Kingdom Come: Deliverance / Deliverance II
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pho08




Posts: 2679

PostPosted: Sat, 11th Jan 2025 14:43    Post subject:

feast on this, vultures Laughing Laughing
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 11th Jan 2025 15:16    Post subject:
No Denuvo, so doesn't matter.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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W123




Posts: 2512
Location: USA
PostPosted: Sat, 11th Jan 2025 19:02    Post subject:
blackeyedboy wrote:
FFS man, not savior schnaps again for saving!

Neutral


I feel like this was modded out within 24 hours of the release of the original. One of the more autistically stubborn design choices these guys made.
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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Sat, 11th Jan 2025 20:09    Post subject:
What you guys want to have a life outside of the game? Filthy casuals. Emergencies and work can sort themselves out. Quicksaves are for losers Cool Face
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 11th Jan 2025 21:12    Post subject:
Because reloading a game after losing '45 minutes' of progress is SO MUCH FUN!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 11th Jan 2025 22:44    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sun, 12th Jan 2025 00:09    Post subject:
The anticipation is getting quite palpable, I'd almost forgotten how that felt :')

Thankfully it sounds like the game is the expanded Part II we wanted/needed, with few changes apart from the adjusted initial difficulty curve since Henry is no longer a peasant. Here's hoping there won't be too many bugs after the preview portion given to journos [hunger intensifies]
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vurt




Posts: 13844
Location: Sweden
PostPosted: Sun, 12th Jan 2025 06:43    Post subject:
blackeyedboy wrote:
Because reloading a game after losing '45 minutes' of progress is SO MUCH FUN!


you'll likely have a mod within a day or something.

For KCD1 it was a day 1 mod i believe.

edit: ah, as W123 already mentioned.

I hope they're not as late with the modding tools this time and that we get a thriving modding community going. it's a bit lackluster for the first game, it's just small fixes basically.
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Kezmark




Posts: 523

PostPosted: Sun, 12th Jan 2025 07:11    Post subject:
FireMaster wrote:
What you guys want to have a life outside of the game? Filthy casuals. Emergencies and work can sort themselves out. Quicksaves are for losers Cool Face


You can save and quit at any point. This is just to "prevent" save scumming, since it adds the extra step of quitting the game. There's usually a mod for people who don't want it anyway, so it is a non-issue.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 12th Jan 2025 08:14    Post subject:
Kezmark wrote:
FireMaster wrote:
What you guys want to have a life outside of the game? Filthy casuals. Emergencies and work can sort themselves out. Quicksaves are for losers Cool Face


You can save and quit at any point. This is just to "prevent" save scumming, since it adds the extra step of quitting the game. There's usually a mod for people who don't want it anyway, so it is a non-issue.


No man, this is to prevent people experimenting with the game, testing all the liberties the world and systems give you.

It may be a non-issue for you - if you can afford to lose so much bloody time with each save, but it GENERALLY is an issue, IF you want to test, try, see what happens 'if I do this or that'...

I understand that this decision is tied to immersion and taking responsibility for your 'Henry' actions, but this is a flarking game after all... Have TONS of feed-back and responsibilities that bite me in the ass in real life.

A quick-save wouldn't have hurt anyone.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Immunity




Posts: 5628

PostPosted: Sun, 12th Jan 2025 09:25    Post subject:
blackeyedboy wrote:

A quick-save wouldn't have hurt anyone.


Exactly. They could have put in a "non-hardcore" mode where quick-saving/loading is allowed. It isn't Darksouls for fucks sake. I just don't understand the mindset.

I love KCD, but I would not have finished the game without that quick-save mod. Having to resort to a mod for a basic quality of life feature isn't ideal (especially now with people getting incredibly creative about being able to sneak in malware almost anywhere).


I can never be free, because the shackles I wear can't be touched or be seen.
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Interinactive
VIP Member



Posts: 29461

PostPosted: Sun, 12th Jan 2025 09:33    Post subject:
I didn't use a mod, you get so much money from looting corpses + caches that you can have more schnapps than you will ever need. Bring stealing into it, and you will have more anything than you will ever need. One trip to Skalitz alone, while clearing out the guards around it (and selling their gear) will net you a shit load of cash.

By the time I hit Pribyslavitz (the town you build) I could afford everything right off the bat

If money was an issue, saving would be as well, but the game very easily lets you become rich. Plus there are owned bed saves, bathhouses and autosaves. AND you can brew it. How much saving do you need?

Getting from point A to B with all the dangers in the world is what gives weight to what you do. It's also why bed saves in FO4 are one of the best changes Bethesda made. If you can just reload after every time you fuck up, then there's no point in being able to fuck up.

It's like you guys want to ground down every game to a point where it's roughly using the same systems. There's absolutely nothing wrong with it or it's implementation unless you have the expectation of it being like another game.
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PowerGamer




Posts: 265

PostPosted: Sun, 12th Jan 2025 10:21    Post subject:
Every frigging game in existence must have quicksave/quickload, period. If you personally are a masochist - you are more than welcome not to use it.
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Interinactive
VIP Member



Posts: 29461

PostPosted: Sun, 12th Jan 2025 10:22    Post subject:
Go to the Elden Ring subreddit and say that, lemme know how it goes

PowerGamer wrote:
If you personally are a masochist - you are more than welcome not to use it.


You mean play the game how it was designed? I'm welcome to it? Thanks man!

From the combat, to the exploration, to historical accuracy, realism, through to the guy in charge of this game - none of it is like anything else. Expecting it to be is as stupid as this argument we're having.

Thank fuck some developers have original ideas and stick to their guns with their vision for what they want it to be. If they listened to this shit + every other complaint that casuals had, we'd have yet another watered down IP going to the dogs.
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vurt




Posts: 13844
Location: Sweden
PostPosted: Sun, 12th Jan 2025 12:52    Post subject:
I can absolutely understand the dev for sticking to the vision that they have, that it's supposed to add tension, that you're not supposed to win every fight and more often than not you might need to flee.. It's how they think is the most fun and rewarding way to play it.

Us in the PC crowd are extremely used to spamming away on quick save and quick load... even if i think a lot of us realize it does take away from the experience a bit. it's super convenient, that's the only plus Razz do you really lose something by going back 40 mins, not really, i mean you could just do something else, new experiences, new loot... but i bet a lot of people feel "oh, now i have to repeat everything" which is kind of.. stupid. It's not really how the game is structured, for the most part.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sun, 12th Jan 2025 13:12    Post subject:
There will surely be a mod to remove that saving requirement so its not a big issue anyways.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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headshot
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Location: UK
PostPosted: Sun, 12th Jan 2025 17:02    Post subject:


May the NFOrce be with you always.
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Mikey5449
Superdad



Posts: 3407

PostPosted: Sun, 12th Jan 2025 17:51    Post subject:
PowerGamer wrote:
Every frigging game in existence must have quicksave/quickload, period. If you personally are a masochist - you are more than welcome not to use it.

Username does not checkout hehe.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 12th Jan 2025 17:57    Post subject:
PowerGamer wrote:
Every frigging game in existence must have quicksave/quickload, period. If you personally are a masochist - you are more than welcome not to use it.


Agree. I don't have time for bullshit mechanics like limited saving in a open world rpg with features like random crashes, or with the gameplay it has. I never really got good in the first game. I felt i overgeared it and just smashed my way though, but i never truly understood and practiced the combat. With unlimited saving i can continue that practice.
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Rifleman




Posts: 1399

PostPosted: Sun, 12th Jan 2025 19:37    Post subject:
Stormwolf wrote:
PowerGamer wrote:
Every frigging game in existence must have quicksave/quickload, period. If you personally are a masochist - you are more than welcome not to use it.


Agree. I don't have time for bullshit mechanics like limited saving in a open world rpg with features like random crashes, or with the gameplay it has. I never really got good in the first game. I felt i overgeared it and just smashed my way though, but i never truly understood and practiced the combat. With unlimited saving i can continue that practice.

I believe that they should make that optional - you want use schnapps only? Sure thing, go ahead.
You don't need that hassle? You just check that option and voila.
You could do that with mod so it is not like rocket science...
This way both sides would be happy. Me? I was makeing potions, so I was using alchemy, but I played with save mod.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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friketje




Posts: 2123

PostPosted: Sun, 12th Jan 2025 19:46    Post subject:
Stormwolf wrote:
PowerGamer wrote:
Every frigging game in existence must have quicksave/quickload, period. If you personally are a masochist - you are more than welcome not to use it.


Agree. I don't have time for bullshit mechanics like limited saving in a open world rpg with features like random crashes, or with the gameplay it has. I never really got good in the first game. I felt i overgeared it and just smashed my way though, but i never truly understood and practiced the combat. With unlimited saving i can continue that practice.


Second. Just a mechanic to add playtime to the game. Add a hardcore mode for the people that want that. Limited saving is bullshit. Respect people's time.

Also that crafting vid: perhaps it's immersive to craft your first weapon, but after that it looks so tedious doing all that shit over and over.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 12th Jan 2025 21:23    Post subject:
maybe weapon parameters change depending on how good it's crafted. Durability, sharpness (dmg) etc. Which would be a incentive to use schnaps again so you don't savescum crafting. Maybe stated in the video's but i avoid videos Laughing
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headshot
VIP Member



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Location: UK
PostPosted: Tue, 14th Jan 2025 20:04    Post subject:
Apparently it’s well optimised on all formats Very Happy



May the NFOrce be with you always.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Tue, 14th Jan 2025 20:42    Post subject:
Probably parity bullcrap.
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headshot
VIP Member



Posts: 35971
Location: UK
PostPosted: Wed, 15th Jan 2025 11:31    Post subject:
Laughing



May the NFOrce be with you always.


Last edited by headshot on Wed, 15th Jan 2025 12:40; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 15th Jan 2025 11:34    Post subject:
Let me guess, this is where Mac finally shills
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headshot
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PostPosted: Wed, 15th Jan 2025 12:42    Post subject:
I’d say Mac is an honest shill so his shilling is probably justified Very Happy


May the NFOrce be with you always.
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headshot
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Location: UK
PostPosted: Wed, 15th Jan 2025 15:02    Post subject:
Shill Up is impressed Very Happy



May the NFOrce be with you always.
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Interinactive
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Posts: 29461

PostPosted: Wed, 15th Jan 2025 22:33    Post subject:
'Substantially less buggy' in one sentence, 'three broken quests forcing a save reload from an hour ago' in the next Laughing

From what I skipped through, it does seem like combat is a bit more fluid than the first game
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vurt




Posts: 13844
Location: Sweden
PostPosted: Thu, 16th Jan 2025 05:50    Post subject:
..."absolutely no spoilers" and he then goes on to spoil a big part of how the game starts and everything that happens. Thanks, Shillup, what a stand-up honest guy...

@Stormwolf he's been impressed since his first video about KCD2... i agree with him that it was a pretty cool test, that stuff just doesn't spawn back, she has no clothes the next day etc.
BUT i also think they're not idiots, they know which characters players might try to take advantage of or try "tricks" / messing with, this is probably such a character so they've taken extra care. Maybe it does translate to every single NPC, i have no idea of course.
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