Grand Theft Auto V
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vurt




Posts: 13866
Location: Sweden
PostPosted: Fri, 4th Aug 2023 04:03    Post subject:
yeah i don't know for story yet, but it will come. again, we need small models that are locally installed, they will be a far cry from chatgpt, but they don't need to be anything like it either, they just need to be better than what we have currently in open world games. Would be nice to be able to ask your companion to do anything you can do in the game. e.g "go fight X" or "go sell Y for me" etc.

That talking isn't used as a control scheme is a bit of a shame. It's quite a nice (and natural) way to control stuff.. we've had great speech recognition since 20+ years back.
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LeoNatan
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PostPosted: Fri, 4th Aug 2023 10:25    Post subject:
vurt wrote:
we've had great speech recognition since 20+ years back.

That’s nonsense. Maybe if you know English, and have no accent, and live in the quietest area. But otherwise, speech to text has been pretty terrible until recent years. They still fail, for example, if wind blows in the direction of my headphones. Imagine playing a game, trying to bark commands, but those fail because it’s hot in your country and the fan is blowing in your face. Laughing

Even if STT is perfect, having to speak to play is not always feasible. What if you live in a small apartment, where your partner or kids are trying to sleep? Or you are trying to play on the train on your Deck? What if you are a console moron without a single original thought in your single brain cell, not wanting to think about sentences (“if I wanted to speak, I’d read a book”) and just want to sit on the couch? Laughing
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vurt




Posts: 13866
Location: Sweden
PostPosted: Fri, 4th Aug 2023 11:27    Post subject:
i used it around 20 years ago (if not more!) a ton, i controlled games like SWAT 3 for example and had 0 issues with it.. the program i used was called Game Commander. You trained it with your own voice, so it was very much dependent on how good you were training it, you could say the same word several times so that even if you kind of mumbled it would still get it, if you had trained it saying the word perhaps 4 times a bit differently.

Yes it has to be at least somewhat quiet, yes you need a proper mic that won't pick up too much background noise (like game noise, if you're not using headphones). But again, it was 20 years ago, so i'm sure it must have evolved somewhat.

edit: it was 22 years ago, because SWAT 3 came out in 2001.

of course it's not good for all games, or for all commands, i shouldn't need to tell you that Rolling Eyes
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Guy_Incognito




Posts: 3436

PostPosted: Fri, 4th Aug 2023 11:53    Post subject:
I guess that was not real speech recognition, they probably had precalculated DFT signatures of possible words the game recognizes, and then just compared it with DFTs of your words.
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vurt




Posts: 13866
Location: Sweden
PostPosted: Fri, 4th Aug 2023 12:04    Post subject:
it's speech recognition of course. but yes that's pretty much how it works here.

The game itself does not recognize words at all because there was no such thing. You needed Game Commander (or similar) for it to work, it binds speech recognition to keys.

it's all in the implementation, it can be done poorly and it can be done good. i have it for my TV and it's terrible, my father has it in his car for the GPS, its terrible too. if its gonna be good it probably needs to be trained on your specific voice for a bit + you need a good mic, the later is extremely important of course. I've always had good mics around since i've been doing music for 35 years, so yes it can be a bit of an investment. but then again, any controller is..
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Interinactive
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PostPosted: Fri, 4th Aug 2023 12:11    Post subject:
I have PTSD from everything going haywire over and over while continuously trying to give voice commands in SOCOM II Laughing
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LeoNatan
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PostPosted: Fri, 4th Aug 2023 13:35    Post subject:
State of the art personal assistants in 1500+$ phones can’t really perform speech to text properly, but surely your two and a half commands in some silly app worked flawlessly. Sure, why not Laughing you fail to differentiate the orders of magnitude difference in complexity between these shitty late 90s/early 2000s “command recognizers” from general purpose speech to text required for something like what we are discussing.



It just works!
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vurt




Posts: 13866
Location: Sweden
PostPosted: Fri, 4th Aug 2023 13:51    Post subject:
So what, those phones still don't have professional microphones and the speech recognition is likely the usual garbage where it doesn't train on your voice first. Thus it's a pretty terrible implementation of it, it's just a quick hack job that might work under perfect conditions.

We've come a really long way in the recent years when it comes to extracting / examining frequencies. SpectralLayers can extract e.g vocals from a track rather easily... a total fantasy 22 years ago.

and no, i understand the difference and i understand it's been 22 years of advancement, we can absolutely do perfect speech recognition, the problem lies in cost / implementation, not that it would be impossible to do. A garbage mic isn't gonna cut it because its going to pic up noise and it won't be great for interpreting frequencies in great detail either.
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LeoNatan
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PostPosted: Fri, 4th Aug 2023 15:39    Post subject:
I don't think it's the mic or frequencies. If two humans are able to speak on the phone, in the same windy condition, and understand each other, then the algorithms are still not good enough. These days, even earbuds and headphones have OK mics. Nobody but tardtubers are going to buy a small diaphragm shotgun mic, installed on a vibration reducing shock mount, with a large deadcat and a pop filter, just so they can yell at their video game.

My guess why in 2023, speech to text is not yet properly solved is that not enough attention has been paid to it. A lot more attention has been paid in the last ten years to computer vision algorithms, for example. Who knows, maybe video game advancements will be the catalizator to trigger advancements in this field.
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nik_nak




Posts: 320

PostPosted: Fri, 4th Aug 2023 16:21    Post subject:
Who actually wants to talk to their computer though?
I certainly would never use this feature
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sanchin




Posts: 764
Location: Poland
PostPosted: Fri, 4th Aug 2023 16:30    Post subject:
There was this RTS EndWar ~15 years ago where you could give commands to your units by voice. Tried that, but it was still way quicker an more convenient to do it "the old way" Very Happy
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vurt




Posts: 13866
Location: Sweden
PostPosted: Fri, 4th Aug 2023 17:53    Post subject:
nik_nak wrote:
Who actually wants to talk to their computer though?
I certainly would never use this feature


feels weird at first but its super convenient. especially so in games that are complex and has a lot of commands, e.g you have companions you can ask to do things, but you'll have to remember perhaps 15 keyboard commands. you never need to look at cheat-sheet.

you also free up your hands so if its an especially intense game you can execute complex commands and still be on the move, shoot etc.

i think one of the reason games are often limited like that is because the keyboard itself is a limited controller and you would scare away players if you tell them "yes, you have to remember these 20 keyboard shortcuts for your companion!" it wouldn't work well unless its a slow game or a game with a big on-screen interface where you can just click the commands.

@LeoNatan i think for current text to speech with "unlimited" amount of words, it needs to be really accurate to not mix things up, might even need training on your voice to be really accurate. But for something similar to the program i explained you just need a good mic that doesn't pic up noise, my success was likely due to having a really good mic, while most people use shit mics. or i was good at training it, or it was a mix of both these things. i do remember going in with 0 expectations of it, and was really surprised when it worked the way it did.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 18th Aug 2023 13:05    Post subject:
Interinactive wrote:
https://www.youtube.com/watch?v=cu4g743ONoo

https://www.nexusmods.com/gta5/mods/672?tab=description

A taste of things to come Surprised



Aaaaaaaaaaaaaaaaaaaaaaaaaaaand it's taken down by Take-2....

https://www.eurogamer.net/gta-5-ai-mod-taken-down-by-take-two-lawyers
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fable2




Posts: 6054

PostPosted: Fri, 18th Aug 2023 14:29    Post subject:
Take-2 hates PC gamers and modders
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headshot
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Posts: 36058
Location: UK
PostPosted: Thu, 26th Oct 2023 22:53    Post subject:
Rockstar uploaded a video and set it to private immediately a couple of days ago. Everyone thought it was the first trailer for Grand Theft Auto VI but I guess it was this Very Happy



May the NFOrce be with you always.
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headshot
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Location: UK
PostPosted: Wed, 13th Dec 2023 00:19    Post subject:
Rockstar still gonna milk this cash cow until 2025 at least!
This thumbnail is pretty awesome though Very Happy



May the NFOrce be with you always.
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Interinactive
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PostPosted: Mon, 25th Dec 2023 01:58    Post subject:
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vurt




Posts: 13866
Location: Sweden
PostPosted: Mon, 25th Dec 2023 07:32    Post subject:
woah Shocked

I fucking loathe Rockstar though so i'd be lying if i say i'm directly... sad about this Razz
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tonizito
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Posts: 51436
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 25th Dec 2023 09:59    Post subject:
Suck a dick, cockstar. Good luck deleting *that* from the internet Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mikey5449
Superdad



Posts: 3408

PostPosted: Mon, 25th Dec 2023 12:35    Post subject:
Planned? Force everyone into GTA6 online? 😁


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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LeoNatan
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Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 25th Dec 2023 15:22    Post subject:
Interinactive wrote:
https://www.reddit.com/r/GTAV/comments/18q63o4/breaking_the_full_source_code_for_gta_5_has_been/

O lordy

Quote:
im stupid what does this mean for console players

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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Mon, 25th Dec 2023 15:42    Post subject:
Quote:
im stupid and im a console peasant


Here's our votes!

You are the perfect user for this platform!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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headshot
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Posts: 36058
Location: UK
PostPosted: Fri, 2nd Feb 2024 18:13    Post subject:
This guy is cringe but this is an impressive use of AI Laughing



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headshot
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Location: UK
PostPosted: Thu, 30th May 2024 19:54    Post subject:
Laughing



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headshot
VIP Member



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PostPosted: Thu, 22nd Aug 2024 16:56    Post subject:


May the NFOrce be with you always.
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headshot
VIP Member



Posts: 36058
Location: UK
PostPosted: Sun, 6th Oct 2024 17:06    Post subject:
AI is getting crazy Very Happy

Video Removed


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Last edited by headshot on Thu, 10th Oct 2024 23:33; edited 1 time in total
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Frant
King's Bounty



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PostPosted: Thu, 10th Oct 2024 20:32    Post subject:


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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SteamDRM




Posts: 2832

PostPosted: Fri, 1st Nov 2024 16:52    Post subject:
https://www.rockstargames.com/newswire/article/k4479kk2k9ak2a/gta-online-community-update

"There is much more still to come, including ongoing weekly special events and bonuses, festive celebrations, gifts, surprises, as well as plans to bring the much-requested PlayStation 5 and Xbox Series X|S features of GTA Online to the PC platform in the new year. Please stay tuned to the Rockstar Games Newswire for details."
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Fri, 1st Nov 2024 18:05    Post subject:
"much-requested PlayStation 5 and Xbox Series X|S features of GTA Online to the PC"

like what? Confused
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4treyu




Posts: 23157

PostPosted: Fri, 1st Nov 2024 18:08    Post subject:
Like new skins for shark cards Cool Face
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