Resident Evil 9: Requiem
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bringiton




Posts: 3811

PostPosted: Fri, 13th Mar 2026 09:26    Post subject:
The normal Ray Tracing is joke in this game. I don't even know why they implemented it. Probably so that people can wank over their system running WUAY TWASSINC

Just see how awfully lowres it looks: (14:31)


Or how noisy it is at 17:49. I don't know why anyone would want to play like that. And it's not even that it has good GI, lighting is still raster based. So most people should run without RT.

That being said, the Pathtracing looks perfect and really adds a lot of atmosphere. And it runs great on my mid-tier 4070S. With Balanced DLSS I am in the 50s, but by either choosing Performance DLSS (which still looks fine!) or FrameGen stable 60+ fps are easily doable. I strongly advise to try out the Pathtracing if you have a somewhat capable GPU.


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Stormwolf




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Location: Norway
PostPosted: Fri, 13th Mar 2026 09:51    Post subject:
Lol you imagine you will spend a lot of time staring at lightbulbs?
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bringiton




Posts: 3811

PostPosted: Fri, 13th Mar 2026 10:28    Post subject:
Stormwolf wrote:
Lol you imagine you will spend a lot of time staring at lightbulbs?

No, but the whole game looks unstable and messy. I started this with RT and was genuinely put off by the crappy reflections on the car at the beginning, and when you go to the construction site the fences and everything look really bad and flickery. I thought my settings were off or something else wrong, but it's just how RT works here.
If you aren't paying attention, then simply turn off RT, it's not worth the computing cost here. And if you want some better fisual fidelity, then turn on PT.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Stormwolf




Posts: 24142
Location: Norway
PostPosted: Fri, 13th Mar 2026 10:48    Post subject:
I'd rather turn it on and not fuss too much about lightbulb details, thanks. If anything, the shadow details in general was a bit lacking. Gooey for a lack of a better description.
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blackeyedboy




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Location: Transylvania
PostPosted: Fri, 13th Mar 2026 12:50    Post subject:
Truly is a blessing nowadays to have low standards.

Mobster with a Fag

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headshot
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PostPosted: Fri, 13th Mar 2026 18:44    Post subject:


May the NFOrce be with you always.
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headshot
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PostPosted: Sat, 14th Mar 2026 15:30    Post subject:
Laughing



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bringiton




Posts: 3811

PostPosted: Mon, 16th Mar 2026 18:13    Post subject:
The gore is absolutely insane in this game. How each (headshot) splatters blood to the walls, and specifically when letting heads explode with the shotgun it’s crazy how that paints the walls and whole rooms. The before and after of a big fight is our of control. Other games have done this, but I feel like this is a whole other level.


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Nodrim




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PostPosted: Mon, 16th Mar 2026 19:35    Post subject:
I remember RE2R doing a better job with dismemberments.
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Nodrim




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PostPosted: Mon, 16th Mar 2026 20:15    Post subject:
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fable2




Posts: 6066

PostPosted: Mon, 16th Mar 2026 22:39    Post subject:
What the fuck
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r3dshift




Posts: 2913

PostPosted: Mon, 16th Mar 2026 22:59    Post subject:
Quite mind-blowing. Starfield and Oblivion characters actually look nice now. Not to mention environmental details.


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tonizito
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PostPosted: Mon, 16th Mar 2026 23:18    Post subject:
Looks... kinda uncanny valley?


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Stormwolf




Posts: 24142
Location: Norway
PostPosted: Mon, 16th Mar 2026 23:24    Post subject:
well it no doubt uses ai to change the characters, hopefully not "people" from the ai slop database. Look at her lips
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FireMaster




Posts: 13616
Location: I do not belong
PostPosted: Tue, 17th Mar 2026 00:45    Post subject:
so you need a second 5090 for the snapchat filter on top of your original 5090 for pathtracing for this to work? Cool Face Laughing

what happens to art direction now if all games look like AI gen slop? This is gonna be a hallucination shitshow just watch
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Stormwolf




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PostPosted: Tue, 17th Mar 2026 01:17    Post subject:
On the flip side, this might... maybe put some makeup on the regular western produced female pigs Laughing
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Dazz99




Posts: 7319

PostPosted: Tue, 17th Mar 2026 05:09    Post subject:
i know headshot covered his entire office with cum watching that video Laughing dog ass uncanny ai slop


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Divvy




Posts: 1472

PostPosted: Tue, 17th Mar 2026 05:16    Post subject:
Looks mostly good to me. I just expect it to break often in motion.


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Kezmark




Posts: 619

PostPosted: Tue, 17th Mar 2026 06:01    Post subject:
Looks really bad for the most part. It's basically generic filter nr 1. Ages characters, adds shit that's not supposed to be there. It's just overall awful. These fuckers have no idea what they're doing. And this is in mostly "realistic" art styles. I imagine it will look far worse with other styles.

Yeah, the starfield example is a good result, but that's only cause starfield looks so shit by default that it can only make it better. And even then, it's mostly the lighting that makes it better, not the other shit.
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headshot
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PostPosted: Tue, 17th Mar 2026 10:37    Post subject:
It’s impressive but I understand the negative reception.
Unless it’s implemented in future consoles, it’s irrelevant to me anyway Very Happy


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vurt




Posts: 14077
Location: Sweden
PostPosted: Tue, 17th Mar 2026 11:01    Post subject:
Stormwolf wrote:
well it no doubt uses ai to change the characters, hopefully not "people" from the ai slop database. Look at her lips


The devs will have full control over it to make their own fine-tunes... they can train it on whatever they feel is fitting for the game, this is just a general show-case of the tech, thus it will look like the generic "AI art".

Mods could absolutely take this to another level if we get access to it Razz Tons of hilarity could be had of course too Very Happy

Imagine the cool stuff which could be made, Cyperpunk version of it trained on Bladerunner movie, Minecraft trained on Pixar etc.
Not the most imaginative examples perhaps, but you get the idea.
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StEFaN7




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Location: them swamps
PostPosted: Tue, 17th Mar 2026 11:28    Post subject:
their faces just look like an ai generated video that took those faces and "enhanced" it. its early to tell but still looks very promising tech. physx also needed a second gpu at first

with stuff like this amd will never catch up, they cant even do proper upscalling, and forcing stuff like this will make amd strong raster performance argument absolete


I can see your soul at the edges of your eyes..
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sip74




Posts: 694

PostPosted: Tue, 17th Mar 2026 12:00    Post subject:
headshot wrote:
It’s impressive but I understand the negative reception.


Pretty much my thoughts. While i understand the negativity and how this can affect the creative process the general reception is overkill imo. As mentioned it's just a demo and devs will have the power to fine-tune accordingly.

And of course pathological liar Todd Howard is one of the first to jump onboard and i can see why. Anything to help mask those mutants in Starfield is a good thing i guess... Laughing

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LeoNatan
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PostPosted: Tue, 17th Mar 2026 12:30    Post subject:
Everyone is complaining about faces, but I don’t like how environments are lit. Even ignoring screen space issues, everything just looks shiny with contrast bumped for no reason. And all game seems to get the same effect, since it comes from a model, rather than a designer. It’s just bad all around.


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