No Plan B
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Interinactive
VIP Member



Posts: 29445

PostPosted: Thu, 4th Apr 2024 04:58    Post subject: No Plan B


Quote:
Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.


https://store.steampowered.com/app/1269020/No_Plan_B

No.Plan.B-SKIDROW
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FireMaster




Posts: 13476
Location: I do not belong
PostPosted: Thu, 4th Apr 2024 07:17    Post subject:
I loved door kickers, might try this one out.
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Thu, 4th Apr 2024 08:51    Post subject:
concept seems cool enough but i can't get behind the minecraft 2.0 graphics.
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sanchin




Posts: 763
Location: Poland
PostPosted: Thu, 4th Apr 2024 12:37    Post subject:
Seems a bit like Frozen Synapse + weapon customization and verticality in maps
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 4th Apr 2024 12:50    Post subject:
Reminds me of how you played "They stole a million" on c64.

I like it Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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|DXWarlock




Posts: 1021

PostPosted: Thu, 4th Apr 2024 14:29    Post subject:
FireMaster wrote:
I loved door kickers, might try this one out.

Same the idea looks amazing. But the Unity Polygon Pack (that's a thing) visuals turn me off.
Could be I just dont like that style, or that that asset multiverse over saturates the unity market, that many asset flip games or poorly done youtube unity tutorials for 'how to make a game' use it, or a mix of all that.

I think it's more of:
Your concept looks amazing, but the style and visuals screams: 15 year old that loves minecraft and is playing around with the very very basics of unity and free assets, trying to make his 'dream video game' that he abandons when he learns how hard that is.
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HubU
VIP Member



Posts: 11353

PostPosted: Tue, 16th Apr 2024 08:31    Post subject:
It's a fine game, but little replayability.
That might sound odd since the game provides with rando maps everytime, but once you get the meta down, there's no real challenge.

The 2 last parts of the 5 parts campaign, supposed to be the hardest, are by far the easiest:
No dudes with guns, just a lot of mindless rushing zombies.

Just make lots of noise and position your guys in an arc around the entry door: pretty much all of them will just rush and get pounded.
Meh.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 16th Apr 2024 13:15    Post subject:
When I saw the thread name I thought this was about some bimbo rushing to the farmacy after sex.
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Immunity




Posts: 5624

PostPosted: Wed, 17th Apr 2024 02:31    Post subject:
dsergei wrote:
When I saw the thread name I thought this was about some bimbo rushing to the farmacy after sex.


My first thought was "Coat Hanger Simulator". Surprisingly, that's one topic that hasn't been covered yet in the simulator genre, but is now more applicable than ever, lol. Laughing


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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