Is Starfield woke now? The main game was full of white people.
Are you slow?
More like you are a hypocritical whiney prick with racial undertones that constantly gets triggered, from the simplest picture to the cheapest bait, but whatever.
Przepraszam wrote:
Shit game is still shit game.
Why do people feel like to compare it to Cyberpunk?
Let's see:
- Both were full of bugs
- The fake space exploration is comparable with the fakeness in Night City
- The AI is dumb in both
- Mediocre shooting/gameplay
- Terrible UI
- Performance issues at launch
- False advertisement
- Bethesda's cultists are hoping for a strong comeback
How is Starfield any different than Skyrim that came out like 13 years ago? It suffers from the same problems. I would argue that Starfield has 1-2 missions that are pretty interesting, while most of Skyrim's campaign is just bland.
Let's blame DEI, not post-Morrowind Bethesda being a mediocre studio focused only on scale rather than quality and pushing out overrated AA games masquerading as AAAs.
How is Starfield any different than Skyrim that came out like 13 years ago? It suffers from the same problems. I would argue that Starfield has 1-2 missions that are pretty interesting, while most of Skyrim's campaign is just bland.
Let's blame DEI, not post-Morrowind Bethesda being a mediocre studio focused only on scale rather than quality and pushing out overrated AA games masquerading as AAAs.
I'd say it's more like post Skyrim/FO4, tons of talent left after those/just after the microsoft buyout.
That and IMO Todd while still getting all the blame, just not being that interested anymore which promoted the rise of the derpagliaci. You can still somewhat blame DEI, for getting people in there more on their pokémon type than on merit and talent, some of contracted modders included.
I think current BGS is a powder keg ready to blow up if Microsoft doesn't step in and starts kicking asses, and with this recent unionization it's even more interesting to see how that situation will ev9olve.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
They might be cool to explore, but neither Skyrim nor Fallout 4 stand out for production value, gameplay mechanics, writing, UI, etc. Just compare Fallout 4 to TW3 or GTA5, two games that were released 1-2 years before it.
The problems didn't start after these games, the problems were slowly exacerbated by Bethesda's tunnel vision on "the biggest" instead of fixing/improving all the other questionable aspects of their games. In time and with scaling up on their open worlds, many issues became more and more obvious.
The reality is that if it wasn't for the mods, Bethesda would have probably died a long time ago. I think they are somewhat aware given their reluctance to abandon an aging engine.
Last edited by Nodrim on Sun, 6th Oct 2024 14:21; edited 2 times in total
How is Starfield any different than Skyrim that came out like 13 years ago? It suffers from the same problems. I would argue that Starfield has 1-2 missions that are pretty interesting, while most of Skyrim's campaign is just bland.
Let's blame DEI, not post-Morrowind Bethesda being a mediocre studio focused only on scale rather than quality and pushing out overrated AA games masquerading as AAAs.
I agree totally except for calling bethesda a mediocre studio.
Imo they are worse.
Imo es 6 wont be any good at all especially if they keep that gamebryo or w/e it's called engine.
If they siwtch to something like unreal maybe they wont be any mod support to fix their games but well you can mod starfield and it's still shit. Besides they would finally have an excuse to push more paid mods by themselves on the player (even though without modders where are they gonna get ideas for good mods?) As i said below mediorce.
Let's blame DEI, not us, the idiots buying their games and perpetuating this mediocrity.
Taking sides in politics is a funny thing. Communism has always been about venerating a piece of shit and creating a common enemy for everyone to blame for their problems. Hmm, where have I seen this recently? I wonder who else venerates two gargantuan assholes that blame woke for everything. Check your right to find the answer.
How is Starfield any different than Skyrim that came out like 13 years ago? It suffers from the same problems. I would argue that Starfield has 1-2 missions that are pretty interesting, while most of Skyrim's campaign is just bland.
Let's blame DEI, not post-Morrowind Bethesda being a mediocre studio focused only on scale rather than quality and pushing out overrated AA games masquerading as AAAs.
Skyrim was also pretty shit, but better than Starfield (from the little i've played).
But yes it's a mix of reasons why they've turned to shit. No one really asked for Starfield in the first place. Why would they abandon two really great selling franchises (and for this many years!) for a new IP that has to compete with games like NMS. Completely moronic unless you know for certain it'll blow everything out of the water. I think Skyrim made them think they could get away with almost anything, so in a way i think the mediocre Skyrim made them too confident.
Todd has no interest in these games anymore, if he talks games he talks about football managers, not about playing Kingdom Come or Witcher 3 or being excited for something else Open World.
A turd is a turd. They can polish it all they want, it's still a turd. It's extremely unlikely that the game can be fixed since it would require a complete redesign to make it fun.
Bethesda has reassured Starfield fans it is still "hard at work" on what's next for its ambitious sci-fi role-playing game, almost six months on from last September's Shattered Space expansion.
Starfield arrived in a blaze of marketing back in September 2023, though updates for the game have since slowed. Much of Bethesda's messaging of late on the game's social media channels has been focused on highlighting community-made content.
Now, there's a fresh update from Bethesda, acknowledging the wait for news. "We know you're eager for an update," Bethesda wrote, replying to a fan who contacted the company saying it needed to start communicating what was happening with the game's next update or DLC.
"We truly appreciate your passion for Starfield," Bethesda continued. "The team has been hard at work, and while we're not ready to share specific details just yet, we have a lot of exciting things planned for the game this year that we can't wait to talk about when the time is right."
Responses from fans include excitement to see what's next, as well as messages speculating that Bethesda is busy working on the game's PlayStation 5 version before pushing forward with any other expansion.
"While Shattered Space is quite possibly one of Starfield's most enjoyable storylines to date, it once again struggles to offer any real consequences," our Katharine wrote of the game's first expansion, in Eurogamer's Starfield: Shattered Space review. "And its new setting feels woefully underutilised."
Bethesda's Todd Howard previously confirmed Starfield would receive at least one more Starfield expansion after Shattered Space - though there's no word on when that will turn up.
"We're hard at work..." right, aside from work on a probable derpstation5 version it's deader than dead
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I finally gave the isofield a proper go last month out of pure curiosity and...everything went exactly as expected. It really is as lifeless as the eyes of its derpy inhabitants, a collection of simplistic mechanics stitched together with duct tape and awkwardly held back by an engine that cannot into space like the Polandball meme
The only quest worth playing is the Crimson Fleet one, but even that eventually devolves into tripe, swallowed by the (abysmal) main quest in classic Paglia style and the paper-thin set of characters designed to be as derivative and inoffensive as possible.
Exploration? We don't do that here. Have some copypasted POIs instead, generic loot and static loading screen-ridden boxes. And go fight a bunch of random ships inside a virtual 100x100m cardboard!
Honestly, nothing can fix the game as its limitations are hardcoded into it, and the entire structure revolves around unsatisfying barebones mechanics that would need to be remade from scratch. It's fundamentally a lost cause, and modders are perfectly aware of that.
Unfortunately I made it way past the 20h®™ mark, went through the whole collection of artifacts for My Little Constellation: Friendship is Magic, met the not-so-enlightened men that sent me on a quest to find the true meaning of becoming ̶D̶r̶a̶g̶o̶n̶b̶o̶r̶n̶ Starborn and was fully whelmed once again in Bethesda's sacred gift of turning every story into a sloppy hodgepodge. That's when I pressed the fus-roh-delete button.
From the mundane gameplay to its lack of reactivity/technical Bryohurdles, from the lazy procedural designs to the lore and dialogues written by/for the lowest common denominator, the game is a wasted opportunity in so many different ways. Building custom ships or clearing outposts ad infinitum can be fun time wasters, but it's difficult for those who look for an immersive and rewarding space RPG to accept something that's essentially Fallout 4's brother in crust, stripped of its decent gunplay and exploration for good measure
All the planets' surfaces look flat, boring, similar, unrealistic, too accessible.
Everything is built in a way so the player - God forbid - would not encounter any inaccessible areas. You can step on, climb, navigate any single type and inch of surface / terrain / geography in the levels.
Which is insanely off-putting, sterile, uncanny, devoid of uniqueness.
There is NOTHING wild, adventurous, exotic, bizarre, off-worldly about those flarking planets...
They could have been more playful, creative, wild with those planets...
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