Indiana Jones (MachineGames + Todd)
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headshot
VIP Member



Posts: 34301
Location: UK
PostPosted: Sat, 7th Dec 2024 19:10    Post subject:


May the NFOrce be with you always.
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Il_Padrino




Posts: 7403
Location: Greece by the North Sea
PostPosted: Sat, 7th Dec 2024 20:12    Post subject:
Made it to the Vatican map and did some sight seeing. So far, it's good, it's very, very good. Very Happy
Clunky too, running feels weird, and combat comes down to mashing the punch buttons. But exploration is fun, and story so far is good too.
I see where the Hitman-light reference comes from (open map, restricted areas, disguises to access them, stealth and hiding enemies, ...).

It runs pretty ok on my 2080, playing on medium settings. I wasn't really convinced of the graphics in the preview videos, but even on medium it looks very good. It started at around 80 fps but dropped to 60 after playing for a bit, and the Vatican map being the biggest so far.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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EyePatchLives




Posts: 5666
Location: Israel.
PostPosted: Sat, 7th Dec 2024 20:39    Post subject:
3-ish hours in and the story so far is more interesting than Kingdom of the Crystal Skull or Dial of whatever. It's actually a fun adventure.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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StEFaN7




Posts: 5611
Location: them swamps
PostPosted: Sat, 7th Dec 2024 20:52    Post subject:
im also around 2h in and technically it is very well made, it really looks like a forth old indi movie, troy baker does a really good ford voice, sometimes u can tell its him but most of the time it sounds exactly like ford, down to how he behaves etc.

but gameplay so far its a bit too simple, ai is dumb, u can pretty much run at every enemy and smack them fast, exploring is nice, reminded me of dishonored

still too early but at this point uncharted made it more exciting


I can see your soul at the edges of your eyes..
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bahurata




Posts: 317
Location: Shibimibi
PostPosted: Sat, 7th Dec 2024 21:05    Post subject:
I can't wait for Monday Drooling
Indy is a legend as always
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jaapie18




Posts: 2407
Location: Holland
PostPosted: Sun, 8th Dec 2024 00:55    Post subject:
bahurata wrote:
I can't wait for Monday Drooling
Indy is a legend as always


Why wait for monday?
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headshot
VIP Member



Posts: 34301
Location: UK
PostPosted: Sun, 8th Dec 2024 02:40    Post subject:
Laughing



May the NFOrce be with you always.
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azzman




Posts: 4051
Location: Australiiiaaa , maate
PostPosted: Sun, 8th Dec 2024 03:28    Post subject:
Yea he's right about the derp factor fucking it, always the way.
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Interinactive
VIP Member



Posts: 29167

PostPosted: Sun, 8th Dec 2024 04:57    Post subject:
jaapie18 wrote:
bahurata wrote:
I can't wait for Monday Drooling
Indy is a legend as always


Why wait for monday?


The new patch is going to include graphic updates, and who knows what else. A walk key would also be nice

azzman wrote:
Yea he's right about the derp factor fucking it, always the way.


I think it was safe to say that it was going to be fairly easy. At least it stings less as it's not a sequel to something that had better AI, eg: STALKER > STALKER2, Hitman Blood Money > Hitman children's edition, and so on.

One saving grace might be mods. It seems it's on a modded version of DOOM Eternal's engine, which had a tonne of mods even before they officially added support.
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bahurata




Posts: 317
Location: Shibimibi
PostPosted: Sun, 8th Dec 2024 10:20    Post subject:
jaapie18 wrote:
bahurata wrote:
I can't wait for Monday Drooling
Indy is a legend as always


Why wait for monday?


hehhe because this


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EyePatchLives




Posts: 5666
Location: Israel.
PostPosted: Sun, 8th Dec 2024 11:04    Post subject:
The confession bit was Laughing

I'm enjoying this WAAY more than I thought I would.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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madmax17




Posts: 17782
Location: Croatia
PostPosted: Sun, 8th Dec 2024 15:12    Post subject:
headshot wrote:
Laughing


This guy's rough Mobster with a Fag
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headshot
VIP Member



Posts: 34301
Location: UK
PostPosted: Sun, 8th Dec 2024 17:13    Post subject:


May the NFOrce be with you always.
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blackeyedboy




Posts: 9607
Location: Transylvania
PostPosted: Sun, 8th Dec 2024 19:31    Post subject:
5 more hours.

Until patch.

That adds a toggle walk.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Rayque




Posts: 162

PostPosted: Sun, 8th Dec 2024 19:55    Post subject:
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4treyu




Posts: 22982

PostPosted: Sun, 8th Dec 2024 20:58    Post subject:
Rayque wrote:
https://bethesda.net/en/article/ZKn6jyPTe2ElFSJ0yZ2WA/indiana-jones-and-the-great-circle-tm-update-1




Aww Yeah
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Interinactive
VIP Member



Posts: 29167

PostPosted: Sun, 8th Dec 2024 22:29    Post subject:
blackeyedboy wrote:
5 more hours.

Until patch.

That adds a toggle walk.


Unless I missed it in the notes, nope!
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blackeyedboy




Posts: 9607
Location: Transylvania
PostPosted: Sun, 8th Dec 2024 22:34    Post subject:
Interinactive wrote:
blackeyedboy wrote:
5 more hours.

Until patch.

That adds a toggle walk.


Unless I missed it in the notes, nope!


A young(-ish) man can only hope.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Rayque




Posts: 162

PostPosted: Sun, 8th Dec 2024 22:54    Post subject:
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headshot
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Posts: 34301
Location: UK
PostPosted: Sun, 8th Dec 2024 22:56    Post subject:
Laughing



May the NFOrce be with you always.
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tonizito




Posts: 51058
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 8th Dec 2024 23:05    Post subject:
Rayque wrote:
https://steamcommunity.com/app/2677660/discussions/0/604141771964906220/

The last comment... And it actually works now.
Just the Todd pitching in that bethesda technical mastery Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
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Posts: 34301
Location: UK
PostPosted: Mon, 9th Dec 2024 03:30    Post subject:


May the NFOrce be with you always.
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vurt




Posts: 13457
Location: Sweden
PostPosted: Mon, 9th Dec 2024 06:59    Post subject:
Game seems to look great and people are praising the story. AI is the usual garbage.

this really shows off raytracing on vs off https://imgsli.com/MzI1MDkz

i'll yarrrr in a year or something, when i have a 5090 + game is patched.
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Stormwolf




Posts: 23002
Location: Norway
PostPosted: Mon, 9th Dec 2024 07:36    Post subject:
vurt wrote:
Game seems to look great and people are praising the story. AI is the usual garbage.

this really shows off raytracing on vs off https://imgsli.com/MzI1MDkz

i'll yarrrr in a year or something, when i have a 5090 + game is patched.


Either my eyes are going bad or the texture on the "off" pic is set to super low
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Damasta




Posts: 83

PostPosted: Mon, 9th Dec 2024 07:57    Post subject:
I have the feeling that the performance of the Game Pass version (with Pathtracing disabled) is way worse than the performance on the rune version Laughing Getting close to 100 fps sometimes using rune version and the Game Pass version runs with 40-60 fps.

It also seems that restarting the game sometimes drastically changes FPS in the same scenes?

Are You Serious


Last edited by Damasta on Mon, 9th Dec 2024 08:24; edited 3 times in total
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vurt




Posts: 13457
Location: Sweden
PostPosted: Mon, 9th Dec 2024 08:03    Post subject:
Stormwolf wrote:
vurt wrote:
Game seems to look great and people are praising the story. AI is the usual garbage.

this really shows off raytracing on vs off https://imgsli.com/MzI1MDkz

i'll yarrrr in a year or something, when i have a 5090 + game is patched.


Either my eyes are going bad or the texture on the "off" pic is set to super low


No idea. texture quality looks the same, but the shadow looks very simple (and also broken) on off.
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Interinactive
VIP Member



Posts: 29167

PostPosted: Mon, 9th Dec 2024 08:50    Post subject:
68FPS maxed out, all the things, pathtracing on first level, 1440p, DLSS.Q

4080S / 7800X3D
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Rayque




Posts: 162

PostPosted: Mon, 9th Dec 2024 08:59    Post subject:
tonizito wrote:
Rayque wrote:
https://steamcommunity.com/app/2677660/discussions/0/604141771964906220/

The last comment... And it actually works now.
Just the Todd pitching in that bethesda technical mastery Laughing


The thing is I have no explanation why this happens. Every time I start the game it takes 5 more minutes to launch. Never seen anything like that in my 30 plus years gaming experience. It's gremlins, what else could it be. Laughing
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dabuzz0r




Posts: 30

PostPosted: Mon, 9th Dec 2024 09:47    Post subject:
Rayque wrote:
tonizito wrote:
Rayque wrote:
https://steamcommunity.com/app/2677660/discussions/0/604141771964906220/

The last comment... And it actually works now.
Just the Todd pitching in that bethesda technical mastery Laughing


The thing is I have no explanation why this happens. Every time I start the game it takes 5 more minutes to launch. Never seen anything like that in my 30 plus years gaming experience. It's gremlins, what else could it be. Laughing
I'm guessing it might be shader caching, and for some reason, instead of showing a loading screen, they just shows your desktop for whichever time it takes to process them Laughing
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Rayque




Posts: 162

PostPosted: Mon, 9th Dec 2024 10:40    Post subject:
dabuzz0r wrote:
Rayque wrote:
tonizito wrote:
Just the Todd pitching in that bethesda technical mastery Laughing


The thing is I have no explanation why this happens. Every time I start the game it takes 5 more minutes to launch. Never seen anything like that in my 30 plus years gaming experience. It's gremlins, what else could it be. Laughing
I'm guessing it might be shader caching, and for some reason, instead of showing a loading screen, they just shows your desktop for whichever time it takes to process them Laughing


I was thinking it could be shader compile/caching but cpu stays at idle. Usually shader compile slams CPU at 100% usage.
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