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Posted: Sat, 30th Aug 2025 08:39 Post subject: |
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Posted: Sat, 30th Aug 2025 10:17 Post subject: |
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I completely agree that the game doesn't offer anything new exciting after a while. But i still praise it for free content updates after so long. And true, it is also a test environment for their next game.
But with the latest ship building update Chessclub-Todd is getting nervous
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vurt
Posts: 13821
Location: Sweden
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Posted: Sat, 30th Aug 2025 12:28 Post subject: |
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same can be said for any game, its just about if you like doing those particular things or not.
there are far simpler games where you basically just drive a truck from place to place and people find enjoyment in that.
Many people seem to skip the expeditions, maybe because they dont know how that part works.
Generally speaking i loathe the Survival Game genre though, i think its a cancer, a very lazy genre. NMS is the only such game i've liked so far.
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Sat, 30th Aug 2025 14:08 Post subject: |
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Using procedurally generated content in the way No Man's Sky does is what really dragged the game down for me. All the planets are the same with different skins; same resources, animals and objects with different names.
I would've thought they'd improved on that years ago to create a huge variety of planets that actually matters. But no, the changes have so far only been visual with weird and amusing weather.
The multiplayer component is severely lacking. It still feels like a single-player where you can barely interact with other players, making it pretty pointless. I didn't play expeditions for that very reason.
With their new game, Light No Fire, I really hope the developer has implemented much better game mechanics and variation. I really hope their procedural generator is much more capable to generate interesting content with huge variation that doesn't feel like it's the same stuff used over and over and over again with different skins hiding that very fact.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sat, 30th Aug 2025 14:26 Post subject: |
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Mon, 1st Sep 2025 16:58 Post subject: |
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Posted: Tue, 2nd Sep 2025 14:29 Post subject: |
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Frant wrote: | Using procedurally generated content in the way No Man's Sky does is what really dragged the game down for me. All the planets are the same with different skins; same resources, animals and objects with different names.
I would've thought they'd improved on that years ago to create a huge variety of planets that actually matters. But no, the changes have so far only been visual with weird and amusing weather.
The multiplayer component is severely lacking. It still feels like a single-player where you can barely interact with other players, making it pretty pointless. I didn't play expeditions for that very reason.
With their new game, Light No Fire, I really hope the developer has implemented much better game mechanics and variation. I really hope their procedural generator is much more capable to generate interesting content with huge variation that doesn't feel like it's the same stuff used over and over and over again with different skins hiding that very fact. |
Agreed, the game feels like a tech demo like Elite Dangerous where they have just applied some randomisation to various elements, multiplied it by 10000x and called it a completed game.
They had the opportunity to expand on the core gameplay but its the same as day 1. Instead they have just added a bunch of random things to grind for and there's no incentive to do it.
Multiplayer feels lacking because its not real multiplayer, its a single player game with peer to peer multiplayer thrown on top.
I hope Light No Fire will be great but I feel with such a high percentage of the NMS community saying that these boring updates make it the best game in the world (reddit etc), I don't think they have incentive to make anything else but a grindy boring game.
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