I'm not quite sure where this "borrowing from Elden Ring" is coming from. Can you elaborate on that? I don't think two games could be more far apart (unless you mean parrying and dodging but those were present in games way before Elden Ring was even planned).
All I see is borrowing from various jRPGs (which CEO confirmed in many interviews, that that was a main inspiration). In all the materials I've seen, I don't remember him, or anyone else, mentioning that Elden Ring was an inspiration (or I've missed that part).
Also as of the game design, how is the "small hub-world" a bad thing? I actually like that approach and wish more games would use it. For smaller teams that might be te only way to create something that doesn't feel empty, or too much copy/paste or technical mess because engine cannot handle huge world or team couldn't make it work properly.
It is so refreshing for me to be on the other side of the discussion (not at this forum but in general) when I'm the one absolutely loving the game and scratching my head every time someone give unfair (in my view) opinion. I have no issues when someone has (again in my view) valid critique, but when someone says something like "slop" or "it truly looks like the most generic schlock I've ever seen" i always think if we've been playing the same game
I can admit one thing. From RPG game some might expect branching stories, decisions that changes the world, characters, ending etc. So by that definition E33 is not the greatest RPG. But as far as I remember, all jRPGs I've played (and I mean the ones actually from Japan), were this way and there was never role-playing character you've created but rather living/experiencing a story of one or more characters crafted by developers. So approaching a jRPG genre game, one should be aware what it means and what limitation to RPG part it my have. But it means that there is still room for improvement for jRPGs, which is a good thing in my book
The dogding/parryng/jumping is pretty similar to Elden Ring especially when enemies have 2 hours animation until they finally hit you. But that's all both games have in common.
And there are still 2 endings so it checks out for modern terms RPG, which wasn't any common until 10 years ago.
But yes, I don't understand when some call it "everything bad with current gen RPGs". Game is pretty unique. It may borrow different things from different gamed and genres but which game doesn't? It's how it's all stitched together that matters. We can call Half-Life a "Doom clone" and refuse to ever play it saying it's just another braindead FPS because you shoot bad guys with guns.
Clair Obscure is unique enough. Even if I must admit I didn't play all the jRPG's to compare it but things all fits nicely. I loved all different places and secret areas. All of them are created with enough creativity. Or moving around in late game with Esque. Always like such freedom. The humour may be a bit childish but I still find it funny, really liked most of the Gestrals.
The story has multiple twists and is engaging enough. Don't even understand why would Kingdom Come's story be better? In KC:D you literally just walk around doing work for some people and there's barely progress. Might as well call it a walking simulator with some fighting and thieving features.
i watched some videos, lots of characters, enemies are very clearly ER inspired. The dark depressing tone mixed with weird - theres no way they would've done that unless it was popularized by ER and the Dark Souls games.
This is game where they very clearly have looked at "what sells" more than "how can we do something original but still cool". But yeah, they have done it very successfully ofc since the game is well received.
i didnt even check, but there's zero chance the game doesnt have a red fall forest fall is the new "lets make it look like oblivion."
Last edited by vurt on Tue, 1st Jul 2025 23:25; edited 1 time in total
thats not an argument unless you can tell me what.
its my impression of the game, nothing more nothing less, there's nothing to "make up".
ER popularized it for sure... Fall of Avalon, this game etc suddenly its everywhere lol it wasnt particularly popular to do depressing games with fall forests and weirdness. its one thing if you see ONE single element, but when there's 5-10, yeah, its clearly "borrowing".
All games borrows, i just find it lame when its so obvious "oh that game was popular, lets make it like that", its too on-the-nose, it becomes cringe and i just cant see myself immersed in something like that.
The depressive, mysterious and gloomy narrative driven by music is how the NieR games told their stories. Verso is a character very similar to NieR. The swap of protagonists, the way the camera changes for various mini-games, the silly enemies/allies and many other things are also reminiscent of the NieR games.
You clearly haven't even played enough (if at all), but keep shilling From Software.
ER popularized it for sure... Fall of Avalon, this game etc suddenly its everywhere lol it wasnt particularly popular to do depressing games with fall forests and weirdness. its one thing if you see ONE single element, but when there's 5-10, yeah, its clearly "borrowing".
Yes, because there have never been depressing game characters in video games before ER... Even if we take Dark Souls as the origin before ED, there was still Silent Hill, Witcher, Red Dead Redemption, Fallout, Mafia, Mass Effect coming out years before DS. All very popular with depressing characters and themes. Maybe they are all clones of Fallout 1 then?
I don't understand that argument at all. Obviously you hate that genre and that's fine. But game is good and calling it "all that's wrong with modern RPG's" is just shitposting.
Witcher 3 is far worse - it's all fetch and bounty quests, boring combat and "use Witcher_Sense⢠to see eye gorging obvious stuff". But it's a widespread phenomenon loved by many because of its atmosphere and stories.
that's was kind of my point, if you read, its one thing if you notice one element that resembles something else, but when you have like 5-10 it gets kind of cringy.
For me personally its mostly an issue when taking from something very recent and you make these things the main elements of the game.
It just comes off as you're following trends, which is boring, expected, unoriginal, unimaginative. It comes off as someone not really super invested into trying to make something a bit imaginative or fresh, because if they were they'd find so much else to take inspiration from than a recent game in the same genre. Typical millennial devs who's likely never read a book in their life so what they have is just some games they've played.
and you've decided to wear blindfolds, which of course you are allowed to. If it doesn't bother you then why care? What i am saying is that for me personally its just doesnt come off as something i can see myself playing because its too obvious and far too cringy. i obviously can't speak for anyone else. many are fine with it, and i bet this practice will just increase since it works and this game really proved it, which to me is a bit sad since i do like originality / or at least not taking from super recent games.
I have 100% both games. ER because of a fortunate conjuncture, if Ex33 was anything like the overrated ER, I wouldn't have bothered going the extra miles.
TBH i personally dont see much resemblance between Expeditions 33 and Dark Souls /ER.
If being "gritty" and "dark" is the only requirement to be like "dark souls" then yeah even JRPGS are like dark souls even though they released before. e.g. Final Fantasy Type-0, Smt 3 Nocturne, Shadow Hearts etc.
If you want to complain about souls clones or "copying" same gameplay/design mechanics expeditions 33 still should be last in your list even if it was true like you put it.
What about:
The First Berserker Khazan
Lords of the Fallen 2
Mortal Sins
Blasphemous 1-2
Lies of P
Doom Dark Ages
etc.
Shouldn't you be more concerned about those or even from soft themselves slowly but surely reiterating the same game over and over again?
To me it sounds more like you being prejudiced against the game + not liking jrpg style of games.
If being "gritty" and "dark" is the only requirement to be like "dark souls"
I never said anything even remotely close to that, in fact i said several times that its only when you start taking maybe 5-10 of the same elements from ER and use them in some major way that it becomes a bit cringe. Its not like its the only game that in recent memory has done it, which just adds to the cringe feeling.
That you don't like FROM is a whole other discussion, other games and FROM software influence, that's a whole other discussion as well. And yes i understand that when you dont have a single actual argument it will come down to stuff like that instead. Whatever, have fun with the game.
And yes i understand that when you dont have a single actual argument it will come down to stuff like that instead. Whatever, have fun with the game.
wtf are you even talking about.
prolly didnt even play the game and just saw parrying and dodge and thats your verdict?
Design wise the game has sunny beaches, beach outfits, a race of fluffy brush headed beings, a huge handmade doll like creature that acts goofy and stupid (esquie), places that are like a painting , places that are not, characters in suits that look like frenchmen, Characters that play totally different from each other in combat. The game is story heavy compared to ER/DS and is more akin to
Spoiler:
inception
than anything else. I could count more stuff.
TL;DR:
Only because there are 1-2 bosses/enemies that are inspired by ER/DS and dodge parrying doesnt make this a copy.
As i said all those other games look, feel and took more out of ER/DS then this game ever could but yeah act like you got a clue about a game you never really played.
So right back to you:
When you dont have a single actual argument it will come down to it copies ER.
every thread i've ever read about the game they make comparisons to Elden Ring, but if you run into some fanboy then "whuuut, Elden-what? noooo they probably haven't even played it!" sure buddy. even the developer admits FROM games was a big inspiration for the game. But sure, live in your bubble.
Depressing tone mixed with weird / "japanese" with typical fall theme and Souls inspired combat is definitely something we did not see before Elden Ring, now we see it in many new RPGs. Go back 10 years and tell me there were just as many RPG with depressing tone, mixed with weird (rather than more traditional fantasy enemies) + fall forest theme (maybe as main theme or just part of), than there is today lol...
Never said the game is some kind of 1:1 copy btw, of course its not, not my point at all.
People are just dumb and think in absolutes. If its not 1:1 you cant compare it. But normally as you grow up you start to figure these things out and can draw parallells between diffent works, or other things entirely.
every thread i've ever read about the game they make comparisons to Elden Ring, but if you run into some fanboy then "whuuut, Elden-what? noooo they probably haven't even played it!" sure buddy. even the developer admits FROM games was a big inspiration for the game. But sure, live in your bubble.
Depressing tone mixed with weird / "japanese" with typical fall theme and Souls inspired combat is definitely something we did not see before Elden Ring, now we see it in many new RPGs. Go back 10 years and tell me there were just as many RPG with depressing tone, mixed with weird (rather than more traditional fantasy enemies) + fall forest theme (maybe as main theme or just part of), than there is today lol...
Never said the game is some kind of 1:1 copy btw, of course its not, not my point at all.
How is the combat the same?
1.I could write you an A4 page maybe even more of how the playable characters differ from each other in playstyle(combatwise) even compared to other jrpgs there is a nice variety
2.Fall forest theme? Did i mention the sunny beaches with miny games and other colorful places?
3.So being depressing in parts is forbidden now cuz elden ring did it and other games who did it before dont count?
I'd rather say you keep your prejudiced you only got from 1-2 trailers up (I checked the first or 2nd page of this thread and what you said there when the game wasnt even out didnt change for you since you never played it)
Why even care that much for a game you never played or plan to play and come back after its release and get offended about people enjoying it?
No need to double down on your weird opinion that this indie debut game is slop while 3242342342 other copy pasta games came out meanwhile that dont do half of the things different this game does. Just shrugging it off as " that's a different discussion is just an easy cop out to be disingenuous.
never said the combat is the same, the discussion is useless, since you cant come up with anything you have lie all the time and say stuff i never even said and insert of your own made-up lie and tell me im wrong. How is that fair?
I even made sure to now end with that i know its not a 1:1 copy, yet you refuse to listen to it, because if you do your arguments doesnt work.
Why is it weird if i care about my favorite genre of games? How is other games not an entirely different discussion? Doom Dark Ages? lol? you're really reaching for straws. i've never seen a single discussion that its an Elden Ring like game just because its dark. Again, you have to reach for straws. I'm out, this is useless.
never said the combat is the same, the discussion is useless, since you cant come up with anything you have lie all the time and say stuff i never even said and insert of your own made-up lie and tell me im wrong. How is that fair?
I even made sure to now end with that i know its not a 1:1 copy, yet you refuse to listen to it, because if you do your arguments doesnt work.
Why is it weird if i care about my favorite genre of games? How is other games not an entirely different discussion? Doom Dark Ages? lol? you're really reaching for straws. i've never seen a single discussion that its an Elden Ring like game just because its dark. Again, you have to reach for straws. I'm out, this is useless.
Who lies dude? You made an argument that ER is dark and depressing mixed with weird and because Ex33 seems dark and depressing mixed with weird, it must be a copy of ER. Your argument is that ER invented weird and fall forests.
You don't seem to know the story of Ex33. You don't seem to know much about the character of Ex33. You have been given plenty of arguments with examples and you keep running circles saying nothing.
Doom The Dark Ages wasn't given as example because it's dark, but because it requires perfect timings to play efficiently.
Stormwolf wrote:
People are just dumb and think in absolutes. If its not 1:1 you cant compare it. But normally as you grow up you start to figure these things out and can draw parallells between diffent works, or other things entirely.
Political parallels have been passing by you for years now. I guess you are not there yet.
never said the combat is the same, the discussion is useless, since you cant come up with anything you have lie all the time and say stuff i never even said and insert of your own made-up lie and tell me im wrong. How is that fair?
I even made sure to now end with that i know its not a 1:1 copy, yet you refuse to listen to it, because if you do your arguments doesnt work.
Why is it weird if i care about my favorite genre of games? How is other games not an entirely different discussion? Doom Dark Ages? lol? you're really reaching for straws. i've never seen a single discussion that its an Elden Ring like game just because its dark. Again, you have to reach for straws. I'm out, this is useless.
Who lies dude? You made an argument that ER is dark and depressing mixed with weird and because Ex33 seems dark and depressing mixed with weird, it must be a copy of ER. Your argument is that ER invented weird and fall forests.
You don't seem to know the story of Ex33. You don't seem to know much about the character of Ex33. You have been given plenty of arguments with examples and you keep running circles saying nothing.
Doom The Dark Ages wasn't given as example because it's dark, but because it requires perfect timings to play efficiently.
Stormwolf wrote:
People are just dumb and think in absolutes. If its not 1:1 you cant compare it. But normally as you grow up you start to figure these things out and can draw parallells between diffent works, or other things entirely.
Political parallels have been passing by you for years now. I guess you are not there yet.
The concept was foreign to you until you childishly mirrored it back at me. High five
Man, that was one of the best boss encounters in all gaming. Hard, intense and utterly rewarding. It put a smile on my face for a day. Chapter 3 is a slightly fractured experience. You can quickly overlevel for the story boss, and it's hard to grasp how to proceed once the map opens, but that boss was really worth it. I spent a few days with him. First I got to him at some lvl 83, abusing shields builds for most of my playthrough, I was screwed. Pictos reshuffle, and a lot of effort memorising his patters later, I finally managed to beat him. I get win screen... and then he went Super Saiyan on me.
Half a dozen attempts later, I realised I've no chance, and I went back to the overworld to grind. Clea done, Tower done, most of the overworld done, and most of my party at lvl 93, lvl 33 weapons, I went back at him. My muscle memory isn't good enough to execute perfect dodges, so I went with healer/damage dealing build on my party. I learned that I can heal up my whole party to full health using Lune's Typhoon, and Effective Heal Lumina. That, and damage dealing debuffs on him (Enfeebling Attack/Greater Powerless/Shell... ), was the basis for my build that allowed me to be hit a few times during his combos, and still survive without getting wiped out of the canvas. Half a day later I finally had him figured, I bring his health down, and then he wipes my whole party with unblockable attack... Alt-F4. Controller files through the room.
A day later. I realised I'll have to do something with my reserve party members as well. Fortunately, I wasn't neglecting them, so I didn't need to grind them as well. I did fuck up slightly by not having Perfect Chroma Catalysts for whole party. I put my best damage dealer and best support in 2nd team (Lune/Maelle). His 2nd stage was very long, since my damage output was low, but 3rd stage wasn't as hard to learn, since his attacks are duplicated from 2nd stage with slight variations. Gomage and Stendhal for damage, and support spells from Lune were enough in the end.
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