Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?
Pretty cool puzzle game. You try to create your path through the house to the last room, by adding random(ish) rooms, finding items/clues while doing it. At the end of the day, everything resets, except for permanent bonuses (and your knowledge). The demo is already pretty addictive. Only available until the 1st of July, apparently, so be quick if you want to try it.
Just tried the demo, it's an interesting concept, but for me falls short. There's just not much to do in the rooms apart from hoping the random algorithm allows you to build the room you want. Only couple of rooms with a puzzle, at least what I've encountered.
Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?
Pretty cool puzzle game. You try to create your path through the house to the last room, by adding random(ish) rooms, finding items/clues while doing it. At the end of the day, everything resets, except for permanent bonuses (and your knowledge). The demo is already pretty addictive. Only available until the 1st of July, apparently, so be quick if you want to try it.
Just tried the demo, it's an interesting concept, but for me falls short. There's just not much to do in the rooms apart from hoping the random algorithm allows you to build the room you want. Only couple of rooms with a puzzle, at least what I've encountered.
There's quite a lot of hidden/secret content in the demo it appears, like wall safes (eg in the drawing room, via the chandelier) but it's a bit too random currently to progress easily. You really need the magnifying glass to find useful codes in pictures, for example, but it shows up rarely, and then you still need to right rooms for it.
I found 2 permanent bonuses (orchart code via the clue in the dark room, and the gem mine via the color code in the breaker box). I found 3 wall safes too, but I looked in the steam forum for the codes
But I like the "room pool" management element. How you could use corners to draw dead-end rooms to remove them from the day's pool early and such. The 'just one more room' (or 'one more day' ) feeling is (almost) there.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Played for about an hour, but didn't yet see a lot of new things yet since the demo.
The start can feel a bit slowish, as the puzzles and general game mechanics slowly emerge to the player through the first couple of days. It's very much like Outer Wilds or Obra Dinn in that sense. Suddenly something clicks with you, and you start seeing things in a different light. Extremely satisfying.
Highly recommended to use pen and paper to keep track of the clues and codes
There must have been a door there in the wall, when I came in.
Truly gone fishing.
What a sweat little puzzler. It really draws you in with its roguelike elements of gradual progression through room upgrades and permanent boons. Artstyle is a bit meh, cinematics should be in higher resolution, and you're occasionally presented with an unusual info dump.
It's true that note-taking is an absolute must. One would need photographic memory otherwise. Another problem is that it's not possible to save the game at all. There's save&quit, but it simply resets one's run, like any other 'death'. With some tougher puzzles, it's really annoying that you can't save the game for a later time. System hibernate works, so there's that.
Other than that, I really recommend going at it blind. Puzzles are not that hard, and it's great fun discovering, exploring and connecting the dots.
Played for about 12 hours, I think. Managed to reach the antechamber a couple of times. I get a lot of bonuses at the start of each day now, so that the RNG doesn't really matter that much anymore.
The puzzles are hard and complex, and take multiple days to complete, depending on the rooms you get (there's the RNG part).
The initial puzzles, like opening the orchard or lighting the 4 blue flames, are pretty straightforward.
But to go forward from there, I'm not ashamed to admit I googled some clues. Like where to find the microchips, for example. The clues you get in the game are very obscure and are given in some pretty rare rooms.
So my opinion is a bit different than initially: great game and satisfying whenever you make progress. But it's no Obra Dinn or Outer Wilds. I personally doubt that 1% of the players will ever get to the end credits
It's very cool to see how deep the rabbit hole goes, though.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Finished it today (day 30). I only checked online what were the formats of the safes' code, not the codes themselves.
The ending is cute and all but it's all about the journey. It does get quite easier once you get the permanent bonuses, the orchard/garage ones being the most useful (didn't get the others though ).
I don't know if the upgrade disks offer the same order of upgrades (pretty sure it's RNG), but the room giving 2 keys and the courtyard giving 2 gems offered me a huge boost, while the allowance one almost served no purpose (the store thing rarely helped nor did I have enough to buy anything anyway).
Great little game. I'll buy it to support the devs once the price dips at like 9.99.
Liked the artstyle, the story's cute but a bit whatever. The puzzles are sometimes anal (I read some of the solutions about the red enveloppes 1h ago, and come the fuck on for some).
At 9.99€ and for it's length that doesn't overstay it's welcome?
8.5/10. 1 extra point for the originality, and 0.5 for the artstyle.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Congrats
There's still lots of content after the end credits, btw.
For example, if you only have 2 permanent bonuses, I assume you haven't opened the blackbridge grotto yet (you have to solve the lab puzzle for that).
That opens a few more new puzzles, notably finding 2 microchips and the admin access to the computer there.
Apparently, there's also some forgotten language you need to translate and stuff. I don't think anyone as of yet found all puzzles/solutions yet. All puzzles lead to new puzzles, which is pretty amazing by itself.
I'm still trying to do the chess puzzle, but the queen and king pieces only show up in pretty rare rooms (like the lady's quarters and the throne room, and you only get the throne room blueprint after solving the microchip puzzle).
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Congrats
There's still lots of content after the end credits, btw.
For example, if you only have 2 permanent bonuses, I assume you haven't opened the blackbridge grotto yet (you have to solve the lab puzzle for that).
That opens a few more new puzzles, notably finding 2 microchips and the admin access to the computer there.
Apparently, there's also some forgotten language you need to translate and stuff. I don't think anyone as of yet found all puzzles/solutions yet. All puzzles lead to new puzzles, which is pretty amazing by itself.
I'm still trying to do the chess puzzle, but the queen and king pieces only show up in pretty rare rooms (like the lady's quarters and the throne room, and you only get the throne room blueprint after solving the microchip puzzle).
Oh, there's quite some stuff I haven't even paid attention to yet.
I'll wait for a patched/DLC'd up version (it's quite successful, apparently, so I'm fairly sure that will happen), then I'll give it a full run for it's money
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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