I'm enjoying it. It's your usual Assassin's Creed gameplay-wise, but the guards seeing vertically and hearing noises this time around makes it a little more involved, I suppose. It's more about using darkness now.
I have no problem with Yasuke, both main characters are likable enough. I actually got the feels at a couple of points in Naoe's story so far.
What really stands out is the world design. I often just run around small forest trails in the middle of nowhere because there's so much lovely scenery with good variety even if there's barely any POI's, like the edges of the map, which are just empty featureless forest or landscapes in most games, like KCD2 for example. It really seems lovingly crafted.
Most of my gripes are the same I've had with the series since forever. Character likes to stick onto surfaces, making traversal very clunky sometimes. Lots of hold x and press y which could easily be binded into separate keys on PC. Levels suck - why is a low level huge armored samurai way weaker than a high-level peasant in rags with a pitchfork?
ASRock B550M Pro4 * 5800X3D * RTX 3080 * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Aune X1S * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
And that proves what exactly? I've been playing it for 40 hours already and I basically just begun the 2nd act, the game is huge if you do all the side quests and climb all the viewpoints etc.
At least 50-60% of the in-game map is still unexplored for me.
And that proves what exactly? I've been playing it for 40 hours already and I basically just begun the 2nd act, the game is huge if you do all the side quests and climb all the viewpoints etc.
At least 50-60% of the in-game map is still unexplored for me.
The difference is that you get paid to play thаt game and promote it
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