Path of Exile
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Wed, 16th Oct 2024 16:42    Post subject:
I get the argument that maybe it shouldn't be called F2P in that case, but I'll gladly give Grinding Gear Games some money. Heck, I bought several of the seasonal supporter packs for like $30, without even finishing the season, just to support them.

They, like the Warframe guys, deserve some money for the product they continually develop, always coming up with new exciting stuff. Compare that to the latest Diablo IV expac, they charge you $40, for mediocre content, and then they have the audacity to charge $25 for a single armor pack skin.

And the stuff Blizzard put in that expansion Digital Extremes or Grinding Gear put in their seasonal, free, updates, several times a year.

Difference is, with Blizzard the money goes to all the MBAs and the multi-million dollar marketing campaigns, small developers put it right back into product development.
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r3dshift




Posts: 2818

PostPosted: Wed, 16th Oct 2024 19:59    Post subject:
Nodrim wrote:

It's hilarious that nobody was making a fuss when D4, a 70 euro game, asked 20 euro more for early access where the progression was saved.

An expensive to make free to play game has a paid early access from which the progression won't carry over to the full release. It's the end of the world!!


You are wrong to assume I even touched D4 from a mile away. So I couldn't care less how much it cost or how much each expansion/DLC/whatever the fuck is going to cost.

However, if you advertise something as being free, then don't you dare have the audacity to ask money for it, regardless of reasons.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Wed, 16th Oct 2024 21:06    Post subject:
You are way off, this is not the game's release, more like a paid beta.

Why are you so mad if you don't want to pay for a game that will wipe when it actually releases?
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r3dshift




Posts: 2818

PostPosted: Thu, 17th Oct 2024 18:06    Post subject:
I'm not mad, I don't give a fuck.

But I hate liars.


Frant wrote:
Shitass games are ruining piracy.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Thu, 17th Oct 2024 18:56    Post subject:
And how are they lying? Laughing
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Tue, 29th Oct 2024 12:34    Post subject:


Apparently, they are still transferring the cosmetics from poe1 to the sequel. They say this is the reason for the delay.
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r3dshift




Posts: 2818

PostPosted: Tue, 29th Oct 2024 14:02    Post subject:
Jejejejeje, sure...

And in a month, they'll come up with another excuse. Very Happy


Frant wrote:
Shitass games are ruining piracy.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Tue, 5th Nov 2024 18:09    Post subject:
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Thu, 14th Nov 2024 23:06    Post subject:
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Sat, 16th Nov 2024 23:22    Post subject:
https://poe2db.tw/

Apparently the Early Access will have only 6 playable classes and 3 acts + endgame.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Sun, 17th Nov 2024 17:16    Post subject:
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Thu, 21st Nov 2024 21:11    Post subject:




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Breezer_




Posts: 10826
Location: Finland
PostPosted: Fri, 22nd Nov 2024 12:50    Post subject:
The video is even longer than D4 endgame Very Happy Jesus that looks so good, cant wait to play this, havent been this hyped for game for a long time. That Jonathan dude is true NPC and im getting weird vibes from him, not sure why.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Fri, 22nd Nov 2024 17:56    Post subject:
I bought the 60 euro pack without thinking twice about it.

It's a same that the huntress won't be available in December, but I'm hyped for this nevertheless.
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blackeyedboy




Posts: 10134
Location: Transylvania
PostPosted: Sat, 23rd Nov 2024 07:22    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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r3dshift




Posts: 2818

PostPosted: Sat, 23rd Nov 2024 12:49    Post subject:
Quote:
PoE 1 Players who have spent $480 or more in the past will get a PoE 2 Early Access key for free. Purchasing packs will give you extra keys that you can distribute freely, more depending on which pack


If anyone has a spare key in the future, I probably would not say 'no' to it.


Frant wrote:
Shitass games are ruining piracy.
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lametta




Posts: 2615

PostPosted: Tue, 26th Nov 2024 13:57    Post subject:
Kinda hyped. Bought the cheapest supporter back and will try to play the game like remnant Very Happy
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Tue, 26th Nov 2024 15:52    Post subject:
Early Access release day will be the ultimate test for GGG servers, i know it already it wont go well Very Happy.
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friketje




Posts: 2125

PostPosted: Sat, 30th Nov 2024 19:26    Post subject:
10:30



It's a console game lol wut
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SumZero




Posts: 2488

PostPosted: Sat, 30th Nov 2024 20:10    Post subject:
@friketje
Thank you!
It doesn't cover it much, but at least skims over how the game mechanics and skills work. There are 101 dev and prelaunch videos, not one really covers how the gems/skills/how playing actually works. It's all just watching someone attack things and talking about everything from the environment to bosses fighting, to movement, world clickable, and avoiding talking about the actual thing that matters (to me) the character I am controlling and how its mechanics of play work Razz

It might be me, but how better the graphics look, how the bosses look, how the battle flows, and how skill FX looks means very little to me. The only thing I care about is: How do skills work? Is it still gem-based? How/what did they change about that?"

And seems near impossible to find anything meaty about that info.
It's like if all the dev videos about a city sim game covered everything about the engine, the lighting, the camera options, the tree and shrub option, GUI settings, water physics, and building textures...and never actually talk about how the city sim part works or plays Razz
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Sat, 30th Nov 2024 20:17    Post subject:
They already said how skills work.

https://poe2db.tw/us/Gem
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SumZero




Posts: 2488

PostPosted: Sat, 30th Nov 2024 20:24    Post subject:
Unless I didn't dig far enough into it on their site, that shows what they are, not how it works.

Using that page to figure it out is like handing me a dictionary and going: All of Shakespeares' words are in here, from it you can figure out how Shakespearean prose is constructed.

Is it totally different from how you combined them in PoE1, the same but tweaked from PoE1?
How does support of support work with percentages? Can two skill gems trigger each other now? Do linked supports on two skills still work for both skills, can you even still add two skills gems in one 6 slot or is it just 'skill + supports' now because of the mechanic changes?
Is it still gear-based gem slots? Character-based gem slots now? Is 'slots' even a thing or is it an equal but different parallel of it now? Can you gain new slots by random alteration, or is it level/skills-based to get 6 slots? What IS the max slots?

All that might be answered, but it's not forefront info. It seems buried in some place that isn't obvious on the website.
Now I don't expect all that to be detailed out in full before playing. But it seems finding anything out about 'how' you build a character now is obfuscated a bit. And don't want to buy it (its free but I always want to support it with a package) to go: Yep, all the same parts, but I really don't like how you have to put them together now.
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lametta




Posts: 2615

PostPosted: Sat, 30th Nov 2024 20:49    Post subject:
Hey guys we are the devs from poe 2 and here is a 5 hour video of every gameplay mechanic in full detail.

Maybe wait a couple of days for the early access to start and ppl to post videos if you dont want to buy into it.
There is still half a year/a year or so left for the full release of the free game we are talking about.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Sat, 30th Nov 2024 20:51    Post subject:
SumZero wrote:
Unless I didn't dig far enough into it on their site, that shows what they are, not how it works.

Using that page to figure it out is like handing me a dictionary and going: All of Shakespeares' words are in here, from it you can figure out how Shakespearean prose is constructed.

Is it totally different from how you combined them in PoE1, the same but tweaked from PoE1?
How does support of support work with percentages? Can two skill gems trigger each other now? Do linked supports on two skills still work for both skills, can you even still add two skills gems in one 6 slot or is it just 'skill + supports' now because of the mechanic changes?
Is it still gear-based gem slots? Character-based gem slots now? Is 'slots' even a thing or is it an equal but different parallel of it now? Can you gain new slots by random alteration, or is it level/skills-based to get 6 slots? What IS the max slots?

All that might be answered, but it's not forefront info. It seems buried in some place that isn't obvious on the website.
Now I don't expect all that to be detailed out in full before playing. But it seems finding anything out about 'how' you build a character now is obfuscated a bit. And don't want to buy it (its free but I always want to support it with a package) to go: Yep, all the same parts, but I really don't like how you have to put them together now.


The way skill gems worked was presented like 2 years ago. There is a separate menu where you mix skill gems like you used to do it in PoE1, the sockets are not tied to items anymore. Another difference is that more skill gems are tied to a weapon type and each class has a specific weapon type to start with. e.g. Warrior has maces, Mercenary has crossbow, Monk has quarterstaff, etc.

Items have their own sockets now, for runes with passive stats.
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JHawkins




Posts: 988

PostPosted: Sat, 30th Nov 2024 21:08    Post subject:
Nodrim wrote:
SumZero wrote:
Unless I didn't dig far enough into it on their site, that shows what they are, not how it works.

Using that page to figure it out is like handing me a dictionary and going: All of Shakespeares' words are in here, from it you can figure out how Shakespearean prose is constructed.

Is it totally different from how you combined them in PoE1, the same but tweaked from PoE1?
How does support of support work with percentages? Can two skill gems trigger each other now? Do linked supports on two skills still work for both skills, can you even still add two skills gems in one 6 slot or is it just 'skill + supports' now because of the mechanic changes?
Is it still gear-based gem slots? Character-based gem slots now? Is 'slots' even a thing or is it an equal but different parallel of it now? Can you gain new slots by random alteration, or is it level/skills-based to get 6 slots? What IS the max slots?

All that might be answered, but it's not forefront info. It seems buried in some place that isn't obvious on the website.
Now I don't expect all that to be detailed out in full before playing. But it seems finding anything out about 'how' you build a character now is obfuscated a bit. And don't want to buy it (its free but I always want to support it with a package) to go: Yep, all the same parts, but I really don't like how you have to put them together now.


The way skill gems worked was presented like 2 years ago. There is a separate menu where you mix skill gems like you used to do it in PoE1, the sockets are not tied to items anymore. Another difference is that more skill gems are tied to a weapon type and each class has a specific weapon type to start with. e.g. Warrior has maces, Mercenary has crossbow, Monk has quarterstaff, etc.

Items have their own sockets now, for runes with passive stats.


Another difference is only ONE of each support is allowed across your skills, so no longer 2 or more skills with Multiple Projectiles or similar. This site seems to have a good writeup from skimming through: https://mobalytics.gg/poe-2/guides/skill-gem-system
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SumZero




Posts: 2488

PostPosted: Sat, 30th Nov 2024 21:48    Post subject:
lametta wrote:
Hey guys we are the devs from poe 2 and here is a 5 hour video of every gameplay mechanic in full detail.

Hyperbole is your tool of choice huh?

"How does any of this work in the most basic of ideas compared to before?"
"You expect raw full game code so you can know the backend of how every calcuation works??"

No, I want to know anything useful about how it works. Wanting to know how gems, the core of the entire game, even works at all compared to before. It doesn't need a 5 hours of video.

JHawkins wrote:
Another difference is only ONE of each support is allowed across your skills, so no longer 2 or more skills with Multiple Projectiles or similar. This site seems to have a good writeup from skimming through: https://mobalytics.gg/poe-2/guides/skill-gem-system



Now that wasn't so hard was it lametta?
That answers like 75% of my questions I couldn't find in any official blog or video Razz

- Active Skill Gems can be placed into your Skill Window: Ok so it's not gear based.
- In Path of Exile 2, each character starts with 2 sockets beside each Skill Gem socket, and this can be extended up to 5 Support Sockets: OK linked types are different now 1 skill+5 support only.
- Uncut Gems These are Gems that will give you a choice of which Gem you want: So now gems are type based, vs specific drops.
- Meta Gems are more complex Gems that trigger an effect when certain conditions are met: Procs are now gem/skill based to plan around that instead.

And so on...
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lametta




Posts: 2615

PostPosted: Sun, 1st Dec 2024 00:37    Post subject:
SumZero wrote:
lametta wrote:
Hey guys we are the devs from poe 2 and here is a 5 hour video of every gameplay mechanic in full detail.

Hyperbole is your tool of choice huh?

"How does any of this work in the most basic of ideas compared to before?"
"You expect raw full game code so you can know the backend of how every calcuation works??"

No, I want to know anything useful about how it works. Wanting to know how gems, the core of the entire game, even works at all compared to before. It doesn't need a 5 hours of video.

JHawkins wrote:
Another difference is only ONE of each support is allowed across your skills, so no longer 2 or more skills with Multiple Projectiles or similar. This site seems to have a good writeup from skimming through: https://mobalytics.gg/poe-2/guides/skill-gem-system



Now that wasn't so hard was it lametta?
That answers like 75% of my questions I couldn't find in any official blog or video Razz

- Active Skill Gems can be placed into your Skill Window: Ok so it's not gear based.
- In Path of Exile 2, each character starts with 2 sockets beside each Skill Gem socket, and this can be extended up to 5 Support Sockets: OK linked types are different now 1 skill+5 support only.
- Uncut Gems These are Gems that will give you a choice of which Gem you want: So now gems are type based, vs specific drops.
- Meta Gems are more complex Gems that trigger an effect when certain conditions are met: Procs are now gem/skill based to plan around that instead.

And so on...

Dunno dude usually if im interested in the in and outs of a game in such a degree i just buy and try it (hint: ~6 days left)
https://www.pathofexile.com/
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SumZero




Posts: 2488

PostPosted: Sun, 1st Dec 2024 01:02    Post subject:
I don't buy it until I know the ins and outs of how it plays Razz
I already know what I like, I need to see if it has any of them first.

I don't need to know every mechanics of the maths itself. But I need to know WHAT the mechanic's overview is.
Think Cities Skylines vs Last SimCity. Both are the same gerne, with the same goal and gameplay theme. TOTALY different mechanics and one sucks (To me).

Just the way I am, games are like tools to me. what they are made to do and how their mechanics of doing that fit the 'job I bought them for'.
I don't need the mechanical engineer schematics of the tool, but I at least need to read its features and settings on its box.

I made that mistake with Diablo 4. I didn't buy it a friend did for me. Didnt not like any of its ARPG mechanics. If I bought it to find out, I would have been upset.

Normally I see it as: I can spend days trying it to see if I like it myself, or look into it in an hour or two before hand to figure out if its worth the hassle.
As story, lore, story arc, character arc, or even dialog is the 'fluff' I ignore in every game. I play games for the mechanics. Otherwise I can just watch a movie for those. Or play tabletop RPG where we/I can create those ourselves.
We beat PoE like 5 times with different characters, I have NO idea why we fought anyone, the bosses, any of the reasons for the big dude with a heart to stab, who the NPC was helped, or why anyone wanted us to. My goal "See enemy, kill enemy"

I play video games purely for the character/game mechanics, and if the mechanics to do that I don't like, no reason to do things I don't enjoy, to see progress from a thing I don't enjoy doing to make that progress. Very Happy
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W123




Posts: 2515
Location: USA
PostPosted: Sun, 1st Dec 2024 02:08    Post subject:
Watched the FextraLife impressions and it looks good overall. My main concern is the video author stating that mouse and keyboard controls weren't as good as gamepad, as I predicted.. hope they can tighten that up because I have no desire to play an action rpg with a gamepad.

And the roll spam looks supremely annoying tbh, wished more games had the quickstep that Bloodborne has.
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vurt




Posts: 13863
Location: Sweden
PostPosted: Sun, 1st Dec 2024 02:22    Post subject:
Never really been exited for an diablo-like ARPG before, but this looks phenomenal.

what are some stuff you pay for in these games btw, because i refuse to believe they're not making profit of it in some way..
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