Warhammer 40k: Inquisitor - Martyr
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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 20th May 2019 19:05    Post subject:
zellar wrote:
I just bought this game today (May 21/2019). The patches and updates have made this game so much better. I really like this type of game a lot. Now they have announced 2.0 version! Complete overhaul or so they say! I picked it up for $29.99 Steam sale. Well worth a buy in my opinion. But only if you like this style of game and Warhammer Universe.


The new update doesn't look that great. They sped up the combat without adjusting the animations to this new speed and it looks horrible. The game has a ton of major issues and I doubt one "miracle" update is enough.
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zellar




Posts: 1553

PostPosted: Mon, 20th May 2019 19:36    Post subject:
Ummm are we playing the same game?? I've been at it now for a couple of hours and it seems fine?


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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 20th May 2019 19:48    Post subject:
I probably have over 100 hours in this game. I had high hopes for it and as a Warhammer 40k fan I really wanted Martyr to succeed. But that shift in design has left us with a crippled game.
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zellar




Posts: 1553

PostPosted: Mon, 20th May 2019 21:19    Post subject:
100 hours!! HOLY SHIT! I wouldn't of lasted that long if I didn't like the game Hahaha. I barely play longer than 4 hours with a game I love???


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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 20th May 2019 21:57    Post subject:
It's complicated and some of those hours are from the beta as well. I love the universe so I kept trying in the first months after release. But the game was quite messy. The endgame didn't deliver so I gave up. I tried again recently, no notable improvements and the video about 2.0's combat didn't look good at all.
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VonMisk




Posts: 9475
Location: Hatredland
PostPosted: Tue, 21st May 2019 00:11    Post subject:
After a few hours it just rince and repeat. No new skills, no interesting loot - the old system based on loot level, not character level which is just bad design. And worst kind for hack'n'slash were loot should be priorty and interesting builds just behind.
I was waiting for the 2.0 version but after what Nodrim wrote I just don't know if it's worth it.
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Breezer_




Posts: 10832
Location: Finland
PostPosted: Tue, 21st May 2019 07:58    Post subject:
Game also had terrible performance and all kinds lag issues, i wanted to like it, but it failed hard.
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Nodrim




Posts: 9623
Location: Romania
PostPosted: Tue, 21st May 2019 08:29    Post subject:
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 21st May 2019 11:14    Post subject:
Basically they said "Fiuck cover mechanics and tactical gameplay". GOTTA GO FAST. LOL.
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VonMisk




Posts: 9475
Location: Hatredland
PostPosted: Tue, 21st May 2019 11:16    Post subject:
That cover mechanic is shit.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 21st May 2019 11:38    Post subject:
Well, the current version is not tactical at all anyway. It's just a clunky diablolike.

Imo it would still be better as a twinstick shooter Razz (depends on the class of course, targeted skills are pain in such games)


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Breezer_




Posts: 10832
Location: Finland
PostPosted: Mon, 27th May 2019 13:17    Post subject:
Standalone DLC Laughing Reaction Why try fix the base game, when you can make new one.

https://store.steampowered.com/app/1042800/Warhammer_40000_Inquisitor__Prophecy/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 27th May 2019 13:32    Post subject:
i guess they need some cash to keep the servers running Very Happy


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 27th May 2019 13:41    Post subject:
Well, Standalone isn't bad, it means you don't have to buy the main game. You still keep your characters etc.
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Breezer_




Posts: 10832
Location: Finland
PostPosted: Tue, 28th May 2019 12:38    Post subject:
Patch 2.0 and the standalone DLC delayed by 2 months couple hours before release Laughing Laughing What a bunch of incompetent monkeys.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 1st Aug 2019 20:31    Post subject:
I bought the Base Game on sale on steam (20€) and I am having a lot of fun just playing though the story.

Gonna buy the expansion aswell (owner of the main game get -30%), it really is fun.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 23rd Jul 2020 19:24    Post subject:
Wait. This isn't cracked? I only find some early access version of it.
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Thorwulf




Posts: 603

PostPosted: Thu, 23rd Jul 2020 19:44    Post subject:
VGAdeadcafe wrote:
Wait. This isn't cracked? I only find some early access version of it.


It's always online just like Diablo 3
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lametta




Posts: 2617

PostPosted: Sat, 7th Oct 2023 11:44    Post subject:
Quote:
Inquisitors,

With our recent sale of Warhammer 40,000: Inquisitor - Martyr Definitive Edition many of you wondered whether this might be a sign of imminent delisting or some kind of ceasing of online services. This is absolutely, definitely not the case.

We believe in preserving our work for future players, so Warhammer 40,000: Inquisitor - Martyr is not going to be delisted nor become unusable. This is true for all DLCs also. The game was conceived as an online experience and it was presented in an online mode for a reason. However, we'd also like to ensure that everybody can play, so naturally, we have plans to add an offline mode sometime in the near future, with an additional surprise!

In short: Warhammer 40,000: Inquisitor - Martyr will not be purged from existence. There's one simple reason for this:

The Emperor Protects.

lol
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r3dshift




Posts: 2820

PostPosted: Sat, 7th Oct 2023 13:20    Post subject:
LOL indeed.


Frant wrote:
Shitass games are ruining piracy.
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0wen




Posts: 3566

PostPosted: Tue, 10th Oct 2023 11:21    Post subject:
The reason the Devs posted that info is because they just released the Definitive Edition and it was 90% off and even at that price a lot of people were saying they were going to skip it because of it being always online.

I picked up the Definitive Edition for $9 a few days before they posted that Offline mode info but was waiting to play it in case I had to return it since Space Wolf is getting delisted on October 12 so was not sure if maybe this was like their last-ditch effort sale before they lost the license also. I will still probably wait to play it since the new Diablo IV season starts in a week so I really cannot play 2 of these sort of grindy games at the same time.
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Stormwolf




Posts: 23740
Location: Norway
PostPosted: Tue, 10th Oct 2023 11:31    Post subject:
inb4 removal after horseshit PR
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 11th May 2024 00:36    Post subject:

Quote:
We are happy to announce that W40K: Inquisitor - Martyr's OFFLINE MODE, is set to release on May 23, 2024 for PC!

https://twitter.com/NeocoreGames/status/1788922645003559191


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Immunity




Posts: 5628

PostPosted: Sat, 11th May 2024 01:26    Post subject:
Man, I completely forgot I even owned this game. According to Steam I put over 50 hours into it, and yet I hardly remember a damned thing about it.

Did they ever fix it up and get rid of the signature "Neocore jank"? That's about the only thing I recall was that the combat didn't feel good - which is probably why I gave up on it so quickly. Also doesn't help that they're charging $15 for a DLC class. Laughing


I can never be free, because the shackles I wear can't be touched or be seen.
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Nodrim




Posts: 9623
Location: Romania
PostPosted: Sat, 11th May 2024 09:07    Post subject:
They couldn't fix the Neocore junk. I'm not sure is the engine, the limited budget or their lack of expertise. Maybe a little bit from each. It's a shame, because this one had a lot of great things in it.
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konkol84




Posts: 3681
Location: Po(o)land
PostPosted: Sat, 11th May 2024 11:00    Post subject:
end of support incoming ? Smile


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Nodrim




Posts: 9623
Location: Romania
PostPosted: Sat, 11th May 2024 12:20    Post subject:
I thought the same thing when I saw the post. But then what's there to complain about?

The game had plenty of additional content, most of it free and if not, the vast majority could be unlocked via gameplay. Now they provided the means for players to continue playing without having to worry about the game shutting down completely.

Maybe I have a soft spot for Neocore, they are always a few million of dollars short from creating memorable games. Mr. Green
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Immunity




Posts: 5628

PostPosted: Sun, 26th May 2024 02:46    Post subject:
So, I've either got a really really GOOD chance at salvaging materials, or a really really BAD chance at salvaging materials. Got it. Thanks for the clarification game! Laughing

 Spoiler:
 


I can never be free, because the shackles I wear can't be touched or be seen.
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