It's an nvidia suite of software to reduce input latency as much as possible. So when you move the mouse in a game, everything responds and feel as snappy as possible. You should also go in the nvidia control panel, under "manage 3d settings" look for Low Latency Mode and turn it On
Performance indeed looks good (still in the first part/tutorial)! Cranked everything to max (disabled the usual stuff like chromatic abomination, motion blur, vignette, ...). and it runs quite good on my gaming laptop (RTX2080) even without upscaling. I do always play in 1080p, however, not 4K.
Is there like an overview of the graphics settings and their FPS cost? Any settings I could lower that have (close to) 0 visual impact?
Edit: this nice video goes through all settings and their impact side by side.
The 'level of detail' setting appears to be the heaviest and most important one, costing 10 to 30 FPS. Shadows cost 10 FPS between medium and high too.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Cheesus, everyone is hamming their dialogues, like it's a soap opera.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
So after being bothered by weird mouse movement and judder, I found out that you can fix that by disabling mouse smoothing from the game's registry. But then the mouse sensitivity becomes linked to FPS.
This port isn't as good as people say, IMO.
1) Mouse is juddery and stuttery, especially if FPS drops under 60, even with VRR. Can be fixed by disabling mouse smoothing but then sensitivity becomes variable depending on FPS. Best experience is just leaving smoothing enabled and ensuring FPS is always above 60, but it's still not perfect. Alternatively, disable smoothing and lock FPS to a number you know you can keep up all the time so mouse is smooth and consistent.
2) Unexplainable drops to even sub-30 fps in some cutscenes. Graphics settings do nothing for those drops.
3) HDR luminance slider is busted. Requires fan-made fix to work.
4) Switching around graphics settings slowly fills up VRAM with trash, eventually leading to overflow and bad performance that only recovers by restarting the game.
5) Using NVidia Reflex causes frametime issues. Since Reflex is necessary for frame generation, that also has frametime issues.
6) Random small black boxes flashing on screen, or shadows flickering.
ASRock B550M Pro4 * 5800X3D * RTX 3080 * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Aune X1S * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
I have these weird FPS drops too. The game will run like 100 FPS, all smooth and nice. Then just suddenly looking at one direction it'll drop to like 30-40. And only a full game restart fixes it. Also when you talk to NPCs sometimes the FPS goes to like 20 fps.
I have these weird FPS drops too. The game will run like 100 FPS, all smooth and nice. Then just suddenly looking at one direction it'll drop to like 30-40. And only a full game restart fixes it. Also when you talk to NPCs sometimes the FPS goes to like 20 fps.
Have you tried dropping texture quality? My 10gb VRAM is not enough for max textures at 4K DLSS Performance. It starts off fine but eventually performance regresses. Once that happens, as soon as I set textures to high, my FPS just about doubles. If I start off with high textures the regression never happens. That doesn't explain the odd performance drops in cinematics though, since even setting textures to low doesn't help with those.
ASRock B550M Pro4 * 5800X3D * RTX 3080 * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Aune X1S * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
I have to say, NPCs are extremely good in this. Especially after seeing footage of Skull and Bones recently
Facial and character animations and voice acting are all really good (for some exceptions, I guess). The girl teaching you that boardgame stood out for me, as well as the 2 sisters that upgrade the spear.
Combat is fun, exploring (the '?' markers) is rewarding, game looks nice. Story... well... it took me like 8 hours to get into the first one as well, but then it got me hooked until the very end.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I have to say, NPCs are extremely good in this. Especially after seeing footage of Skull and Bones recently
Facial and character animations and voice acting are all really good (for some exceptions, I guess). The girl teaching you that boardgame stood out for me, as well as the 2 sisters that upgrade the spear.
Combat is fun, exploring (the '?' markers) is rewarding, game looks nice. Story... well... it took me like 8 hours to get into the first one as well, but then it got me hooked until the very end.
NPC's already looked great on the last game... need to go back and finish that one, sort of gave it up after reaching that big wood city.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
One thing about the npcs, almost everyone - like 99% of them are fat. In a post apo, tech-barbarian setting with not a lot of farms and farm animals.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
yeah, that's been the major complaint about the game, how the story sucks. not that i was amazed by the first game's story either but...
i think their games are great when it comes to ranged combat, graphics. the rest, not so much. exploration is kind of weak, very ubisoft like. it's too bad, i'd love a proper RPG with this engine, imagine a Gothic type of game with this world, graphics, combat.. man...
I have these weird FPS drops too. The game will run like 100 FPS, all smooth and nice. Then just suddenly looking at one direction it'll drop to like 30-40. And only a full game restart fixes it. Also when you talk to NPCs sometimes the FPS goes to like 20 fps.
Have you tried dropping texture quality? My 10gb VRAM is not enough for max textures at 4K DLSS Performance. It starts off fine but eventually performance regresses. Once that happens, as soon as I set textures to high, my FPS just about doubles. If I start off with high textures the regression never happens. That doesn't explain the odd performance drops in cinematics though, since even setting textures to low doesn't help with those.
I have not. I will try that next. It used to be that performance would drop after like an hour but now it happens in 15 mins. I am in like the 2nd area, before going West.
He constantly complains about the "shit mechanics", even the climbing. i'm not exactly sure how he thinks climbing should work, like you actually have to press a button every time you grab or something, would that really add to the "fun" of climbing? yes you can see her head when she's sneaking in the grass, who the fuck cares, it's better than having xray vision for the player to see where she is. he'd complain even more, or if she wasn't visible at all, he'd complain about that instead lol
the score, eh, it probably should be higher than a 6.5, especially since he constantly says how much better it is than the first game. is the first lower than a 6.5? Clearly not.
I think he knows his audience, they're complainers like me / many of us here, but here i think he went overboard a bit
If i were to complain about the climbing it would be the shitty overly obvious yellow things. It's just lazy as fuck. I'm used to it and it doesn't bother me, but i can recognize it being lazy and silly.
Maybe we can have a stick to swing the character and a button to jump and a button to grab. That would be fun! The whining due to people constantly falling would be hilarious.
it would be very annoying if you couldn't see where you can actually climb though, like you're making a jump and you expect to grab on, and you can't. so was it because you just missed, or was it because this is a place where you just can't climb? no, it wouldn't work well.
would climbing everywhere work? every surface is climbable, you'd really have to design the game around that and it would probably still be so easy for the player to explot it in various ways.
Watched my wife play this one and even she got tired of the constant NPC tagalongs and them shouting out and nagging what weapons to use on what bosses (TRY POISON!! USE FIRE!!!) Shutup and let the player figure it out!
it would be very annoying if you couldn't see where you can actually climb though, like you're making a jump and you expect to grab on, and you can't. so was it because you just missed, or was it because this is a place where you just can't climb? no, it wouldn't work well.
would climbing everywhere work? every surface is climbable, you'd really have to design the game around that and it would probably still be so easy for the player to explot it in various ways.
u can disable climbing yellow markers, i think default they are off, only very few show
yeah i think when i played it, it's like a few are showing, that's totally fine by me. because it would be ugly if you see like tons of yellow markers all over a level.
W123 wrote:
Watched my wife play this one and even she got tired of the constant NPC tagalongs and them shouting out and nagging what weapons to use on what bosses (TRY POISON!! USE FIRE!!!) Shutup and let the player figure it out!
companions overall in games is
i don't mind if its there for story reasons once in a while, but this game leans into it very heavily, at least in the start. it's an annoyance for sure and it doesn't add anything. it's not like anyone believe you suddenly have a real life friend you're playing with or whatever they're thinking it's supposed to add. embarrassing. AI is still super, super weak in games, use it as little as possible and leave it to the player when you can.
Well of course its weak. Imagine if you're mediocre or lower and the AI just pluck everyone down in a few seconds. Even as a skilled player that would be annoying. But naturally they need to find some balance. It's shitty if it's too weak also, just feels pointless then
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