System Shock Remake (Nightdive Studios)
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AmpegV4




Posts: 6248

PostPosted: Wed, 30th Aug 2023 00:02    Post subject:
Still goty so far imo.
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Thu, 31st Aug 2023 12:05    Post subject:
vurt wrote:
ANNOUNCEMENT #2: Details on Patch 1.2
Below is a list of the upcoming items that we are excited to release in the next patch.

**WARNING STORY SPOILERS AHEAD**

Major

============

Cloud Sync support has been added.
Improved quest logic behavior across several areas of the game.
Players can now no longer save over the AutoSave, and the AutoSave will now only appear in the Load Game menu.
Game Over screen can now be skipped.
Mission waypoints have been implemented for (Easy mission difficulty).
Recycle Station ‘inventory’ size has increased to 4x3 from 3x3 to allow recycling of bigger junk items.
The max payout from a Recycle Station is now 120 Credits.
EMP stun duration has been reduced by 25%.
SHODAN will lock the Research control room door if the player fires the Mining Laser at Earth.
Detox patch now has a 25% protection bonus against environment hazards while active.
Fix a soft lock that could occur when dying while interacting with a Surgery Machine.
Items dropped inside of elevators should no longer disappear.
Pathfinding performance improvements in Flight Deck and Groves.
Fix a case where the player was able to clip through the world by loading games while crouched.
Fix a case where plasma projectile FX would spawn every frame and wouldn’t clean up properly, causing major frame drops.

Minor

============

SHODAN now has a surprise for the player when Diego is killed on the Security level.
Total Enemy Reinforcements have been increased across all levels.
Reduced the number of enemies that can bunch up in the same Reinforcement Volume.
Enemies will remember the player for longer on all difficulties.
Enemy line of checks include the projectile collision radius whenever possible so that their attacks fail less often.
Fixed an enemy ambush that wasn’t activating properly in the Medical CPU room if the player comes back later in the game.
Kickstarter corpse tokens added to enemies.
Enemy awareness in the Flight Deck trap room after saving and loading has been fixed.
Diego boss AI adjustments, largely in the first encounter.
Cortex Reavers can now perform a strafe jump to more quickly engage the player.
Mutated Cyborg and Tiger-Gorilla dismemberment has been fixed.
Cyborg Mantis walks faster, will sprint more frequently, and HP increased slightly.
Flier-Bots now have an Autocannon in addition to Gas Grenade attacks.
Striker-Bots now have a Laser Cannon in addition to Homing Missile attacks.
Flier-Bot and Striker-Bot textures have been improved.
Fix for Hoppers and Mobile Lasers not being able to hit the player while leaning behind a wall.
Security-1 Bot now has a rapid fire attack pose.
Cyborg Warrior now has a moving attack similar to the Security-2 Bot.
Cyborg Elite Guard head-mounted laser attack damage increased from 60 to 80.
Alpha Strain long range attack now has a unique animation.
Skorpion default inventory size has been reduced from 4x2 to 3x2.
Assault Rifle damage increased slightly from 24 to 25 per round.
Plasma Rifle now has an animation to unload the active Plasma Core.
Abe Ghiran’s Head inventory size has been increased from 1x1 to 2x2.
Missing character portraits have been added.
Cyberspace I.C.E Shield FX has been improved.
Wire Puzzle has new FX to more clearly indicate the required power level to solve it.
Fix for Circuit Puzzle dead-end nodes filling from the wrong side in some cases.
Fixed holes in the walls in Research tiles,
Berserk patches now cost 5 Tri-Credits from a dispenser instead of 4.
Shotgun ammo cost in Ammo Depots has been reduced from 15 to 14 credits.
Loot table adjustments to reduce quantity of ammo received from Exec-Bots, Flier-Bots, Striker-Bots and Cyborg Enforcers.
Ammo adjustments in Reactor, Alpha Grove, Delta Grove, Engineering, Security, and Bridge.
Reduced the number of First Aid Kit pickups in Flight Deck, Security and Bridge.
Assigned the correct idle animation to the Cyborg Drones (No more hovering guns while they are charging).
Jump Jet improvements while in Low Gravity Volumes.
Loading a save while falling will properly restore the player’s velocity.
Barrel dispensers will no longer drop their dispensed barrels when the player leaves and comes back to a level,
Energy Drain Mines will no longer prepend multiple “Destroyed” strings to their name after being repeatedly destroyed.
Fix for player losing Low-Grav/Repulsor mods when switching to certain weapons.
Improvements to how the enemy AI handles changing Repulsor Lift direction.
Reactor’s Repulsor Lifts have been adjusted slightly to fix potential soft locks.
Fix for the player being able to exit the Diego V1 arena by blocking main doorway.
Doors will more elegantly restore their collision state when loading a save.
Shotgun shell texture has been fixed.
Crack-O’s are now no longer considered Junk.
Fix for certain wall monitors not breaking when attacked.
Fixed small animation issue with the Isolinear Chipset on the Bridge.
Fixed sparking cable issues on Maintenance.
Fix for several achievements not completing properly.
Small text adjustments and spellings.
Music playback adjustments.
Fixed a potential audio component memory leak when concurrency limits were reached.
Added a Controller Vibration accessibility option,
Improved gamepad support on MFD,
Improved automap performance.
Fixed several visual artifacts on the automap.
Automap will always update the map info bar with the data for the currently selected level.
Implant tooltips will no longer display off the edge of the screen on certain display configs.
Fix for the ‘Back’ button on gamepad causing the player to crouch when exiting menus.
Credits updated.
Other minor improvements, adjustments and balance tweaks


fuck i just started playing this and im on the 3rd lvl
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vurt




Posts: 13811
Location: Sweden
PostPosted: Thu, 31st Aug 2023 13:40    Post subject:
still early days, this will happen Wink

I'm still waiting for that VR version (hmm should look that up perhaps, been a while since i checked on it).
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lambrox




Posts: 107

PostPosted: Sun, 22nd Oct 2023 11:04    Post subject:
Maybe one of the best game ever realized, this remake.
Glad that i've initiated without the waypoint thing, this game has to be has it was, hard to finish.
Sometimes i use a guide , because it's difficult to know where to go, but nothing too much to spoiler the game experience.
Why industry not producing more games like that, Prey and this remake are lonely gems in a plain panorama.
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Interinactive
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Posts: 29445

PostPosted: Fri, 9th Feb 2024 09:12    Post subject:
I'll just...

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AmpegV4




Posts: 6248

PostPosted: Fri, 9th Feb 2024 12:26    Post subject:
lambrox wrote:
Maybe one of the best game ever realized, this remake.
Glad that i've initiated without the waypoint thing, this game has to be has it was, hard to finish.
Sometimes i use a guide , because it's difficult to know where to go, but nothing too much to spoiler the game experience.
Why industry not producing more games like that, Prey and this remake are lonely gems in a plain panorama.


Yeah that era is done, too many hurr gonna buy Diablo 4 and Pokemon gatcha.

Pinball looks cool.
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blackeyedboy




Posts: 10084
Location: Transylvania
PostPosted: Fri, 9th Feb 2024 12:31    Post subject:
Mechanically the game looks great.

But visually... it's tiresome. Everything is repeating on a pattern, making even more difficult the navigation between levels / areas - almost everything looks the same.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Ampee




Posts: 1986

PostPosted: Fri, 9th Feb 2024 16:23    Post subject:
They should really release 1.2 with all the fancy rework/addition (gender selection, waypoints, added new enemy behaviours, reworked boss fights etc..)
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konkol84




Posts: 3674
Location: Po(o)land
PostPosted: Tue, 20th Feb 2024 08:34    Post subject:
I'm nearing the end.. I think Smile

 Spoiler:
 


Man, if what I read about this being a faithful remake, playing the original game in 1993 must have blown ppls minds.


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ijozic




Posts: 202

PostPosted: Thu, 22nd Feb 2024 13:58    Post subject:
konkol84 wrote:
Man, if what I read about this being a faithful remake, playing the original game in 1993 must have blown ppls minds.


It certainly blew my mind back then, even though I couldn't get sound to work so I finished the damn thing without any SFX on my trusty 386DX/40. I much preferred it to the sequel which I enjoyed way less due to a lame script and annoyingly constant respawns, IMHO.

For years I dreamed of a remake which would just upgrade the graphics so I'm shocked Nightdive actually pulled this off in the end. They did an amazing job, I think.

I wish Dark Forces would get a similar modern remake as I highly enjoyed that one back then, but not the sequels for some reason (the maps were tighter I think and the story as well).
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headshot
VIP Member



Posts: 35838
Location: UK
PostPosted: Wed, 13th Mar 2024 00:06    Post subject:
Oooh I’ve been looking forward to this one Very Happy



May the NFOrce be with you always.
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vurt




Posts: 13811
Location: Sweden
PostPosted: Mon, 16th Sep 2024 21:48    Post subject:
The VR mod is out, seems really great Smile

https://github.com/Ashok0/SystemShock-UEVR
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