Unreal Angina 5.x
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mortis4321




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PostPosted: Sat, 20th Dec 2025 19:26    Post subject:
pho08 wrote:
what am i missing here?

ue5 being shitty is news how?


It is not news for some (most?) of the players, but most devs seems to ignore this. Those Epic bags must be tasty.

But in all seriousness, I kind of get it. It is easier to use UE engine for various reasons. Most important being platforms compatibility, and IMO more important with game development taking so long nowadays, getting an employees that just know the tool. A key person leaving the project is just not a big deal. There is a line of people knowing the engine as good as the guy that just left. No need to train on the tool, just on a workflow.

But UE5 became a cancer of the industry and gamers should be more vocal about it. When I look at Mirrors Edge or Batman: Arkham Knight, which I think were late UE3 games... For me games don't need to look better, than that. I think devs push themselves into the corner they cannot escape from now (adding more an more shit that most people don't even notice while playing the game).
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LeoNatan
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PostPosted: Sat, 20th Dec 2025 20:52    Post subject:
UE5 didn't start all that bad. But it has become progressively worse and worse as more and more features have been added with very little to none optimizations. That, coupled with virtually everyone using Angina 5 as the engine is just a disaster.

Big part of the blame is that these fucking game "studios" are just idiot "content" "creators" that really have no idea how to program things. They just add millions of shaders in open world games, add millions of actors all active at the same time.

A disaster that will get only worse and worse as we've hit a place where rasterization performance just isn't increasing as it used to generation over generation. When was the last true leap in performance year over year? GeForce 480? GeForce 6800?


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LeoNatan
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PostPosted: Sun, 21st Dec 2025 03:09    Post subject:
Look at this garbage





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Frant
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PostPosted: Tue, 23rd Dec 2025 00:16    Post subject:
Yeah, it's garbage.


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Amadeus




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PostPosted: Tue, 23rd Dec 2025 12:17    Post subject:
Played that game on my 5080, three times, cause yea thats how often you gotta finish it at least to see all endings but thats a different story...

anyway it ran perfectly and looked like a friggin movie

but I also used some weird .ini from nexus that optimized it a bit and made it use FSR framegen (which for some reason isn't an option ingame)

had no traversal stutters or shader comp stutters, but ofc the game precompiles the latter

but maybe that changed because the video is fucking 2 months old and obviously the game had patches

UE5 has come a long way and the newer versions have done well to eliminate stutters

of course that doesn't prevent game devs from fucking things up, but no engine will prevent that

I mean Cyberpunk 2077 wasn't UE.. though ironically CDPR too is switching to UE5 as well
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pho08




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PostPosted: Tue, 23rd Dec 2025 14:36    Post subject:
Those inis are pure snake oil though
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jaapie18




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PostPosted: Tue, 23rd Dec 2025 15:33    Post subject:
Amadeus wrote:
Played that game on my 5080, three times, cause yea thats how often you gotta finish it at least to see all endings but thats a different story...

anyway it ran perfectly and looked like a friggin movie

but I also used some weird .ini from nexus that optimized it a bit and made it use FSR framegen (which for some reason isn't an option ingame)

had no traversal stutters or shader comp stutters, but ofc the game precompiles the latter

but maybe that changed because the video is fucking 2 months old and obviously the game had patches

UE5 has come a long way and the newer versions have done well to eliminate stutters

of course that doesn't prevent game devs from fucking things up, but no engine will prevent that

I mean Cyberpunk 2077 wasn't UE.. though ironically CDPR too is switching to UE5 as well


Different endings i watch on youtube.
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LeoNatan
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PostPosted: Wed, 24th Dec 2025 07:31    Post subject:
What a perfect storm. Just as virtually everyone is using this wretched engine to derpelop their slop, the PC industry enters its cloudiest of times in decades. The world needs optimized games now more than ever, going into years of hardware recession, and yet, all this industry has to offer is this bloomy stutterfest.


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blackeyedboy




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PostPosted: Wed, 24th Dec 2025 14:11    Post subject:
Fox Engine (vs. UE5):



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fawe4




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PostPosted: Sat, 27th Dec 2025 23:42    Post subject:
Fox Angina is dead, though, isn't it? Unless some of it lives in Death Stranding engine.
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blackeyedboy




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PostPosted: Sun, 28th Dec 2025 17:38    Post subject:
Wikipedia:

"After seven years of use on the Pro Evolution Soccer series, Konami discontinued use of the Fox Engine in favor of Unreal Engine due to PES Productions focusing development efforts on the PlayStation 5 and Xbox Series X consoles."

Laughing

Death Stranding 1/2 are using Decima.


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pho08




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PostPosted: Sun, 28th Dec 2025 19:35    Post subject:
funny, just saw a reddit post the other day of some guy playing MGS:V on a 2018 _smartphone_ via pc emulation with graphics still looking pretty good
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headshot
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PostPosted: Sun, 28th Dec 2025 22:09    Post subject:


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LeoNatan
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PostPosted: Sun, 28th Dec 2025 22:30    Post subject:
In this video, Wichawd Weadbettew and the Digitaw Foundwy cwew discuss whethew devewopews have any weawistic awtewnatives to Unweaw Angina 5, such as CwyEngine. Awex waments Unweaw Engine was weweased and became wiceanseabwe too eawwy, the five zewo featuwe set, fow cuwwent gen consowes when it wasn't weawy good pewfowmance-wise to make gweat expewiences. Awex cwaims it became an open wowwd engine in vewsion five fouw. Wichawd jokes how basicawy any engine that can dewivew ovewcast cwouds and scween space wefwewections can dewivew uwtwa weawistic visuaw design.


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PostPosted: Mon, 29th Dec 2025 23:40    Post subject:
Vewy good Very Happy


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Silent_Lurker




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PostPosted: Tue, 30th Dec 2025 09:27    Post subject:
Haw wou siwwy guyws ! Laughing


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Breezer_




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PostPosted: Wed, 31st Dec 2025 00:18    Post subject:
Laughing
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LeoNatan
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PostPosted: Thu, 8th Jan 2026 03:23    Post subject:
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madness




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PostPosted: Thu, 8th Jan 2026 09:25    Post subject:
They made KCD2 and thought "you know what, this is working too smooth... time to fuck some shit up"
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Silent_Lurker




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PostPosted: Thu, 8th Jan 2026 12:39    Post subject:
At this pace, every single new games will all be Unreal Engine based soon.
Then, Epic will reintroduce EGS exclusivities

And Steam will all be fucking then... Neutral


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LeoNatan
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PostPosted: Thu, 8th Jan 2026 15:05    Post subject:
No worries, because nobody wants to play those Angina 5 games anyway.


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LeoNatan
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PostPosted: Thu, 8th Jan 2026 15:06    Post subject:
Well maybe creamshot like the vaseline Laughing


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Silent_Lurker




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PostPosted: Thu, 8th Jan 2026 21:10    Post subject:
Laughing


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LeoNatan
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PostPosted: Wed, 21st Jan 2026 10:08    Post subject:
https://www.pcgamer.com/movies-tv/director-gore-verbinski-says-unreal-engine-is-the-greatest-slip-backwards-for-movie-cgi/

Director Gore Verbinski says Unreal Engine is 'the greatest slip backwards' for movie CGI


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FireMaster




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PostPosted: Wed, 21st Jan 2026 12:07    Post subject:
he's right, there's a visual signature to it that just doesn't fool the brain or blend with live footage seamlessly. Even older movies did it better but those didn't outsource all the legwork to india for $0.000000000000000069 per week.
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Radicalus




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PostPosted: Wed, 21st Jan 2026 18:58    Post subject:
The problem with modern CGI is the complete weightlessness of it. It is not connected. The world is not real.

I remember seeing the first Matrix, when I was young, and was completely blown away by the stunts. Imho the fight scenes in that are vastly superior to anything that has come since (and with an ever growing margin).

In contrast Marvel is the worst offender. Just completely floaty.

You can place blame on UA5, but let's be honest here. It is shit producers and shit directors, who commision these scenes. I am not saying UA5 is good, I am saying the failure came way way way before UA5 work even began.
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PostPosted: Tue, 27th Jan 2026 10:18    Post subject:
Whichard from Digital Foundwy Very Happy



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Frant
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PostPosted: Wed, 28th Jan 2026 16:16    Post subject:
I thought it was because they can precook the shaders for the PS5 since it's a single architecture. On the PC there's an immense number of different combinations with different GPU's, drivers/driver versions and overall hardware and software differences that they have to take into consideration. Hence the need for shader generation.

Some games are really bad (console ports) when it comes to generating shaders; sometimes it takes what feels like an eternity even for simpler games, some multiplatform game engines are so lazy that they generate the same fucking shaders every time you play the game.


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LeoNatan
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PostPosted: Wed, 28th Jan 2026 17:33    Post subject:
This is still an Angina 5 issue. They use the intermediate compiler, so they can keep track of every shader generated and then compile the full list on launch.

The entire thing is also retarded. Why hasn’t DorectX provided an agreed upon binary format that all GPU vendors must use? Like x86_64. This is not a new problem, only extreme now due to how retarded Angina 5 is, so it should have been solved years ago.

@Frant You sure you don’t change your driver in the meantime or play other games? Sometimes drivers change shader format, so it requires a recompilation. And compiled shader cache is often limited in size, so it uses LRU model to evict old stuff.


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LeoNatan
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PostPosted: Wed, 18th Feb 2026 18:40    Post subject:


:dewp:


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