I played through the expansion and I failed to see that redemption arc that everybody is talking about.
The writing is still solid, as it was in the main game (excluding the lack of real choices) and there were a few cool missions (the SOMA inspired one in particular). The graphics hold up pretty well. But generally speaking the game is still junk in many regards.
My first experience playing the expansion was me calling my bike, just for it to spawn in the middle of a car in traffic and cause chaos...
Most common bugs and visual glitches are present even in the latest content (including cutscenes). The new skill tree is atrociously boring. The movement is still clingy or floaty as hell. The combat still plays like a poor man's version of Borderlands. The UI is still console garbage. The AI ain't no genius either, they just made the street life look less hilarious.
The story is definitely worth it if one is able to put up with a lot of mediocrity in other departments. Someone put it the best on reddit a while back: this is a game for normies and that's why so many people are wowed.
I played through the expansion and I failed to see that redemption arc that everybody is talking about.
The writing is still solid, as it was in the main game (excluding the lack of real choices) and there were a few cool missions (the SOMA inspired one in particular). The graphics hold up pretty well. But generally speaking the game is still junk in many regards.
My first experience playing the expansion was me calling my bike, just for it to spawn in the middle of a car in traffic and cause chaos...
Most common bugs and visual glitches are present even in the latest content (including cutscenes). The new skill tree is atrociously boring. The movement is still clingy or floaty as hell. The combat still plays like a poor man's version of Borderlands. The UI is still console garbage. The AI ain't no genius either, they just made the street life look less hilarious.
The story is definitely worth it if one is able to put up with a lot of mediocrity in other departments. Someone put it the best on reddit a while back: this is a game for normies and that's why so many people are wowed.
Biggest example of a 'you issue' I've ever seen. No offense but you clearly simply do not enjoy this type of game, why even bother.
I sure as hell have never seen you like anything, maybe you should get a new hobby tbh.
I've played it through three times across three PCs now, and will do another playthrough when a better GPU allows it, but nothing he said is untrue
☑ The writing is solid
☑ The graphics hold up
☑ The story is worth it
☒ Poor AI
☒ UI is made for consoles
☒ Lack of real choices
☒ The combat is a lesser version of Borderlands
☒ Redemption arc doesn't exist, it's still broken and buggy as hell, the reason it was universally panned to begin with
Which part of that isn't true?
No Man's Sky redeemed itself (and still receives major updates to this day), this was simply polished a tad with some DLC thrown in, but otherwise left in a broken as fuck state. Just because some dorky redditors claim it's fixed, it doesn't mean it is. It isn't. And they have no interest in doing the work because morons will defend them without fail. When I posted dozens of glaring issues on their forum with video + descriptions to demonstrate, as well as to their support team, those were all ignored. They absolutely do not give a fuck.
But that's fine, because modders do. And while the core issues cannot be fixed, the game can be made to be more interesting than it is.
For anyone else interested in an upgraded / modified experience:
What do you mean "Lack of real choices" ?
The Game and DLC has multiple endings and paths throughout missions that you can take.
Even the main game gets an additional ending depending on what you do in the DLC.
What do you mean "Lack of real choices" ?
The Game and DLC has multiple endings and paths throughout missions that you can take.
Even the main game gets an additional ending depending on what you do in the DLC.
About 98% of the choices you are given in the main game lead to the same place. There was a chart/math done by somebody after the release about this, but I did quite some testing myself back then. That's not choice, it's just the illusion of it.
There's a reason the game's genre was quietly changed from RPG to action prior to release.
harry_theone wrote:
Biggest example of a 'you issue' I've ever seen. No offense but you clearly simply do not enjoy this type of game, why even bother.
I think Interinactive covered everything. I can't say we must have different definitions of quality, because the writing is on every wall of NC, you just refuse to see it.
I play broken games often enough and many I enjoy for their qualities. But it's quite rare to see broken games praised for being broken. I hate that, it doesn't help anybody but shareholders.
"Choices" in games is usually shit, try it again and it'll lead to the same thing. Really overrated feature overall, unless you plan to replay i guess.
About 98% of the choices you are given in the main game lead to the same place. There was a chart/math done by somebody after the release about this, but I did quite some testing myself back then. That's not choice, it's just the illusion of it.
they lead to that same scene on the roof yes.
But what u did in the main game absolutely affects what CAN happen after that.
But it's quite rare to see broken games praised for being broken.
you should check how big the notes were for every single patch for Baldur's Gate 3 or Rogue Trader or any other RPG for that matter.
i wonder if those games are perfect and bug free now.
everyone likes being hyperbolic on this forum, even after all these years no one seems to have grown up.
"Choices" in games is usually shit, try it again and it'll lead to the same thing. Really overrated feature overall, unless you plan to replay i guess.
That's strange, I got the link from Wabbajack itself
They made them both in tandem for over a year, one was more difficult than the other
fable2 wrote:
you should check how big the notes were for every single patch for Baldur's Gate 3 or Rogue Trader or any other RPG for that matter.
i wonder if those games are perfect and bug free now.
I've played both, BGIII twice, and neither are as broken as this game remains to this day
I think it comes down to some people having a problem with being objective about things they like. It's broken. People still like it. I do. But it's broken. Fact.
Can you honestly look at the thread on CDPR forums I linked, at all of those images / videos, and say BGIII was ever that broken? And that's just what you see. Imagine what's messed up in the code you don't see. Eg: the 'upgrades' (some upgrades downgrade you) were still broken up until the latest patch that I played.
I've played both, BGIII twice, and neither are as broken as this game remains to this day
I think it comes down to some people having a problem with being objective about things they like. It's broken. People still like it. I do. But it's broken. Fact.
i like both CP2077 and BG3 (played the latter twice as well) so it's not me being biased towards one game over the other.
it's funny you speak about objectivity when to me it feels like your subjective experience is causing you to say something exaggerated like 'CP2077 is broken!'
i can also say something like "But I didn't run into bugs in MY playthrough" therefore the game is 100% bug free to exaggerate.
Quote:
Can you honestly look at the thread on CDPR forums I linked, at all of those images / videos, and say BGIII was ever that broken?
google "BG3 game breaking bug" and see the results.
Baldur's Gate 3 is broken guise! Fact.
Quote:
And that's just what you see. Imagine what's messed up in the code you don't see. Eg: the 'upgrades' (some upgrades downgrade you) were still broken up until the latest patch that I played.
BG3 has/had plenty of bugs like that too, and no one knows how broken the underlying code is in any game except for the devs, so no i'm NOT gonna imagine anything.
The WTNC modlist is pretty neat, it actually contains all the main gameplay mods that I used in my playthrough - including the essential stealth/cyberware related ones (responsible for boosting the immersive panther sim factor a bit by also diversifying the approaches), plus several fixes and goodies that I was too lazy to merge. The Damage Scaling sliders are handy since the game can be made as easy or as hard as one likes à la Requiem, regardless of the base difficulty setting.
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