STALKER 2: Heart of Chornobyl [Early Access]
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M4trix




Posts: 9260
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 30th May 2025 16:07    Post subject:
blackeyedboy wrote:
Gonna give it a test.


Thank you men ! You're doing a great job for the community as a beta tester. Kudos !

Wink
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tonizito
VIP Member



Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 30th May 2025 16:51    Post subject:
Or just wait for this mens video with al least some of the most relevant changes:
https://www.youtube.com/@ZoneSlug/videos


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 30th May 2025 17:44    Post subject:
M4trix wrote:
blackeyedboy wrote:
Gonna give it a test.


Thank you men ! You're doing a great job for the community as a beta tester. Kudos !

Wink


It will be my honor.

They took my money and ran.

So at least something good might come out of it... I can let you know if it's still worth a yarr or not... Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
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Location: Your Mom
PostPosted: Fri, 30th May 2025 17:52    Post subject:
Yeah, I don't understand why the performance tanks when you enter a village. I don't think it's got anything to do with rendering the houses; it lags when there are many NPC's in the area you are in. There's something weird going on with how the engine deals with NPC's.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 30th May 2025 18:05    Post subject:
Ok, here's how it performs for me on a FRESH install of the game, old save (patch 1.4.2) - in that blasted famous frame tanking first village you reach:

(3070Ti, 13600k)

+ mouse doesn't feel that weird anymore (but I've turned down Reflex this time)
+ overall there's a feeling something is improved
- fov still feels weird - it's 110 now, but game still feels like it's "focused" in
- stuttering is still there (might also be due to game being temporarily installed on a HDD, as I've over 9000 open world games installed on my SSDs) - but probably it's the low VRAM
- framedrops during turning around in town still there
- framedrops are serious when entering buildings and around NPCs


 Spoiler:
 


All here: https://imgur.com/a/Qd82vGy

You're welcome! 👍


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
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PostPosted: Sun, 22nd Jun 2025 14:17    Post subject:
You're running 1440 right? Thus DLSS upscaling is 1080 -> 1440?

I guess that's why the game use more than 7GB of VRAM. I can barely push it to ~6.2 GB in Pripyat.

I guess I've managed to tweak it to comfortable performance with nearly everything set to Epic (GI at medium, Draw distance at far).

I've got DLSS set to DLAA (no upscaling)
FSR 3.1 on
framerate 60 fps (120 fps with FSR)

It's very fluid and nice now. The only times I notice anything is when I'm in an area with buildings and many NPC's and even then it's some jitter when panning around even though the FSR framerate is ~80 fps (meaning 40 true fps). In those busy places I do wish FSR wouldn't disable vsync since there's some screen tearing in those areas. I can live with that though, I barely notice it now.

Something that helped:
I first used DLSS Swapper to update DLSS and FSR to their latest versions. That helped somewhat.
Then I updated the graphics driver to the latest (576.80?) and used NV Profile Inspector to force DLSS to "latest" on the global profile which seemingly does the same job as DLSS Swapper. The DLSS swapper updates are still in the game folder so I'm definitely running the latest usable versions of DLSS (DLSS 4). It's making the game look good.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer


Last edited by Frant on Sun, 22nd Jun 2025 16:56; edited 1 time in total
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sun, 22nd Jun 2025 15:20    Post subject:
It's at 2560x1080.

Will test again with patch 1.5.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
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Posts: 24636
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PostPosted: Sun, 22nd Jun 2025 17:10    Post subject:
Oh, you've got a wide monitor. Explains why more vram is used.

I think the underlying issue is the asset streamer that loads a huge amount of textures etc. into sysmem and then stream whatever is needed to vram. Using sysmem->vram transfers like that can be quite slow, esp. if it's not optimized.

What makes me think that's the issue is that even when the average cpu usage is ~40-50% and the GPU is at ~60% (with ~5GB of VRAM used) it still has issues in towns/bases with buildings and a lot of NPC's. Thus the limiting factor seems to be sysmem -> vram transfers.

Just turning around in more busy places drops performance. When I stop turning the framerate returns to what it's supposed to be.

I don't know how things are on for instance PCIe 4.0 systems on cards that support it compared to PCIe v3 systems. The 3070 supports PCIe 4.0 x16 but my system is stuck with PCIe 3.0. Oh well.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer


Last edited by Frant on Tue, 24th Jun 2025 08:37; edited 1 time in total
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sun, 22nd Jun 2025 17:56    Post subject:
In towns the CPU and GPU usage actually drops.

Sad part is, FPS drops even harder... Often even more in town interiors. Laughing

This game is /was? a technical catastrophe.

_

EDIT so I won't double post:



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
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Posts: 24636
Location: Your Mom
PostPosted: Tue, 24th Jun 2025 08:35    Post subject:
Just completed the game - did all endings.

I really like this game. Bugs, glitches and lack of optimization drags it down a bit.

I didn't like the beginning. I worried that it would be like that the entire game but thankfully most of the mechanics and atmosphere from original games was fairly intact. It feels like a proper stalker game.

NPC "AI" is obviously bugged as heck, just like in the original Stalker.

They obviously ran out of time and had to drop a ton of planned content. There are huge areas and places where there's nothing of interest even though it feels like they should. The whole Cooling Towers area is barely used.

Since there's going to be a DLC I guess they're adding (what feels like) the missing content as well as adding some new stuff, I really hope they get the time they need while also patching the hell out of the game. That's similar to Cyberpunk.

The performance issues are annoying. The game doesn't look as good as Cyberpunk but that game performed silky smooth even on my previous 2060. At least it did with the 2.0+ patch I played the game with.

Oh well, time to uninstall the game and wait for patches and bigger updates as well as the DLC.

ps. apparently the game sold fairly well so far, pushing it well beyond the cost of making it.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Divvy




Posts: 1452

PostPosted: Tue, 24th Jun 2025 11:11    Post subject:
I can deal with bugs and jank, but I can't with awful game design. The enemy spawner, the stashes, and the botched up ballistics protection stat were by far my biggest gripes with this.


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Nodrim




Posts: 9587
Location: Romania
PostPosted: Tue, 24th Jun 2025 12:02    Post subject:
Sometimes during midgame I just couldn't stand it anymore.

Every human is a walking tank.

The mutants are poorly implemented.

The sense of exploration is too Ubisoft-like.

etc

I just couldn't continue. I tried to get back to it, but I was even more annoyed by it.
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headshot
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Posts: 35878
Location: UK
PostPosted: Wed, 25th Jun 2025 13:09    Post subject:


May the NFOrce be with you always.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Wed, 25th Jun 2025 18:15    Post subject:
The Game: Epic 40 FPS in towns... !
GSC World: Let's add improved smoking animations!


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Rayque




Posts: 168

PostPosted: Wed, 25th Jun 2025 19:08    Post subject:
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tonizito
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Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 25th Jun 2025 19:10    Post subject:
Hmmmm some of that looks ripped straight out of anomaly + BaS, but fair enough Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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Posts: 29448

PostPosted: Thu, 26th Jun 2025 00:00    Post subject:
All these patches say to me is 'keep waiting'
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M4trix




Posts: 9260
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 26th Jun 2025 00:30    Post subject:
Interinactive wrote:
All these patches say to me is 'keep waiting'




Made in China is like a box of chocolates. You never know what you're gonna get.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 26th Jun 2025 02:42    Post subject:
Yeah, this is the type of game that deserves to be played in its complete form and we're not there yet - though there has been some progress so far. Besides, the official modding tools (700GB ahoy) have just been released, so it will be interesting to see how the community will utilise them.
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Fri, 27th Jun 2025 10:00    Post subject:
Patch 1.5 list of changes for those that want it.

Quote:
Highlights

A-Life changes

Life in the Zone is now simulated for all characters, not just those in the player's view.

Characters continue to live their lives and pursue their goals in the Zone until they meet their end.

The player can meet the same stalkers after some time.

Players may encounter more A-Life characters resting or interacting in various locations, adding to the world’s immersion.

Characters will no longer respawn directly in front of the player. When the player clears the mutants' lair, for example, those mutants won't simply reappear moments later.

A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone's population.

Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the "pop-in" effect and contributes to a more seamless character visualization.

Added features and weapons

Added new anomaly: Water Electric Tornado.

Added Three-Line Rifle weapon.

Added new handgun Kora.

Added the new feature: looting of mutant parts.

Added displaying of available artifact slots for armors in the Upgrade tab.

The player stash window is increased in size.

Fixed an issue when the "Take all" button becomes inactive after putting any item to the loot window.

Added unlockable "Fix all" button in the technician's upgrade menu, to repair all equipped gear.

Added reload renewal feature for all of the weapons.

WARNING
The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

Fixes (spoilered, the post is getting very long):

 Spoiler:
 



Just my luck to finish the game almost the same day as 1.5 is released. Those A-Life changes would probably have made the experience much better. Oh well. I'll replay it at some point, probably with patch 2.0+ and a more mature collection of mods.
(mature as in modders having had time to learn more about the workings of the game and create bigger/more complex mods).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer


Last edited by Frant on Fri, 27th Jun 2025 10:18; edited 1 time in total
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Frant
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Posts: 24636
Location: Your Mom
PostPosted: Fri, 27th Jun 2025 10:15    Post subject:
blackeyedboy wrote:
The Game: Epic 40 FPS in towns... !
GSC World: Let's add improved smoking animations!


Try this: while Stalker 2 is running, start Task Manager and end the dwm.exe process. It uses 0.5 to 1 GB of VRAM. It will restart by itself but if you don't have any other programs running the the background it will only use ~75-90 MB (that's what I'm seeing here).

Make sure ReBAR is enabled.
I have a potato CPU (8700K @ 5 Ghz, 6c/12t) and thus no ReBAR support. Not sure how much of a difference it makes.




For those who don't know how or why ReBAR works:

Quote:
Resizable BAR (ReBAR), also known as Resizable Base Address Register, is a PCIe technology that allows the CPU to access the entirety of the GPU's memory at once, instead of being limited to smaller chunks. This improves performance, especially in newer games with large assets, by enabling more efficient data transfer between the CPU and GPU.

Here's a more detailed explanation:

Traditional limitations:
Without ReBAR, the CPU could only access the GPU's memory in fixed-size blocks (typically 256MB).

How ReBAR works:
With ReBAR enabled, the CPU can access the entire GPU memory space, allowing it to request and transfer larger chunks of data, like textures and shaders, more efficiently.

Benefits:
This leads to faster loading times, smoother gameplay, and potentially higher frame rates in games, particularly those with large, complex assets.

AMD and Nvidia:
AMD refers to ReBAR as Smart Access Memory (SAM), while Nvidia also supports the technology.

Compatibility:
ReBAR is supported on newer systems with compatible CPUs, motherboards, and GPUs.

Potential issues:
While generally beneficial, some users have reported rare cases of system instability or performance issues after enabling ReBAR.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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sunseeker




Posts: 429

PostPosted: Fri, 27th Jun 2025 12:58    Post subject:
Not feeling the game to be honest. I've just exited the swamp region after going to Clear Sky.

The map is an empty barren landscape with compounds in between and lots of boring traversal between them, but without the fast travel :/

The loot balance is all over the place, modding is unintuitive. I'm not really too invested in the story. Not sure if I'll finish it.
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headshot
VIP Member



Posts: 35878
Location: UK
PostPosted: Fri, 27th Jun 2025 16:32    Post subject:






May the NFOrce be with you always.


Last edited by headshot on Thu, 3rd Jul 2025 01:53; edited 2 times in total
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Fri, 27th Jun 2025 17:28    Post subject:
@Frant

Is there any difference in performance if making those changes?

I see this game as an absolute technical mess that I don't really see being 100% redeemed...

EDIT

Apparently patch 1.5 means zero performance improvements...



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29448

PostPosted: Fri, 4th Jul 2025 04:15    Post subject:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1453

Quote:
Major overhaul of most systems in the game: economy, damage and ballistics, equipment, anomalies, artifacts and more. New loot and redesigned loot generation system. Brutal and more realistic combat. Based on improvements since the release of the game and 6 months of experience developing Stalker Infinity mod.
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Photish




Posts: 1223

PostPosted: Fri, 4th Jul 2025 07:17    Post subject:
Don´t tempt me Interinactive. I really don´t wanna reinstall this running simulator again Crying or Very sad
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Interinactive
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Posts: 29448

PostPosted: Thu, 10th Jul 2025 03:46    Post subject:
Didn't even realise this had workshop support until today

There's some decent ones, weapon repositioning makes it feel less console'y

https://i.postimg.cc/LmVKfQ8D/before-after-comparison.jpg

https://steamcommunity.com/workshop/browse/?appid=1643320&browsesort=totaluniquesubscribers&section=readytouseitems

Lots more, but still waiting for an AIO overhaul that implements most of these things
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Fugen




Posts: 2220

PostPosted: Thu, 10th Jul 2025 14:44    Post subject:
S.T.A.L.K.E.R.2.Heart.of.Chornobyl.v1.5.1-RUNE

Full game with latest updates and DLC.


chill out man, life is beautifull...
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headshot
VIP Member



Posts: 35878
Location: UK
PostPosted: Sat, 2nd Aug 2025 01:06    Post subject:


May the NFOrce be with you always.
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tonizito
VIP Member



Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 4th Aug 2025 21:42    Post subject:
Won't play this anymore because of all the heat, so here's a mini review so far.
I like it, but it's weird.

Might be because at this point I've played much MUCH more Anomaly and modded Anomaly than the base games.
The open world IMO is a waste, because besides for some exploration (that I even like) it's very VERY badly underused. Also, this game needed more bases or even some form of fast traveling, because the distances you need to go in order to carry loot even when using stashes to temporarily drop some loot is extremely annoying... while playing on Veteran.
About that, the absolute worst besides unforgiving performance in any medium to large map hub? The retarded 3(THREE) mission limit AYUND 72 hour cooldown (????) on missions, that are ONLY given by the barmen (????????) on the hubs? Whoever decided that? Toss them the fuck out, they're retarded.
Can't even imagine playing and killing mutants for absolutely no loot too before patch 1.5, developers are ultra retarded.
Modded out the giga-retarded 72h cooldown which helped a lot, and I like the balance so far on veteran, because you really need to carry and sell loot and spam some rostok barman missions in order to fully upgrade a suit. Combat is ok, finally got used to the new dogs and bloodsuckers, snorks seem easier/less spergy than the Anomaly ones. Vs human so far only 5 or 6 guys in exos were a bit more troublesome, but that was before I blew out 40K on that kickass Dnipro in Jupiter and 40K+ more upgrading it, so now I doubt even those exo guys will be a problem, even less when using AP ammo.
Story is meh so far, thought the ameriderp dub wold be unbearable but only the *attracts attention* before lame jokes and "head on a fucking swivel yall" really, REALLY trigger me, especially that last one... fuck off back to cucksky, dmitri Rolling Eyes
The retarded dev or devs also seemed to work some of their down-syndr--ops, I mean "magic" in the controls because some of them are still hardcoded (y, which I use on 99,9% of the games I play). And something else that I can't even explain how it could possible happen but here goes: everytime I click O to bring up the detector, the game decides to open the tutorial on the PDA BEFORE doing that, but ONLY if I don't have anything equipped on my right hand (bolt, pistol or knife)? what the fuck Laughing

That's it, so far.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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