Well, I may be biased on this because I think open world games are just the worst thing you can do to a game. It just dilutes the product and offers little in return, except for some minor immersion that can be achieved in different ways.
I think CP 2023 would have been a better game if it weren't open world and I think Witcher 3 would have been better as well.
I don't care about the random encounters and events because they are artificial and inconsequential time-wasters, and they have to be that way, because there is no way to fill a large map with actual immersive and engaging events, or you'd never finish the damn thing. So then what is the point of an open world. Just to say you have a big game with many things to do, even though it's all worthless, watered-down and repetitive garbage. But hey, people are kept busy and it makes the game longer. As if wasting my time is a bonus somehow.
I usually hate anything remotely linear, games are just not the right medium for it, imo. Books and movies are excellent for that, they can also be much deeper than a game when it comes to that and without it being annoying because you have to sit through dialogue or text. Games are just not that good for creating something like a super deep character where you take part in his/her thoughts etc, at least nowhere near how it can be represented in books or movies. For movies you can have great acting that can immerse you, there's nothing like that for games.
I wouldn't even have looked at Witcher 3 if it was linear. Even if your own adventures in the world are rather simplistic it still adds so much i think, that your experience is not this garbage hand-holding which linearity means. No, give me my own adventures and my own exploring, my unique experience which isn't 100% similar to everyone else (like reading a book), that's where the game medium excels and its something totally unique to it for story telling.
I'm 100% ok with not every nook and cranny is interesting, that just adds to how it is in the real world too. If you go out in nature or if you travel the world you will find cool stuff here and there that might peak your interest, but most of it is of course a big nothingness or eye candy that you can't really do something with apart from looking at.
The whole "I travelled 0.5km in the game and there was nothing to do! No one to fight, didn't see a single chest to open" is a fucking curse. Unfortunately it'll be more and more common with everyone being drip fed youtube and instagram shorts where basically every second is funny or dramatic.
Name some cool unlinear games that aren't open world. I mean maybe there's two solutions to a problem and similar but meh, to me that's still pretty linear, you're supposed to follow a string of events basically and you can't chose where to go next freely like in an open world game. Maybe i'm missing out on something though.
Not that open world games doesn't have linearity, most of them have passages that are linear but it's not as bad as in games that aren't open world and you're more locked in.
In CP2077 the world is the SETTING for the story, characters and action. It's main purpose is to convey a sense of place, a mood. And it does that perfectly.
No, you can not get lost in the world interacting with random NPCs. And you don't need to.
I for example pretty much hate open world games (I find the pacing and density really poor). I like good stories, characters, themes and deep gameplay the most. Now, CP had bad gameplay at launch, that is true, but the system now is a lot better. Quite good, in fact for a first person RPG.
But the story, characters, themes of this game were always good, and served well by the SETTING, that was the city.
Phantom Liberty also fixes the density problem with very good side missions and gameplay diversity, and it is a pure 10/10 for me.
Name some cool unlinear games that aren't open world. I mean maybe there's two solutions to a problem and similar but meh, to me that's still pretty linear, you're supposed to follow a string of events basically and you can't chose where to go next freely like in an open world game. Maybe i'm missing out on something though.
Not that open world games doesn't have linearity, most of them have passages that are linear but it's not as bad as in games that aren't open world and you're more locked in.
Vampire the Masquarade Bloodlines, KotOR 1&2, ME1&2, Dragon Age Origins.
I mean,hell, most open world games are the most linear games ever, they just mask it by adding inconsequential shit around. I have not played a single open world game that has anything worth doing outside the main stuff. It's all just timewasters. Now, that being said, I don't care about linearity, I just want a well executed, quality game, and I think that open world tends to degrade the quality of a product, like with Elden Ring, which for me, is a far worse product then it would have been otherwise.
blackeyedboy wrote:
If we're still talking about general open worlds, then RDR2 begs to differ immensely.
Can't think of a single thing outside of the main story and supporting quests that is worth doing, or is in any way not a diluted, worse version of the main quest.
There are so many things in RDR2 outside the MAIN STORY that are worth experiencing that I am not even gonna list them. The MAIN thing being the world itself: authentic, believable, gorgeous, dynamic, hiding different events that may or may not happen at different times, in different playthroughs.
But!
If you don't like the game in it's actual / whole form, it's okay, friend. You just have different factual understanding and tastes. And we all know:
I love RDR2, It's just not cause of the open world. Also I already said on the last page that Rockstar is the only studio that can make open world games well. Theirs are better then anything else by a lot. But most of the open world, as I said, is still just diluted, worse version of the main and supporting quests. If you like the rest of the random shit the great, all the better for you. I don't. I think the little they add to immersion could have been better served somewhere else, and the only reason you even need them for immersion to begin with is cause the world is big, and it would be an empty and sterile place otherwise. So they solve a problem the open world creates in and of itself.
The main point of an open world - that is immersive through resemblances with the reality - is to have those empty spaces.
Those empty spaces - sometimes it's "diluted content" - have their own important role.
They construct a very necessary gameplay loop. They build tension / tell environmental stories / give the player a break / build anticipation etc. previous to the 'main' events of the game.
So it's: Anticipation - Fun - Break - Anticipation - Fun - Break etc.
But if you don't have patience for those... well... maybe you are much more younger and restless than you think.
No. it's the opposite. The older I get, the less patience I have for pointless drivel. Cause that's all it is. It's only immersive for you cause you accept it. But to me it's just a waste of time that doesn't matter in the grander scheme of the game. I'll be honest, if a game advertises itself as 40 hours long, I likely won't even bother, cause I don't have the time for that, especially since most of that is shit gameplay where you walk/ride/drive for 15 min from one place to the other in an open world, just to get to the main or side quest you are on. And anything that happens on the way doesn't matter. It can't be immersive when you know it is inconsequential.
"Sorry" to take this back to on-topic, but: is CP2077 finally any good? I'm getting a new PC next week, and would try this one out too if it's worth the yarr.
Simply because you just brought a highly subjective argument into the discussion.
But that's okay. No need to argue about this.
r3dshift wrote:
"Sorry" to take this back to on-topic, but: is CP2077 finally any good? I'm getting a new PC next week, and would try this one out too if it's worth the yarr.
Yes, man, it's worth it.
You already got the answer, confirmed by multiple humpers, a few posts up...
Good for everyone. Better late than never, I guess.
The combo Intel XeSS 1.3 - Balanced and AMD FG is pretty good.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Vampire the Masquarade Bloodlines, KotOR 1&2, ME1&2, Dragon Age Origins.
I mean,hell, most open world games are the most linear games ever, they just mask it by adding inconsequential shit around. I have not played a single open world game that has anything worth doing outside the main stuff. It's all just timewasters. Now, that being said, I don't care about linearity, I just want a well executed, quality game, and I think that open world tends to degrade the quality of a product, like with Elden Ring, which for me, is a far worse product then it would have been otherwise.
I like the KOTOR games, but it's a lot because i would consider them open world, though of course it's done a bit differently than let's say Witcher 3 or something. It's more similar to something like System Shock 2 or Gothic 2 (other favorites), small instances that are open world, they all have back tracking and so forth, you can do quite a lot of things in the order you like, otherwise i'd consider them linear games. Vampire Bloodlines sucks ass though, even though it's "open world", it's just done super poorly. Cool setting and all but the world just sucks due to how tiny and lame it's done, walk 500m and then it's time for loading a new map, no thanks.
Everything in a game is a time waste i guess, but if i think a quest is boring i guess i'd call it a "time waste" more than something i find fun, like exploring and finding cool secrets. Elden Ring had really great exploration with fun secrets, which of course should be a big thing for all open world games, it really adds to the fun of exploration.
And no, they're not more linear, the big gameplay addition of open world games is the exploration after all, you'll spend a lot of time with that and that's not linear gameplay. Again, it's about what you consider fun, if you hate exploring then sure, the big open world games will suck. If you're like me and aren't big on story or characters (since its never as good as in books/movies, i rather read a book if i want that) then it's what you want in games.
This 2.13 patch fucked my game. When I launch I see the splash screen, and then nothing (black screen). Task Manager shows Red Engine Error reporter (so obviously the game has crashed, even though its window never pops up).
Worth noting that this is a clean Steam install, no mods, so not sure what the fuck is going on.
Wiped the settings files in C:\Users\*****\AppData\Local\CD Projekt Red\Cyberpunk 2077 - still no change.
EDIT - Solved after many hours of head scratching...
Apparently I had the no intro videos mod from here installed (don't remember installing it, it was years ago, and apparently Steam doesn't clear out that directory on an un-install.)
Please bury it deeper next time CD Project - at least 20 directories deep - deeper than the fucking coal mines you wormed your way out of. I want the mods directory buried SO DEEP that I can never find it!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Cyberpunk 2? / 2078? is, last I've read, being worked on by their studio in 'murica. With that in mind I'd set any expectations at rock-bottom for that game.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Yeah. Found it very repetitive and boring. Only thing I liked was the Heart of Stone expansion which I finished first and made me hope there's more like it in the game. Otherwise would've never finished the game.
The graphics and atmosphere were also good but I have installed a game to play not to watch it like some visual novel.
My expectations for this was sky-high, and as such at launch I was a bit let down. Now though I consider this game very, very good (especially Phantom Liberty).
But sadly I have a lot lower expectations for the sequel.
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