kind of funny how these companies has to compete, basically, with themselves.
Bethesda will have that issue on SO many levels. Morrowind still has mods coming out every day, the game is 23 years old and with such huge modding activity that the content and improvements are just insane at this point. Good luck competing with that
I'm waiting as well (to play, I already own it), but with popularity waning, and with less people bothering with the game, these patches might stop dropping
If it was like 1000 fixes in patch 1, 800 in patch 2, 500 in patch 3 (and so on), I'd have more confidence that all patches are making a difference. But it's like 1000 each time, and it's losing relevance rapidly.
Hopefully it works out, and hopefully someone overhauls the mechanics enough to make it feel less like a console game
Another massive patch and a whole lot of changes, still haven't gotten very far into this. Holding out in the starter village after all tutorials mostly waiting on seeing what the patches can do.
Felt like Gothic 3 (But guns!) during the start of the game as this "harmless" pig mutant completely slaughtered me and that tutorial segment still gives out some of the late-game rarer weapons, once that is done with though the bloodsuckers and other late-game enemies posed little challenge, that pig though. Mountains of hitpoints and massive damage output.
Nice to see more of that vaunted A-Life slowly coming back in, bit of a backlog still but hopefully this 1.3 update is otherwise a decent starting point for the game now.
With so many changes/fixes in every patch I begin to wonder in how bad shape game was at release. Also I wonder if this is not a of fix one thing and break another... then one can wonder is it even possible for them to fix it properly?
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
I'm waiting as well (to play, I already own it), but with popularity waning, and with less people bothering with the game, these patches might stop dropping
If it was like 1000 fixes in patch 1, 800 in patch 2, 500 in patch 3 (and so on), I'd have more confidence that all patches are making a difference. But it's like 1000 each time, and it's losing relevance rapidly.
Hopefully it works out, and hopefully someone overhauls the mechanics enough to make it feel less like a console game
I bet popularity is waning due to many being just like us and waiting.
Many modders are definitely playing the waiting game with us since there's no point in investing hours on something that is rendered useless as soon as the next giant patch drops, still, I reckon some old-time aficionados don't even have any plan to make mods for this to begin with. Whether it's because of UE5's constraints or simply because of the current Anomaly branches already doing everything the new game can('t) do, it's safe to expect the popularity factor to remain on the mild-ish spectrum. The X-Ray and its more mature and improved versions are destined to be eternal
So yeah, before creating a new Misery, folks need the Chorno Stalkerino to get fixed first at least with fully functioning AI and features that should have been there in the first place. Let's hope somebody manages to shut down the Scorcher...again!
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