I must admit I’m enjoying the game more with a new playthrough a year later.
As well as the improved AI, I’m also glad the inventory is much easier to manage
"Strange things start happening near the Malachite on the western part of the map," GSC explains on the PlayStation Blog. "The research groups sent by scientists were reporting a signal interfering with their usual PDA communications. After listening to it, stalkers were suffering from headaches, nose bleeds, and hallucinations... You may hear their emergency transmission almost anywhere in the Zone. Pay close attention to the Red Forest Region on your map, and from here on, your intuition, rationality and choices will lead you down the rabbit hole to see how deep it is."
And so begins a fresh mystery within the Zone spanning eight new quests and seven locations, including the Car Dump, Army Warehouses, City Boiler Room, Rail Depot, and Volkhov SAM. It also promises six new characters, each with their own backgrounds and stories, a unique weapon - specifically the GP37V2, a modified version of the GP37 rifle that only support single and burst fire modes - plus a new hub to create. The latter, assuming you make the right choices on your adventure, will appear in the Burnt Forest, giving you access to a technician, trader, medic, guide, and more.
Stalker 2: Heart of Chornobyl's big free Stories Untold update arrives for all platforms on Tuesday, 16th December. And if you'd like to know more about its recent leap to PlayStation 5, GSC spoke to Eurogamer back in November, discussing, among other things, the difficulties of continuing development amid the ongoing Russian invasion of the Ukraine.
Only a couple more years to go, guise
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Well, newest NVIDIA drivers finally fixed the performance problems for me. Frametime is now solid and I went from 50-ish fps at 1440p with everything maxed and no framegen, to around 90-105... So I can actually play the game now
4k is around 60fps, but it drops bellow still, so eh ... but hey, no more hitching.
Also fixed shadps4 frametime after a year of it being unplayable and most other unreal engine games I would assume (haven't tried yet, but the symptoms were the same). So I can finally play 4k Bloodborne I guess.
Gotta love Nvidia for the past year or so... Also, apparently people with similar laptops to me had the opposite effect, so, you know ... not like NVIDIA fixed their shit, they're just fucking with someone else.
50 to 90? Sounds a little far fetched for a driver update. Are you sure the driver didn't force DLSS for you?
I have the latest nV driver, and Silent Hill 2 and Silent Hill F are still total stutter fests, just as before. A driver cannot fix shader compilation stutters.
Very likely DLSS, nothing else would provide that, also depends on the cards so it makes sense that everyone sub 3000 series has worse performance. Although you guys can play with the transformer model setting in the Nvidia app, to make it less impactful, L instead of M maybe.
To be fair they did really improve it so much that you could play on DLSS performance and barely notice, I did also have a bit of a drop in Cyberpunk 2077 but all other games run really well now with it, before that I avoided it a lot because it was still muddy and ghosty in particular cases.
Only tested a couple games so far, Stalker 2 not yet because I don't want to get eaten by 50 bloodsuckers
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