Bioware is lucky though that AAA titles are lacking this holiday season.
Think it will work out for them if the game is decent. Like passable combat, solid technical state and a 40 hourish campaign and fun enough to keep the casual player entertained. A lot of people are going to buy anything with releases being this slow.
In an initial post to X, as translated via Google’s auto-translate function, Sirinova wrote, “Guess who got a Review Code from Dragon Age: The Veilguard. BioWare just sold his soul to the devil!!! I just had to say I was a non-binary woman and they gave it to me!!! Get ready for the mega review soon or tomorrow!”
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
yeah we're in a time where the first review scores is just fake shit, it's there so they can continue to be the first ones to get review copies + they're there for the deeply invested fans(the fanboys) so that they can give them that 10/10 score that they've been waiting for.
yeah we're in a time where the first review scores is just fake shit, it's there so they can continue to be the first ones to get review copies + they're there for the deeply invested fans(the fanboys) so that they can give them that 10/10 score that they've been waiting for.
This has probably always been the case, just that now with such audience splitting issues making it blatantly obvious, also the fact that developers aren't really hidding it, like in this case
In an initial post to X, as translated via Google’s auto-translate function, Sirinova wrote, “Guess who got a Review Code from Dragon Age: The Veilguard. BioWare just sold his soul to the devil!!! I just had to say I was a non-binary woman and they gave it to me!!! Get ready for the mega review soon or tomorrow!”
If i knew how twatter worked i'd shoot my shot for a key
yeah we're in a time where the first review scores is just fake shit, it's there so they can continue to be the first ones to get review copies + they're there for the deeply invested fans(the fanboys) so that they can give them that 10/10 score that they've been waiting for.
This has probably always been the case, just that now with such audience splitting issues making it blatantly obvious, also the fact that developers aren't really hidding it, like in this case
yeah just not to this degree, it's getting worse. for movies too, if you followed e.g Alien: Romulus you'll know lol... but there are many other examples.
That character is permanently benched in my playthrough though. Like the bull in inquisition
vurt wrote:
Stormwolf wrote:
vurt wrote:
yeah we're in a time where the first review scores is just fake shit, it's there so they can continue to be the first ones to get review copies + they're there for the deeply invested fans(the fanboys) so that they can give them that 10/10 score that they've been waiting for.
This has probably always been the case, just that now with such audience splitting issues making it blatantly obvious, also the fact that developers aren't really hidding it, like in this case
yeah just not to this degree, it's getting worse. for movies too, if you followed e.g Alien: Romulus you'll know lol... but there are many other examples.
I didn't follow Alien, no. But that movie didn't evoke any negative woke feelings in me. It was pretty alright from start til end. The mongoloid robot was a bit much though.
"Dragon Age: The Veilguard review - a good RPG, but an underwhelming Dragon Age game" 3/5
A tidbit from it:
Quote:
No matter which dialogue option you pick, a lot of it inevitably ends in some sort of joke, and sometimes even mildly embarrassing pop culture references and idioms. (I never want to hear a character say a griffon is "feeling his oats", please. Please.) Veilguard isn't the Guardians of the Galaxy-esque jokefest fans feared it might be after its first trailer, but Rook is written less like a person with opinions and more like someone who makes witty observations.
Big decisions that affect the story are few and far between, and the game will tell you exactly what they lead to before you pick. Decisions do, for the most part, carry real consequence, which is nice, but it would have been nicer if the game didn't tell you that several times before you commit. These choices get rarer as time goes on, almost as if time to implement them ran out later in development.
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