Can someone please name possible skill/ammunition/consumable that seems to scale with strength and dex that the user throw object in the air and then fire to a target, very popular in pvp, not int related nor fire or cuase status effects.
Can someone please name possible skill/ammunition/consumable that seems to scale with strength and dex that the user throw object in the air and then fire to a target, very popular in pvp, not int related nor fire or cuase status effects.
Can someone please name possible skill/ammunition/consumable that seems to scale with strength and dex that the user throw object in the air and then fire to a target, very popular in pvp, not int related nor fire or cuase status effects.
Can someone please name possible skill/ammunition/consumable that seems to scale with strength and dex that the user throw object in the air and then fire to a target, very popular in pvp, not int related nor fire or cuase status effects.
Can someone please name possible skill/ammunition/consumable that seems to scale with strength and dex that the user throw object in the air and then fire to a target, very popular in pvp, not int related nor fire or cuase status effects.
I edited my post, it's definitely not that, the object that been thrown is results of either consumable or ash of war, the user throw it into the air and then launchs into you like a baseball.
Also, the player who used that lot has the appearance of barbarian ,Very similar Conan the barbarian but with red Rotten Gravekeeper Cloak, he wielded colossal hammer(most likley giant cruser), and wear Aristocrat Headband.
I'm considering stopping using the Sword of Damnation just a day after I started using it in PvP. This weapon makes most PvP battles too easy, and I’m not even Strength- or Faith-focused. My build is mainly Intelligence and Dexterity, with just enough Strength and Faith to meet the weapon’s requirements.
The Golden Crux skill is so deadly that most players die in one or two hits unless they have good armor, talismans, or consumables to significantly reduce its damage.
At first, it was very fun, but since it almost guarantees instant wins, it's starting to feel boring.
The skill is actually easy to avoid if you learn its pattern, but aggressive playstyles can be easily punished by it. However, against long range builds, it becomes almost useless.
Or Fromsoft just realized how stupidly much money people are willing to spend on MP games for skins and other shit and want to utilize their giant fanbase to get a foothold in the online gaming market.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
As much as I thoroughly enjoyed being immersed in the Elden Ring-u lands with their many surprises and mysteries, I'd like to see some proper advancements to the formula in their next full-fledged single-player game (the only one I'm interested in) - possibly accompanied by improved technical aspects, better animations and so forth.
The Fromfolks would probably get away with rehashing the same framework ad infinitum, but still, I can tell that fatigue has been progressively affecting my bones like some latent S(ouls)carlet rot.
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