Star Wars: Knights of the Old Republic Remake [NR, On Hold]
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konkol84




Posts: 3681
Location: Po(o)land
PostPosted: Mon, 15th Sep 2025 15:34    Post subject:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


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vurt




Posts: 13876
Location: Sweden
PostPosted: Mon, 15th Sep 2025 16:12    Post subject:
OrignalSpaceJockey wrote:
You recommend other mods to use with this one?


This is the guide that i am going to follow:
https://kotor.neocities.org/modding/mod_builds/k1/full

...when i really get the time to do that playthrough Laughing

konkol84 wrote:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


yes i am going to do TSL as well, but i am still tweaking this mod because there's still a few things that can get better.
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OrignalSpaceJockey




Posts: 2403
Location: Sweden
PostPosted: Mon, 15th Sep 2025 17:35    Post subject:
vurt wrote:
OrignalSpaceJockey wrote:
You recommend other mods to use with this one?


This is the guide that i am going to follow:
https://kotor.neocities.org/modding/mod_builds/k1/full

...when i really get the time to do that playthrough Laughing

konkol84 wrote:
Vurt, any chance you're doing KOTOR 2 soon? Very Happy


yes i am going to do TSL as well, but i am still tweaking this mod because there's still a few things that can get better.


Holy... Do you have to manually download and install each of these mods? :O
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vurt




Posts: 13876
Location: Sweden
PostPosted: Mon, 15th Sep 2025 18:15    Post subject:
yep. for morrowind i can spend many weeks just downloading and installing mods, trying them, tweaking etc. this shouldnt take that long in comparison Very Happy many of the mods i will skip too since my mod will cover the graphics part.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 21st Sep 2025 20:11    Post subject:
I made a Weequay player head



also some more human heads for the player to choose from





There's like 10, but not sure i will keep all because they all need dark side transitions too.
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Thu, 25th Sep 2025 23:26    Post subject:
Perhaps there's a use for Starfield after all...?



Since it's just one guy making it it'll take an eternity for it to become more than just a walking-sim mod in Mos Eisley/Tatooine. Looks pretty good.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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vurt




Posts: 13876
Location: Sweden
PostPosted: Fri, 26th Sep 2025 02:30    Post subject:
Yes there are many SF Star Wars mods that looks promising Smile
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Sat, 27th Sep 2025 21:50    Post subject:
I hope this remake is forever cancelled. Aspyr shouldn't get their hands on any kind of serious game development; they seem to be totally incompetent with a business idea of making cheap remasters for a quick buck.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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OrignalSpaceJockey




Posts: 2403
Location: Sweden
PostPosted: Sun, 28th Sep 2025 10:38    Post subject:
Frant wrote:
Perhaps there's a use for Starfield after all...?



Since it's just one guy making it it'll take an eternity for it to become more than just a walking-sim mod in Mos Eisley/Tatooine. Looks pretty good.

Its a modpack with hundreds of mods.
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