Silent Hill Thread (Full SH2 remake + 3 new games)
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PostPosted: Sat, 5th Oct 2024 00:09    Post subject:


Original vs Remake comparison:



May the NFOrce be with you always.
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Fugen




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PostPosted: Sat, 5th Oct 2024 16:19    Post subject:


chill out man, life is beautifull...
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StEFaN7




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Location: them swamps
PostPosted: Sat, 5th Oct 2024 16:24    Post subject:
its how a few months ago it looked rough but now maybe its really good


I can see your soul at the edges of your eyes..
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demde




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Location: Lake Karachay
PostPosted: Sat, 5th Oct 2024 17:37    Post subject:
EA release is in about 12 hours, weird time, but i'll take it.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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M4trix




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PostPosted: Sat, 5th Oct 2024 18:39    Post subject:
Hold onto your butt ! Very Happy

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tet666




Posts: 5086

PostPosted: Sun, 6th Oct 2024 06:43    Post subject:
Silent.Hill.2.Remake-RUNE

That was fast, well it's only 34Gb i guess that explains it.
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vurt




Posts: 13457
Location: Sweden
PostPosted: Sun, 6th Oct 2024 07:14    Post subject:
...again with these remakes were they just don't get how to make a game atmospheric. something is completely lost in the translation, and it absolutely doesn't need to.



the original is so gritty and cool and atmospheric, new one is clean, generic, only focus on "how can we make it look very realistic?" i can understand that some of the grit is lost because its also down to resolution and lowres textures, but there's no excuse to lose the fog or for not using the same overall tonality.
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Dazz99




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PostPosted: Sun, 6th Oct 2024 07:41    Post subject:
vurt wrote:
...again with these remakes were they just don't get how to make a game atmospheric. something is completely lost in the translation, and it absolutely doesn't need to.



the original is so gritty and cool and atmospheric, new one is clean, generic, only focus on "how can we make it look very realistic?" i can understand that some of the grit is lost because its also down to resolution and lowres textures, but there's no excuse to lose the fog or for not using the same overall tonality.
isnt there a 90s filter that gives it this look

optional? idk for sure just what i read


cockcockcockcockcockcockcockcockcockcockcockcock
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Przepraszam
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PostPosted: Sun, 6th Oct 2024 07:46    Post subject:
Fish is back!!!!


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qqq




Posts: 1518

PostPosted: Sun, 6th Oct 2024 08:58    Post subject:
it has negative mouse acceleration and emulated the sticks while using the mouse. That loose feeling of the camera, where you move the mouse and the game takes a milisecond to respond.
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azzman




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PostPosted: Sun, 6th Oct 2024 09:05    Post subject:
So no FSR 3.1 or DLSS frame gen?
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tet666




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PostPosted: Sun, 6th Oct 2024 09:12    Post subject:
azzman wrote:
So no FSR 3.1 or DLSS frame gen?


Nope only upscaling
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azzman




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PostPosted: Sun, 6th Oct 2024 09:15    Post subject:
tet666 wrote:
azzman wrote:
So no FSR 3.1 or DLSS frame gen?


Nope only upscaling


Well that's totally lame.
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StEFaN7




Posts: 5611
Location: them swamps
PostPosted: Sun, 6th Oct 2024 09:41    Post subject:
Laughing Laughing Laughing Laughing Laughing didnt u people cried that dlss is snake oil? and now u cry it isnt in the game? Laughing Laughing Laughing


I can see your soul at the edges of your eyes..
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azzman




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PostPosted: Sun, 6th Oct 2024 09:59    Post subject:
StEFaN7 wrote:
Laughing Laughing Laughing Laughing Laughing didnt u people cried that dlss is snake oil? and now u cry it isnt in the game? Laughing Laughing Laughing


Never said anything like that ever pal.
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tet666




Posts: 5086

PostPosted: Sun, 6th Oct 2024 09:59    Post subject:
Dazz99 wrote:
vurt wrote:
...again with these remakes were they just don't get how to make a game atmospheric. something is completely lost in the translation, and it absolutely doesn't need to.



the original is so gritty and cool and atmospheric, new one is clean, generic, only focus on "how can we make it look very realistic?" i can understand that some of the grit is lost because its also down to resolution and lowres textures, but there's no excuse to lose the fog or for not using the same overall tonality.
isnt there a 90s filter that gives it this look

optional? idk for sure just what i read



Yeah 90s filter is optional and looks a lot like the ps2 version.
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azzman




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Location: Australiiiaaa , maate
PostPosted: Sun, 6th Oct 2024 10:25    Post subject:
Why the fuck are the cut scenes locked at 30 fps?
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tet666




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PostPosted: Sun, 6th Oct 2024 11:15    Post subject:
azzman wrote:
Why the fuck are the cut scenes locked at 30 fps?


It's cinematic Laughing
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Stormwolf




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PostPosted: Sun, 6th Oct 2024 11:16    Post subject:
Because it's made to flow with min console fps? Why is this even a question?
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azzman




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PostPosted: Sun, 6th Oct 2024 11:38    Post subject:
Stormwolf wrote:
Because it's made to flow with min console fps? Why is this even a question?


Because it bullshit, and I will ask any question I like boss.
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Nodrim




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Location: Romania
PostPosted: Sun, 6th Oct 2024 11:40    Post subject:
I watched some streams and I noticed some puzzles were partially remade.

But I see a lot of the details from the original.
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azzman




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PostPosted: Sun, 6th Oct 2024 12:20    Post subject:
FSR 3 Frame Generation working with
r.FidelityFX.FI.Enabled=1
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vurt




Posts: 13457
Location: Sweden
PostPosted: Sun, 6th Oct 2024 12:21    Post subject:
tet666 wrote:

Yeah 90s filter is optional and looks a lot like the ps2 version.


A filter won't add stuff like fog though, but its good they've included an option so that it looks more like the original.
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tonizito




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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 6th Oct 2024 12:25    Post subject:
I got no intention of playing this any time soon, but after SM2 feels nice to have another win for team yarr.
By all means, ubishit and the other worthless aaa derpelopers, keep protecting team yarr from those shit ass games while we enjoy the good ones Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




Posts: 9321
Location: Romania
PostPosted: Sun, 6th Oct 2024 12:26    Post subject:
The fog is not an issue, they didn't skip on it like the remaster did. You are making an incorrect assessment about the fog based on the picture posted above.

But the fog was used in that scene in the original as a build up for what followed. In the Remake things don't play out the same.
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tet666




Posts: 5086

PostPosted: Sun, 6th Oct 2024 13:00    Post subject:
azzman wrote:
FSR 3 Frame Generation working with
r.FidelityFX.FI.Enabled=1


Yeah it does ofc only with shitty FSR3 upscaling and no reflex but still better then nothing.
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azzman




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PostPosted: Sun, 6th Oct 2024 13:37    Post subject:
Why is the question even asked?

Silent Hill 2 (2024) cutscene improvements

https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/silenthill2remake
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azzman




Posts: 4051
Location: Australiiiaaa , maate
PostPosted: Sun, 6th Oct 2024 13:39    Post subject:
tet666 wrote:
azzman wrote:
FSR 3 Frame Generation working with
r.FidelityFX.FI.Enabled=1


Yeah it does ofc only with shitty FSR3 upscaling and no reflex but still better then nothing.


Yes it is shit , but its an option. With luck DLSS and FSR3 frame gen combo will be sorted.
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bahurata




Posts: 318
Location: Shibimibi
PostPosted: Sun, 6th Oct 2024 13:39    Post subject:
Silent Hill 2 Remake-RUNE

wow that's was fast Surprised
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StEFaN7




Posts: 5611
Location: them swamps
PostPosted: Sun, 6th Oct 2024 14:46    Post subject:
not as fast as u


I can see your soul at the edges of your eyes..
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