Better is subjective though is it not?
Better to us, is formed off past ideals and perceptions that are from the past. They are not gauges of what is 'good' by today's standards. We are contrasting them against what was good, to our formed and molded standards in a different time, a slice in time from long ago.
We are holding apples in judgement of the oranges we loved (and a screened selection of only the really good oranges we remember eating) .
And we cannot understand how anyone could enjoy apples. Because in our day, no one ate apples.
I think the discussion we have having perfectly represents that:
-Someone mentioned WoW as a classic. People my age I know that was MMO geeks at the time (older 50+) thought it was the downfall point of good MMO's anymore. (I solely blame it for the mindless shallow barely customizable character builds in MMOs from then on. Want more run speed, or attack speed, or mix class powers or build a hybrid of all things at the expense of other unrelated things you dont focus on? Nope..too hard to do for players now. You get "square peg goes in square hole. But you can pick the color of the square!")
-Baldur's Gate II, same. People my age I know (50+) saw it as a downgrade from 1. with fluff and 'generic shit' added to draw in more wider audience at the expense of a true tabletop/D&Dish core feel.
Those before you, think your stuff is where shit started getting bad. But for you. that experience you was formed by, stuff after IT is when shit started getting bad.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
if i had a kid, i wouldnt know what to let him play after halflife (if he wasnt yet call of duty brainwashed), that would be a level up for a single player shooter, battlefield visually perhaps but gameplay/immersion wize, it just seemed to stop there
HL2 got close but had to many boundaries n trickery n slow bits
I actually have to agree with that. I have a hard time coming up with any game that came after HL1 that really pushed the genre forward (in a positive way). The way this game is structured and paced has not been properly recreated after that. It does have some flaws, but it mostly knows how to play to it's strenghts. It's definitely my GOAT.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
HL1 is my GOAT as well, but yeah, it was as a innovative as it was because it was the first to pull the whole cohesive narrative FPS experience off in such a convincing fashion - you just couldn't really do so prior to the technological advancements that allowed it to come out as well, while I'm not trying to diminish Valve's merit in coming up with it at all.
The story's timing and overall telling was top-notch indeed, and few SP campaigns have come close to replicating its excellence. It was just a very solid story told in a very convincing fashion.
I mean.. in that single-player FPS niche, with innovation in mind : DeusEx, Bioshock, NOLF, Portal, STALKER, Mirror's Edge, Superhot, Dishonored..
Some amazing multiplayer experiences too, but let's not bring too many subjects at once.
Imo, all genres that were to be created have been created by now. The 80's-90's (even as far as the 00's) were a time of unprecedented innovation for videogames because what couldn't be technically done before became a possibility. I find that this impression is more on us than anything else, we were spoiled with very exciting times during which publishers weren't megacorporations and budgets remained reasonable due to sheer technical limitations.
I'm not sure there can be a formidable technological advancement that could push games beyond their current defined genres, but only time can tell - VR doesn't quite cut it for me, it's more about presentation than anything else.
While some games push the excellence on all fields to a higher level, I struggle to find anything truly "innovative" that would have come out within the last 30 years. The only truly innovative games will stem from very creative/artistic ideals akin to modern art, that or being very inventive with narration/presentation.. but that's not really the core of what a game is, is it.
I'm loving ER, but it's nothing more than an excellent 3rd person action game, the core gameplay loops are nothing new at all.
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
if i had a kid, i wouldnt know what to let him play after halflife (if he wasnt yet call of duty brainwashed), that would be a level up for a single player shooter, battlefield visually perhaps but gameplay/immersion wize, it just seemed to stop there
HL2 got close but had to many boundaries n trickery n slow bits
I actually have to agree with that. I have a hard time coming up with any game that came after HL1 that really pushed the genre forward (in a positive way). The way this game is structured and paced has not been properly recreated after that. It does have some flaws, but it mostly knows how to play to it's strenghts. It's definitely my GOAT.
Better is subjective though is it not?
Better to us, is formed off past ideals and perceptions that are from the past. They are not gauges of what is 'good' by today's standards. We are contrasting them against what was good, to our formed and molded standards in a different time, a slice in time from long ago.
You nailed what I was thinking. I came from the Commodore 64 days. There were sooo many groundbreaking games back then. Iirc, Castle Wolfenstein from 81 had the first digitized voice in a video game. Impossible Mission did it 3 years later. Ultima 1 and Zork were ground breakers. Epyx had a long run of successful video games..my favorite had to be Destroyer, commanding a WW2 Destroyer. The missions were procedural, albeit they were pretty much similar things (drop off landing parties, go from A to B, get attacked by planes/ships/etc.). Compare those to today and graphics, notwithstanding, the writing got better, missions got better, tech got better. But the graphics.....the one that REALLY blew me away was when the 3DFX cards came out and I saw a copy of Triple Play Baseball 98 with their blocky graphics...something I never saw before and was blown away. I remember about the same time Spec Ops and Rainbow Six had come out around the same time and I was just amazed at the graphics in those games.
This is why I laugh at all the graphics "whores" out there pushing their computers to the limit, trying to achieve smooth FPS and crisp graphics. I'm just happy that I see "decent" graphics....esp. where I came from.
But I will say due to the advances of tech, better writing, and quality gameplay, I can definitely say there have been improvements. But other than VR recently, I don't know if I'll ever see something that wows me like what I've seen at different stages in the past.
The only answer to this, is companies are now mostly pandering to the twitter diaper wearing furries with pronouns on their profiles and imbecile mentally ill children with pronouns.
People now a days are afraid to hurt everyone's feelings, even at work; we have to respect how an idiot identifies as. An identity that is mostly tied up their own beliefs. We have to entertain the mentally ill much more so than in the middle ages with the religious.
The only answer to this, is companies are now mostly pandering to the twitter diaper wearing furries with pronouns on their profiles and imbecile mentally ill children with pronouns.
People now a days are afraid to hurt everyone's feelings, even at work; we have to respect how an idiot identifies as. An identity that is mostly tied up their own beliefs. We have to entertain the mentally ill much more so than in the middle ages with the religious.
I don't, but that probably comes as no surprise to anyone here. I had one heck of an argument with a young pansexual girl at work. Was fun though
Think I can safely say that I fulfilled my duty, then.
My son has HL1/HL2/Portal/Portal2 on top of his list of most beloved games. He (re)played those countless times. When he was little(er) he learned by heart Cave Johnson's "lemon lines".
Spoiler:
https://www.youtube.com/watch?v=Dt6iTwVIiMM
Nowadays kinda the only MP game he plays is Garry's Mod with his friends. Instead of playing BF1 with me...
We have to entertain the mentally ill much more so than in the middle ages with the religious.
So the mentally ill shouldn't be treated with respect? Or is this a we shouldn't treat those mentally ill with respect. I never get this statement other than as a cop-out for why to treat them like shit, and slapping mentally ill on it to justify it.
I mean someone with: Dementia, Agnosia, Psychosis, PTSD, Neurodevelopmental disorders, (yada yada) dont get mocked and purposely treated negatively different because they are. And I HOPE no one encourages others to gather and laugh at these people.
So it's only those specific types you use mentally ill as a derogatory catch all for, that get that treatment.
So why keep stating its the mentally ill part that causes the friction, when clearly it's not simply being mentally ill that is a qualifier for that treatment, its if they are those people.
Mock them all you want, Just stop hiding behind "its because they are mentally ill I do". As you only do it to one specific type of mentally ill, so mentally ill is not the qualifier on why.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Fri, 10th Nov 2023 20:15; edited 1 time in total
Our definition doesn't matter. It's a medical term (well imperial category of terms).
it's like arguing what each of our definition of dementia or alzheimer's is.
Boneleech wrote:
People now a days are afraid to hurt everyone's feelings, even at work; we have to respect how an idiot identifies as. An identity that is mostly tied up their own beliefs. We have to entertain the mentally ill much more so than in the middle ages with the religious.
Yes..more like NOW and the religious. Thy get TONS of leyway and exceptions, power to demand things, and control other people due to their 'mental illness' of omnipotent schizophrenia.
If the LGBTQ got as much power and say as the religious do, then we can say they get as much catering to. (Dont know of an entire city built for just the offical LGBTQ city like the vatican. Or entire sets of nationwide laws made because of their convictions)
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Fri, 10th Nov 2023 20:23; edited 1 time in total
DX, what the hell are you even saying?It's one thing to treat someone with respect and that is something we should always do. Debate for sure, agree or disagree, sure, but not to piss on each others faces.
But we're letting mentally ill people define humanity in this day and age. That goes beyond simply respecting mentally ill people. This is back to early religion mentality.
But we're letting mentally ill people define humanity in this day and age. That goes beyond simply respecting mentally ill people. This is back to early religion mentality.
It's not just early religion mentality, its current religion mentality. You saying religion DOESN'T heavily influence media, people, others lives, laws, persecute people, thoughts, ideas, policies and governments?
or is it that its (mostly) inline with yours, so its not seen as influential. Because the influence doesn't clash with your life and lifestyle in general?
It can just be me, but I think someone that thinks an invisible man is watching them 24/7, demands they do and act certain ways, and can punish them from beyond, while taking time to kneel and speak to him in an empty room claiming he is there and can hear them...is kinda a mental illness. And those people are totally defining humanity in this day.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Well, you live in the US so religion is a lot more relevant to you than to me. Norway isn't very religious anymore so we're gonna have different views on that. What's still here is more tradition than a need for spirituality.
Absolutely, but US isnt the only one, but granted might be the worst.
I mean vatican city is a whole thing to itself. Along with the other other topic discussion of the middle east. (ok maybe US isnt the WORST).
South america is pretty entrenched in religious dogma guides daily life and social acceptability.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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