The normal Ray Tracing is joke in this game. I don't even know why they implemented it. Probably so that people can wank over their system running WUAY TWASSINC
Just see how awfully lowres it looks: (14:31)
Or how noisy it is at 17:49. I don't know why anyone would want to play like that. And it's not even that it has good GI, lighting is still raster based. So most people should run without RT.
That being said, the Pathtracing looks perfect and really adds a lot of atmosphere. And it runs great on my mid-tier 4070S. With Balanced DLSS I am in the 50s, but by either choosing Performance DLSS (which still looks fine!) or FrameGen stable 60+ fps are easily doable. I strongly advise to try out the Pathtracing if you have a somewhat capable GPU.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Lol you imagine you will spend a lot of time staring at lightbulbs?
No, but the whole game looks unstable and messy. I started this with RT and was genuinely put off by the crappy reflections on the car at the beginning, and when you go to the construction site the fences and everything look really bad and flickery. I thought my settings were off or something else wrong, but it's just how RT works here.
If you aren't paying attention, then simply turn off RT, it's not worth the computing cost here. And if you want some better fisual fidelity, then turn on PT.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
I'd rather turn it on and not fuss too much about lightbulb details, thanks. If anything, the shadow details in general was a bit lacking. Gooey for a lack of a better description.
The gore is absolutely insane in this game. How each (headshot) splatters blood to the walls, and specifically when letting heads explode with the shotgun it’s crazy how that paints the walls and whole rooms. The before and after of a big fight is our of control. Other games have done this, but I feel like this is a whole other level.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Looks really bad for the most part. It's basically generic filter nr 1. Ages characters, adds shit that's not supposed to be there. It's just overall awful. These fuckers have no idea what they're doing. And this is in mostly "realistic" art styles. I imagine it will look far worse with other styles.
Yeah, the starfield example is a good result, but that's only cause starfield looks so shit by default that it can only make it better. And even then, it's mostly the lighting that makes it better, not the other shit.
well it no doubt uses ai to change the characters, hopefully not "people" from the ai slop database. Look at her lips
The devs will have full control over it to make their own fine-tunes... they can train it on whatever they feel is fitting for the game, this is just a general show-case of the tech, thus it will look like the generic "AI art".
Mods could absolutely take this to another level if we get access to it Tons of hilarity could be had of course too
Imagine the cool stuff which could be made, Cyperpunk version of it trained on Bladerunner movie, Minecraft trained on Pixar etc.
Not the most imaginative examples perhaps, but you get the idea.
their faces just look like an ai generated video that took those faces and "enhanced" it. its early to tell but still looks very promising tech. physx also needed a second gpu at first
with stuff like this amd will never catch up, they cant even do proper upscalling, and forcing stuff like this will make amd strong raster performance argument absolete
It’s impressive but I understand the negative reception.
Pretty much my thoughts. While i understand the negativity and how this can affect the creative process the general reception is overkill imo. As mentioned it's just a demo and devs will have the power to fine-tune accordingly.
And of course pathological liar Todd Howard is one of the first to jump onboard and i can see why. Anything to help mask those mutants in Starfield is a good thing i guess...
Everyone is complaining about faces, but I don’t like how environments are lit. Even ignoring screen space issues, everything just looks shiny with contrast bumped for no reason. And all game seems to get the same effect, since it comes from a model, rather than a designer. It’s just bad all around.
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