Indiana Jones (MachineGames + Todd)
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Syd989




Posts: 9

PostPosted: Mon, 30th Dec 2024 07:16    Post subject:
I now want this game more than ever after watching the funny vid but think I will wait on a better discount, iso demo remains stored away and untouched thus far. Time to practice some patience after spending too much getting to 20k badge on steam. Edit: Sorry, been just lurking for years and years, great site. This place has always been a great resource for game info. In spite of the feud's and friendly fights. Laughing
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Tschoob




Posts: 471

PostPosted: Sat, 1st Feb 2025 09:09    Post subject:
Newest Nvidia drivers improved the performance for me like night and day, also new DLSS4 is super sharp now thanks to the override option Very Happy

IMHO this is currently the best looking game when maxed out, even compared to Alan Wake 2, and it's a much better game overall.
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jaapie18




Posts: 2411
Location: Holland
PostPosted: Sat, 1st Feb 2025 09:37    Post subject:
Tschoob wrote:
Newest Nvidia drivers improved the performance for me like night and day, also new DLSS4 is super sharp now thanks to the override option Very Happy

IMHO this is currently the best looking game when maxed out, even compared to Alan Wake 2, and it's a much better game overall.


The game looks okey. But is not that great.
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Kezmark




Posts: 481

PostPosted: Sat, 1st Feb 2025 10:06    Post subject:
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.

This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.

Path tracing is unplayable for most cards anyway, even with the fucking framegen bs, which is just a fucking mirage with the same or worse input lag of your original fps, and the same feel. But hey, you can jack off to the high numbers I guess.

The worst thing about this game though, to me at least is just that it has the worst case of uncanny valley. I don't know why... it just look wrong.
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Tschoob




Posts: 471

PostPosted: Sat, 1st Feb 2025 11:12    Post subject:
jaapie18 wrote:
The game looks okey. But is not that great.


Ok. So which one is?

Kezmark wrote:
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.


I don't give a fuck about Indiana Jones, honestly I couldn't care less. It's a solid 8/10, nothing more, nothing less.

Kezmark wrote:
This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.


That's what I think of basic Ray Tracing in general as well. However seeing the Path Tracing in action for extended period of time you can't go back. At first glance the difference is subtle but the more you see it just feels more and more natural, your brain perceives it differently than classic rasterized light.
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Ampee




Posts: 1986

PostPosted: Tue, 4th Feb 2025 23:25    Post subject:
Well, this game looks like an outdated ps2 game without path tracing. Especially the beginning.
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RMFX




Posts: 2059

PostPosted: Tue, 4th Feb 2025 23:43    Post subject:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.
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Amadeus




Posts: 2313
Location: Yes
PostPosted: Wed, 5th Feb 2025 12:08    Post subject:
RMFX wrote:
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.


Confused
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RMFX




Posts: 2059

PostPosted: Wed, 5th Feb 2025 12:23    Post subject:
Amadeus wrote:
RMFX wrote:
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.


Confused


I should have said unplayable. Possible at 5fps maybe.
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Amadeus




Posts: 2313
Location: Yes
PostPosted: Wed, 5th Feb 2025 12:32    Post subject:
I thought the game didn't have a no-RT mode
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RMFX




Posts: 2059

PostPosted: Wed, 5th Feb 2025 23:02    Post subject:
Amadeus wrote:
I thought the game didn't have a no-RT mode


Actually I think you're right. I'd have to re-install and check if I had it on low or something.
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plop518




Posts: 302

PostPosted: Sat, 22nd Feb 2025 19:19    Post subject:
Indiana_Jones_and_the_Great_Circle_Update_v1.4.22.0-RazorDOX
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demde




Posts: 6514
Location: Lake Karachay
PostPosted: Sun, 23rd Feb 2025 08:45    Post subject:
plop518 wrote:
Indiana_Jones_and_the_Great_Circle_Update_v1.4.22.0-RazorDOX

Nuked, since should be RUNE exclusive


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Il_Padrino




Posts: 7404
Location: Greece by the North Sea
PostPosted: Sun, 23rd Feb 2025 10:10    Post subject:
RMFX wrote:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.

The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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bringiton




Posts: 3637

PostPosted: Tue, 25th Feb 2025 14:17    Post subject:
Il_Padrino wrote:
RMFX wrote:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.

The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)

I believe GI is always enabled. While you can disable/toggle down most RT features, a base set it always running.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Il_Padrino




Posts: 7404
Location: Greece by the North Sea
PostPosted: Tue, 25th Feb 2025 14:55    Post subject:
Base RT was good enough for me, honestly Smile Doubt I'd really notice the differences anyway.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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NobleSavage




Posts: 51
Location: Death Star trench
PostPosted: Thu, 27th Feb 2025 15:18    Post subject:
The only thing that bugged me was the sneaking. It should have been way harder. But even that was ok if Indy was sneaking alone. If there was a companion with him the immersion got hit hard. Indy is crouched behind a table hidden from an enemy and the Nazi walks past Gina who's standing in the middle of the room in plain sight and the Nazi just mutters: "There is nothing here". If they can't make a sneaking companion better than this, they should just make them follow completely hidden after Indy and meet in the next cutscene.

But the game overall was pure enjoyment. The fact that it was an Indiana Jones game made it even better. He isn't an invincible combat machine but a common man. The combat action wasn't the way to go. As it isn't in the movies either.

Had no problems with the graphics. They looked great.
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Przepraszam
VIP Member



Posts: 14400
Location: Poland. New York.
PostPosted: Sat, 1st Mar 2025 20:24    Post subject:
They still havent fixed the crashes when you select different options?

Enable HDR > Crash
Enable DLSS > Crash
Change DLSS > Crash


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headshot
VIP Member



Posts: 34356
Location: UK
PostPosted: Mon, 24th Mar 2025 20:05    Post subject:


May the NFOrce be with you always.
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StEFaN7




Posts: 5626
Location: them swamps
PostPosted: Mon, 24th Mar 2025 20:08    Post subject:
dlc when


I can see your soul at the edges of your eyes..
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bahurata




Posts: 320
Location: Shibimibi
PostPosted: Mon, 24th Mar 2025 21:45    Post subject:
StEFaN7 wrote:
dlc when


yes when Rolling Eyes
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