I now want this game more than ever after watching the funny vid but think I will wait on a better discount, iso demo remains stored away and untouched thus far. Time to practice some patience after spending too much getting to 20k badge on steam. Edit: Sorry, been just lurking for years and years, great site. This place has always been a great resource for game info. In spite of the feud's and friendly fights.
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.
This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.
Path tracing is unplayable for most cards anyway, even with the fucking framegen bs, which is just a fucking mirage with the same or worse input lag of your original fps, and the same feel. But hey, you can jack off to the high numbers I guess.
The worst thing about this game though, to me at least is just that it has the worst case of uncanny valley. I don't know why... it just look wrong.
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.
I don't give a fuck about Indiana Jones, honestly I couldn't care less. It's a solid 8/10, nothing more, nothing less.
Kezmark wrote:
This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.
That's what I think of basic Ray Tracing in general as well. However seeing the Path Tracing in action for extended period of time you can't go back. At first glance the difference is subtle but the more you see it just feels more and more natural, your brain perceives it differently than classic rasterized light.
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.
The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.
The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)
I believe GI is always enabled. While you can disable/toggle down most RT features, a base set it always running.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
The only thing that bugged me was the sneaking. It should have been way harder. But even that was ok if Indy was sneaking alone. If there was a companion with him the immersion got hit hard. Indy is crouched behind a table hidden from an enemy and the Nazi walks past Gina who's standing in the middle of the room in plain sight and the Nazi just mutters: "There is nothing here". If they can't make a sneaking companion better than this, they should just make them follow completely hidden after Indy and meet in the next cutscene.
But the game overall was pure enjoyment. The fact that it was an Indiana Jones game made it even better. He isn't an invincible combat machine but a common man. The combat action wasn't the way to go. As it isn't in the movies either.
Had no problems with the graphics. They looked great.
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