The Expanse: Osiris Reborn (Owlcat Games) [TBA]
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blackeyedboy




Posts: 10510
Location: Transylvania
PostPosted: Mon, 23rd Mar 2026 19:10    Post subject:


Man, the visual downgrade is real.

Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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madmax17




Posts: 20548
Location: Croatia
PostPosted: Mon, 23rd Mar 2026 19:23    Post subject:
^^ repost.

Michael Bay explosions.
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jackbomb




Posts: 2567
Location: Tortilla de patatas
PostPosted: Mon, 23rd Mar 2026 19:48    Post subject:
if story and world building are good, I'm in


MAG B650 Tomahawk / Ryzen 9 7950X CU -20 5.5GHz / TR PS120SE / Corsair 2x16GB DDR5 6000 CL30 / TUF 3080 OC / Cubase Pro 15
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Nodrim




Posts: 9925
Location: Romania
PostPosted: Thu, 26th Mar 2026 18:43    Post subject:
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Photish




Posts: 1496

PostPosted: Thu, 26th Mar 2026 20:17    Post subject:
Looks like Mass Effect from Temu. Also looks so consolidized Im about to vomit.
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madmax17




Posts: 20548
Location: Croatia
PostPosted: Thu, 26th Mar 2026 21:35    Post subject:
Dis should be good Surprised
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tonizito
VIP Member



Posts: 51760
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 26th Mar 2026 23:12    Post subject:
https://www.eurogamer.net/owlcat-gen-ai-expanse-osiris-reborn


Quote:
"Everything in the final version will definitely 100% be human made" - But Owlcat says gen-AI is being used during The Expanse: Osiris Reborn development
Blast off.

The Expanse: Osiris Reborn developer Owlcat - known for making Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40K: Rogue Trader - has confirmed it is using generative AI during the sci-fi game's development.

"We don't use it to create any assets that will be in the game," PR manager Katharina Popp said, answering my question during a press briefing ahead of today's The Expanse: Osiris Reborn release and beta announcements. "We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end.

"We use it basically for trying out things on a technical level," Popp added. "For example, looking how a 2D image looks in 3D, or changing colours to what looks good. So it's basically for being able to iterate faster. But we don't use it to write, we don't use AI voice actors, so everything that will be in the final version will definitely 100 percent be human made."

This isn't the first time the Cyprus-based studio has faced questions over gen-AI use. Back in 2024, the company posted a job advert for a concept artist and listed one of their tasks as "concept generation using AI and other modern tools". A screenshot of the vacancy was shared on X by someone who'd been interested in the role, prompting a response from Owlcat in order to "clarify" the issue.

"We use AI as a working tool for our future project, which is in the early stages of production right now," said Owlcat, presumably referring to The Expanse: Osiris Reborn, which was under wraps at the time. "AI will be used exclusively for additional work with concepts and speeding up some internal processes (for example, for creative search, inspiration, or vision coordination before starting conceptualisation itself).

"The final version of the game will not have any art generated by the neural networks. The same goes for the final concepts. Everything will be original and drawn by professional artists. On our current projects, Rogue Trader and Pathfinder, AI was not used at all."

Owlcat expanded on that answer to try and cool some heated backlash later on. "We will under no circumstances replace our artists with neural networks," it said. "All art in our games, including concepts, portraits, etc. [are] drawn exclusively by artists. We use a neural network to find direction and inspiration before developing concepts for our upcoming project, which is currently in early development and unannounced." Expanse: Osiris Reborn was eventually announced last summer, more than a year after that X exchange occurred.

The Expanse: Osiris Reborn looks at first glance a lot like Mass Effect, with a similar kind of presentation and similar kinds of gameplay. This is partly because Owlcat was heavily inspired by BioWare's renowned sci-fi series; the studio has made no secret of this inspiration - indeed, it was repeated during the press briefing. Cover-based combat, squad commands, romance, dialogue, RPG upgrades and customisation: there's a lot here that can be compared.

The major difference is the tone of The Expanse: Osiris Reborn, which is going for a more grounded and believable kind of technology rather than characters with magic-like biotic abilities. It's also based on a celebrated book series that was adapted successfully into a well regarded The Expanse television show by Syfy.

Owlcat announced today that The Expanse: Osiris Reborn will be released in spring 2027, on PC, PlayStation and Xbox Series S/X, and that there will be a closed beta demo released next month for people who've pre-purchased the game. It'll also be available day one on Game Pass Ultimate.
Oh noes, they're using gen-ai nooooooooooooooo Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mikey5449
Superdad



Posts: 3443

PostPosted: Fri, 27th Mar 2026 11:56    Post subject:
That “disclaimer” is on a ton of games these days. Doesn’t bother me one bit.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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Il_Padrino




Posts: 7872
Location: Greece by the North Sea
PostPosted: Sat, 28th Mar 2026 14:25    Post subject:
The visual downgrade, 1 year before launch still, is not too promising. But an Expanse RPG gets my benefit of the doubt.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Nodrim




Posts: 9925
Location: Romania
PostPosted: Sat, 28th Mar 2026 15:57    Post subject:
What visual downgrade? It looked like an AA from the first clips. Very Happy

I hope they put some serious work in the shooting and the animations before release. Everything in motion is so stiff right now.
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Radicalus




Posts: 6450

PostPosted: Sat, 28th Mar 2026 17:30    Post subject:
As an avid enjoyer of the Pathfinder and Rogue trader games as well as the Elex series, I don't mind jank in the least, so long as the game has soul. So bring it!
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