It needs updated nvidia drivers. Without those it's dogshit.
With updated drivers it's a bit to demanding for what it shows on screen, but it's nothing dramatic. I use my usual settings with the 4060. Had to turn off ray tracing. Bottleneck is VRAM as always, so nothing out of the ordinary.
Games have always been released unoptimized. But now people expect to get 60, no 120 FPS with 5 year old hardware at maxed settings, in 4K
But serious it was so much worse in the past with games releasing in states that no machine was able to run. And you had to upgrade in 2-3 years.
Now i have a 6 year old machine. I upgraded it with a budget GPU (4060) cause my old one died. It runs every game at 60 FPS+ 1440p with a bit of tweaking down stuff that doesn't even make that much of an impact on screen. I prefer these times.
Devs would be better off just to protect gamers from themselves. Just don't add the options that tank performance for little gains. This is what KCD 2 did for instance. No ray tracing. People are like wow the performance .
Yeah, 60+fps on fake 1440p since you're running dlss, so you're rendering at lower resolution and with textures that would embarrass a game 10 years ago, but hey, let's just defend this garbage.
Do you use framegen as well? Because spoiler ... if you don't have at least 60+ fps without it, then the experience is dogshit regardless of how many frames the frame counter might say you have.
DLSS is needed cause people want more then the hardware is able to render.
Same for framegen.
It's not a conspiracy or that devs are lazy, people are to greedy. And graphics aren't improving that much cause of Moore's laws died and the law of diminishing returns.
Only downside of current gaming is the insane prices of high end hardware and the extreme power consumption of high end GPU's.
So most people are using low-mid range GPU's, but want a next gen look. Then you'll need upscaling.
Upscaling is fine imho. It's fake graphics, but it's better then choppy graphics.
Kingdom Come. The first one, not the second one, looks and runs better with no dlss and other bullshit. Explain that.
The devs are beyond lazy, and incompetent. It just is what it is.
Doubt the game looks better, but the engine seems kind of similar for both games.
But as an answer: that game ran like dogshit when it was released and needed high end hardware.
A 1080 is still close to a current budget GPU.
So in 2018 you needed a high end pc it struggled to get 60 FPS. Now you can play the game with about the same engine with a budget GPU at 60FPS stable.
I don't care about what it was or whatever. My point is, right now on the same hardware it runs much better and looks better. It doesn't matter when it came out, or how old the engine is. I don't care if one game uses x technology. The only relevant thing is the end result right now.
Right now, I can play Kingdom Come at 1440p over 100 fps max settings.
This game, with dlss quality doesn't reach 100 fps at max setting 1440p while looking worse, I think my average on the benchmark was around 75, but in the actual beta it ran worse honestly. I'm not sure I'd get 60 fps on it without dlss to be honest (I haven't actually tried). Which says a lot when the performance is almost twice as bad, and realistically I can play Kingdom Come at 60 fps native at 4k, and I'm talking with extra shit added on top with reshade.
Monster Hunter Wilds has sold over 8m units in just three days, setting a new record for Capcom as its fastest selling game.
The game was released last Friday, 28th February, and on its first day reached a concurrent player count on Steam of over a million within its first day. It then peaked again over the weekend at 1.38 million players, propelling the platform to a record high of over 40 million players online.
These 8m sales are across PC, PS5, and Xbox Series X/S.
Capcom has put the high sales down to the game's broad global appeal, its inclusion in global events (like PlayStation's State of Play and The Game Awards), and holding multiple online beta tests.
"Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry leading game development capabilities in order to create highly entertaining gameplay experiences," the company said, perhaps alluding to the poor technical performance of the game.
A patch for the game was released earlier this morning, designed to fix a progress-blocking bug and more.
Capcom lists its top-selling games, what it calls Platinum Titles, with Monster Hunter Worlds at the top with 21.3m units sold (as of December last year). It's followed by Monster Hunter Rise with 16.7m and Resident Evil 2 remake with 15m.
Could Monster Hunter Wilds overthrow its predecessor? At the very least, it's cemented once again that Monster Hunter is Capcom's most lucrative series.
If you're just starting out on PC, mods have already been released by fans to bypass character creator monetisation and tweak various settings.
And if you need help, we've got you covered with our Monster Hunter Wilds walkthrough and tips.
Not that anyone was expecting otherwise, but get ready to see more broken shit on PC at the release date from capcom in the near future then
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
DLSS is needed cause people want more then the hardware is able to render.
Should we go over the games that still look like shit but run horribly, with or without DLSS? It's not as if DLSS came along and every game magically started looking like it was from the 2030s @ 100FPS.
What developers are doing now is what they have always done. They've taken what is available and have pushed the limits as far as possible with what they consider to be playable.
Before: Make game run well enough with what's available
Now: Make game run well enough with what's available
The only difference is, 'what's available' now includes DLSS + other smoke and mirrors. These things should have been icing on the cake, but predictably, they are now requirements for us to play games half-decently.
friketje wrote:
So in 2018 you needed a high end pc it struggled to get 60 FPS. Now you can play the game with about the same engine with a budget GPU at 60FPS stable.
What year do you think we'll be playing Cyberpunk, maxed out, at 60FPS stable, without DLSS/FSR, on a budget GPU? That's the other side of this. I think we would have benefitted more from the old way of doing things than this new one, if this is how things have turned out.
So in 2018 you needed a high end pc it struggled to get 60 FPS. Now you can play the game with about the same engine with a budget GPU at 60FPS stable.
What year do you think we'll be playing Cyberpunk, maxed out, at 60FPS stable, without DLSS/FSR, on a budget GPU? That's the other side of this. I think we would have benefitted more from the old way of doing things than this new one, if this is how things have turned out.
Why do you want maxed out settings? As long as the game looks good for you, it's fine.
Considering Cyperpunk the demands keep increasing. Path tracing was added in 2023, it's not a 2018 game at maxed settings. Cyberpunk was unplayable at maxed settings with any GPU at release, so it's not that bad how it's doing now with a budget GPU.
Also consider the biggest gains in hardware development are over. ASML has shipped it's last new lithography machine this year. They say they will perhaps release one more in the future, but that's unlikely. Also doubt that it's wise to put even more power hungry GPU's in a PC. So gains in rendering should be found elsewhere. Upscaling is one method of improving graphics rendering.
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