The Last of Us Part 2
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Neon
VIP Member



Posts: 18910
Location: Poland
PostPosted: Sun, 20th Apr 2025 09:33    Post subject:
W123 wrote:
Wow, you lasted this long before it got spoiled for you? You truly were the last of us



Laughing
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tonizito




Posts: 51175
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 20th Apr 2025 10:38    Post subject:
Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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M4trix




Posts: 9095
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 20th Apr 2025 16:52    Post subject:
W123 wrote:
Wow, you lasted this long before it got spoiled for you? You truly were the last of us


Playing all these games in my backlog is like humans reaching the edge of Universe. In other words... never ! For me it's not funny at all. Sad Crying or Very sad
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ixigia
[Moderator] Consigliere



Posts: 64973
Location: Italy
PostPosted: Thu, 24th Apr 2025 16:02    Post subject:
Morbid curiosity had the better of me and made me snag the iso plunging myself into the PGA Tour 2020 until the end. I knew about the twist and all related memes, but its developments still managed to find ways to generate surprise Laughing
When I played the Remakemustarded version of the first game I wasn't particularly impressed by it from a gameplay standpoint (too consolized and archaically restricted), however, I did enjoy its simple linear story of genuine humanity where tragedy and wholesomeness are distributed almost in equal measure.

With this sequel on the other hand, the writing heavily tips the scale towards the "art" of subverting expectations (not too dissimilar from THE other example Cool Face) by adopting a deeply nihilistic vision that resorts to unexpected devices and fundamentally manipulative writing. It's all about emotional outputs and as a result, characters make daft decisions that go against common sense all the time. The flow works well for a while until it doesn't, inevitably crumbling after the player is coerced into caring about things the director decided are worthy of attention according to his kinks

Although the console cinematic formula doesn't offer enough depth to sustain a 20-hour ride, its moment-to-moment gameplay with the atmospheric presentation free from invasive interfaces and the insane attention to detail can be quite remarkable. The animations are especially noteworthy, a step up from the original game allowing for more dynamic encounters and visceral(tm) action. It's a shame that such technical prowess wasn't put in service of a better gaming experience, aka The Naughty Doge special.
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Neon
VIP Member



Posts: 18910
Location: Poland
PostPosted: Thu, 1st May 2025 16:14    Post subject:
Patch is out and fixes the blood.

https://store.steampowered.com/news/app/2531310/view/526467811082502244

Quote:
Patch 1.3 Release Notes – v1.3.10430.0406

The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
Various crash fixes and stability improvements.
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M4trix




Posts: 9095
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 1st May 2025 22:14    Post subject:
Neon wrote:
Patch is out and fixes the blood.

https://store.steampowered.com/news/app/2531310/view/526467811082502244

Quote:
Patch 1.3 Release Notes – v1.3.10430.0406

The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
Various crash fixes and stability improvements.


Waiting for Interinactive's approval/green light... Very Happy
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Przepraszam
VIP Member



Posts: 14428
Location: Poland. New York.
PostPosted: Thu, 1st May 2025 23:52    Post subject:
M4trix wrote:
Neon wrote:
Patch is out and fixes the blood.

https://store.steampowered.com/news/app/2531310/view/526467811082502244

Quote:
Patch 1.3 Release Notes – v1.3.10430.0406

The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
Various crash fixes and stability improvements.


Waiting for Interinactive's approval/green light... Very Happy


Need 7 more patches. Last one needed 10 before it was in playable state.


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Tschoob




Posts: 485

PostPosted: Fri, 2nd May 2025 06:27    Post subject:
Played both parts with release versions and hadn't any major issues with them, so yeah keep waiting for that miracle patch that will transcend the game to 5th density
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Rayque




Posts: 165

PostPosted: Fri, 2nd May 2025 18:42    Post subject:
I had a few occasional crashes but they fixed it after 2 or 3 updates/hot fixes. Completed it few days ago and it ran at locked 60 FPS, 4k-dlssq, very high on 14600KF, 4070S, 32gb ram, ssd, etc. Brutal game in every way posible. Really liked animations and sound effects/voice acting.

Btw, elamigos have all the updates/patches after 30 minutes/1 hour once it's officially released.

The Last of Us Part II Remastered update 1.3.10430 (01.05.2025) & crack (by Codex/Rune), 168MB

Really like them.
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