
absolutely.. tons of physics related bugs leads to weird shit that aren't supposed to happen. Open world games usually have these glitches.
On the Swedish forum/review site i'm on, it was voted 2020 game of the year by the members on there, 100's of people loved it and had no real issues with it. To this date they are very vocal of how great the release was and how bug free it was for them.
If you only read on nfohump though, you'd believe the release version was 100% unplayable. Neither is true of course, i don't believe for a second that the release version was bug free, and i don't believe it was completely unplayable either. It's just like always, some have luck (because of computer/drivers, not doing stuff that triggered bugs), some experience shitty bugs and those people will be super vocal about them (understandable, i am too if i have them). what i won't do is say "your're lying, you can't have had a bug free game, because i had many bugs!" it's not how it works.
At this point i've seen 20'ish reviews of 2.0 and the DLC, and they've not had your very bad or buggy experience with the game, and these has been reviewers who are more critical leaning (i tend to follow those, and not the shills...).
This is perfect and it highlights the issue. None of them have said it, but I am hitting bug after bug. How is this possible? Forget the 1%, that is a giant statistical improbability with the amount I have seen and can report. I would wager that either they're just hitting mission after mission in a car, or they haven't played it enough.
vurt wrote:
Exactly what am i saying that doesn't hold true? You're claiming everyone's experience is the same?
The fuck
I am claiming:
This game's bugs are many in number
This game's bugs are worse than any game I can think of
That people have a deep bias / double standard when it comes to games with bugs they like VS a game with bugs they don't like
That a lot of the bugs are in the game code, have been since release and that it's safe to say they're here forever. Not experiencing them today? Keep playing, it's likely you will.
That people are happy to disregard evidence of bugs because they don't experience them, which is akin to hardware and 'game runs fine for me, lel!'
That these things are bad for you, as the consumer, and you shouldn't give a damn about CDPR's excuses, and that more noise should be made so that they do their fucking jobs properly
i'm not gonna repeat myself anymore, we are not getting anywhere with this.
look, i'd also complain if i had a buggy experience, it's why i'm waiting in the first place. And i've never ever said you shouldn't complain about broken or buggy games, i'm super vocal about that myself too. I'm not exactly a CDPR fan boy.
cant share ur experience, just couse i dont post bunch of images dosent mean my experience isnt different
i had some bugs when i finished on 1.5 or 1.6, now with many hours on phantom liberty ive probably seen like 2 instances when npcs dissapeared in the distance, this is not something i would go out of my way to post everywhere that the game is still bugged, in fact im surprised how polished it is given last time ive played
I don't use the UI one, too many dependencies and it's half-baked from what I read of the 2.0 version. All I am using is the one to skip startup videos
cant share ur experience, just couse i dont post bunch of images dosent mean my experience isnt different
i had some bugs when i finished on 1.5 or 1.6, now with many hours on phantom liberty ive probably seen like 2 instances when npcs dissapeared in the distance, this is not something i would go out of my way to post everywhere that the game is still bugged, in fact im surprised how polished it is given last time ive played
there's certainly different levels of 'bugs' that people consider
i don't consider the majority of shit he posts as bugs, they're in every game with physics and instanced characters and they are anywhere there are heavy levels of optimization in elements of gameplay that aren't mission critical. you just can't spend your entire CPU budget verifying if an animation is perfectly seated, particularly if you are using technologies involving animation-driven locomotion.
ultimately you either get people annoyed about performance or you get people annoyed about things that have no effect on gameplay due to optimization. cyberpunk is already heavy as fuck, i don't think having npcs and cars having ironclad spawning routines would help
can't say i had many problems, even on RELEASE DAY with cyberpunk, while the entire internet was in arms about LOD problems on their potato computers and giggling about their first time seeing animation desync. certainly far from a perfect game, but what really is the golden standard here?
You don't consider bugs as bugs? Cars stuck in walls, people walking around pissing on themselves, cars exploding for no reason etc etc. What are they putting in the water over there
How obscene do bugs have to get before you go... well... I wish all of those things would stop happening.
Last edited by Interinactive on Sun, 1st Oct 2023 08:56; edited 1 time in total
You don't consider bugs as bugs? Cars stuck in walls, people walking around pissing on themselves, cars exploding for no reason etc etc. What are they putting in the water over there
there isn't a physics system in existence that can process that many bodies and remain playable in real-time
the bug is having insufficient cpu power
You don't consider bugs as bugs? Cars stuck in walls, people walking around pissing on themselves, cars exploding for no reason etc etc. What are they putting in the water over there
there isn't a physics system in existence that can process that many bodies and remain playable in real-time
the bug is having insufficient cpu power
Euphoria.. ?
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You don't consider bugs as bugs? Cars stuck in walls, people walking around pissing on themselves, cars exploding for no reason etc etc. What are they putting in the water over there
there isn't a physics system in existence that can process that many bodies and remain playable in real-time
the bug is having insufficient cpu power
Euphoria.. ?
what are you trying to say here? euphoria didn't have problems?
Like this? No. I have ~200 - 300 more hours in GTAV than CP2077 and have never seen problems like this. Not at release or any time since. Plus the peds in GTA have physics that apply to many more things than this game. Collision after death (bodies, being run over), dropping objects, collisions with vehicles without clipping. This game, you shoot someone injured on the ground, sometimes they stand up and a canned death animation plays. Or how grenades also sometimes don't send them flying. It's not great in comparison.
Speaking of a gold standard, Rockstar games would be up there. So long as you're looking at PC ports post ~2012. If it has that level of detail, it would be unstoppable. But there's little point in arguing about standards when you don't call bugs bugs, so why bother
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