Death Stranding 2: On the Beach (Kojima)
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madmax17




Posts: 20470
Location: Croatia
PostPosted: Wed, 18th Mar 2026 10:51    Post subject:
blackeyedboy wrote:
IMO it's not worth playing these offline.

You're missing an important part of the 'spirit' of the game.

Well can enjoy the story at least.
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Wed, 18th Mar 2026 11:00    Post subject:
Not many games I would argue that the online components are mandatory or a big addition, but here they definitely are.

Helping eachother out, having a sense of a big together makes this really interesting in a otherwise pretty lonely experience. Mitigates some of the grind as well because there's additional materials scattered throughout that you can collect and bring to it's destination or back to level up your star rating.

Sure you can blast through this without it but seeing someone that made a bridge over a very difficult river delta on your way back from a far away linked data center is a big relief.
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ixigia
[Moderator] Consigliere



Posts: 65211
Location: Italy
PostPosted: Wed, 18th Mar 2026 15:34    Post subject:
To me, playing offline boosted the Sam vs The World sense of being a lone FedExian wolf, fighting the environment with no external intervention since you can only rely on your own strategy. As someone who ̶h̶a̶t̶e̶s̶ ̶p̶e̶o̶p̶l̶e̶ doesn't like others to interfere with my progression, I played the first isogame that way and enjoyed the minimal help as well as the fact that each trip felt genuinely rewarding Razz

I'm not a completionist though (nor do I care about scores), so I can perfectly understand why leaving sections of the map/buildings unfinished might not be an option for many.
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Wed, 18th Mar 2026 15:43    Post subject:
Fair! I mean you can turn it off anyway if you desire. Still ISOdemo or not, enjoying it is all you need. Keeping my eyes on a decent price still...

Solo or not, you have other porters that are in the same world, but after getting the bike and the weather map it's pretty much a breeze completing the contracts so most of the risks are pretty low, unless it's a forced encounter/weather.
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Amadeus




Posts: 2397
Location: Yes
PostPosted: Wed, 18th Mar 2026 15:43    Post subject:
There is an argument for both ways of playing, one will make it feel like a interconnected community effort, which the game is meant to convey, the other will heavily emphasize Sam's loneliness and solo-struggle, which fits too
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madmax17




Posts: 20470
Location: Croatia
PostPosted: Wed, 18th Mar 2026 15:48    Post subject:
harry_theone wrote:
seeing someone that made a bridge over a very difficult river delta on your way back from a far away linked data center is a big relief.

Don't you have to wait for many people to play and finish the game?
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Wed, 18th Mar 2026 16:13    Post subject:
@madmax17 I was playing DS1 on release day, trust me, some people are absolutely breezing through the game, you will find structures day one even on late game areas. It's actually crazy.

Many try to rush and build important structures because they want to be the first to get Kudos, so it's literally a race.
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madmax17




Posts: 20470
Location: Croatia
PostPosted: Wed, 18th Mar 2026 16:19    Post subject:
Being helpful, great for them Very Happy
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headshot
VIP Member



Posts: 37733
Location: UK
PostPosted: Wed, 18th Mar 2026 18:20    Post subject:


May the NFOrce be with you always.


Last edited by headshot on Thu, 19th Mar 2026 12:57; edited 2 times in total
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jackbomb




Posts: 2567
Location: Tortilla de patatas
PostPosted: Wed, 18th Mar 2026 18:40    Post subject:
I remember playing in solo at first even if legit copy. Felt like loneliness amazon simulator. It had its perks of course, like arriving on a delivery site and enjoying every inch of dialogue offered by the inhabitants because you were craving for any sort of human interaction. I also remember stopping due to real life changes & whatnot, and taking it back after some months and this time, after reading lots of positives about the coop experience, doing it online. I've never felt more engaged in a game ever! Maybe it rivaled TW3 as a whole gaming experience but it really made things more dynamic, fun and engaging. After all I've made the whoooooole stage 3 road by myself as well as a complete zip-line network - at least in my server. Got millions of likes and sometimes found someone added tiny pieces here and there, or in zip-lines, regenerated some old ones planted by someone else.

I'd say coop is the way, but solo can be engaging with a strong sense of accomplishment and miserable as in dreadful Laughing as well. Awesome concept, awesome game.


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nik_nak




Posts: 326

PostPosted: Wed, 18th Mar 2026 21:29    Post subject:
I'm usually a solo for things like this...but legit copy & working along side others on this is definitely the way to go IMO as well Mr. Green
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blackeyedboy




Posts: 10489
Location: Transylvania
PostPosted: Thu, 19th Mar 2026 00:07    Post subject:
Trust me, you also do NOT want to build all that shit alone...

It feels so GOOD when you see how others contribute at - or even finish - what you started building... It's actually better than RL®.

Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Stormwolf




Posts: 24176
Location: Norway
PostPosted: Thu, 19th Mar 2026 00:16    Post subject:
I just wish they'd either remove or reduce timefall damage. It's tedious enough to build, not fun to see if fall apart when you still need it. It's fun to build... Until you reach a point where you seem to have to get all mats on your own. Main main roads are mostly good, but the roads leading to other places are fucking expensive.
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gordonash




Posts: 305

PostPosted: Thu, 19th Mar 2026 02:35    Post subject:
I really enjoyed building offline in DS1 even tho the roads ended up being a slog (would have been perfect with a 50% materials reduction). I REALLY hate deterioration mechanics in a lot of games but because i was playing offline it meant that the road network would have taken me forever as it would have needed several rounds of repairs. Every few days id run a trainer and max out the buildings health. A subtle cheat that i feel didnt ruin anything.
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demde




Posts: 6559
Location: Lake Karachay
PostPosted: Thu, 19th Mar 2026 16:22    Post subject:
DEATH.STRANDING.2.ON.THE.BEACH-RUNE
DEATH.STRANDING.2.ON.THE.BEACH.Language.Pack-RUNE


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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headshot
VIP Member



Posts: 37733
Location: UK
PostPosted: Thu, 19th Mar 2026 17:58    Post subject:




May the NFOrce be with you always.


Last edited by headshot on Fri, 20th Mar 2026 09:41; edited 1 time in total
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Thu, 19th Mar 2026 23:34    Post subject:
Nah man, absolutely shambolic performance, the tip overlay causes such severe performance drops that I couldn't play even on medium 1080p Laughing

Turning that shit off makes it playable but it still feels very off with the frames
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blackeyedboy




Posts: 10489
Location: Transylvania
PostPosted: Fri, 20th Mar 2026 00:33    Post subject:
Tried the isodemo.

Game is beautiful, runs flawlessly and Léa is magnifique!

Also, Mr. Burt Bacharach convinced me to absolutely buy this shit...

At a discount, ofc.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Amadeus




Posts: 2397
Location: Yes
PostPosted: Mon, 23rd Mar 2026 14:01    Post subject:
Apparently there is a working online fix now via Epic
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bringiton




Posts: 3819

PostPosted: Mon, 23rd Mar 2026 17:18    Post subject:
Amadeus wrote:
Apparently there is a working online fix now via Epic

Yes, I would like to know more.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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briangw




Posts: 1756
Location: Warren, MN
PostPosted: Mon, 23rd Mar 2026 20:59    Post subject:
This and DS1 are my favorite Kojima games. I still don't get Phantom Pain. I want to like it but man it just feels like the enemies always know where you are and idk...the combat is just odd. Definitely not like the combat in these games.

But I am having a blast in this game. I was nervous I wouldn't like DS1 but after about 30 min, I was hooked.
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PredOborG




Posts: 2027
Location: BG
PostPosted: Tue, 24th Mar 2026 13:24    Post subject:
Does this one also have terribly frustrating boss fights with repeating the same phase 463467 times?
I read somewhere DS2 will have skip boss option but don't know if that was added.
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Tue, 24th Mar 2026 15:38    Post subject:
Haven't had a frustrating one yet but I only experienced 3 so far, it's more about the mechanic they have and unloading bullets and grenades but if you're prepared they're not hard, even on Brutal difficulty.

Though I don't know if there are some unfair ones ahead I might not know of. But in DS1 there were only maybe 1-2 that were a bit too relentless with attacks.
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bringiton




Posts: 3819

PostPosted: Tue, 24th Mar 2026 16:13    Post subject:
bringiton wrote:
Amadeus wrote:
Apparently there is a working online fix now via Epic

Yes, I would like to know more.

So, for anyone wanting to try out the online mode on the yarr-version, I suggest you

"READ IT" on /r/PiratedGames/comments/1s10sgi/.

Worked with the elamigos version as well for me.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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PredOborG




Posts: 2027
Location: BG
PostPosted: Tue, 24th Mar 2026 16:31    Post subject:
Hated every single boss in the first game. Especially the Mads Mikkelsen fights. You go around taking down his "minions", kill him but everything restarts. Then again and again 4-5 times doing the same shit.
Never liked this in Dark Souls but here it's only repeating the same thing all over again. And if you fail at the end everything goes from Phase 1...
Never got to play against the last 3 bosses because of this. Just watched them and the ending on YT and was glad I did after I saw how more retarded the beach boss fight was.
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friketje




Posts: 2472

PostPosted: Tue, 24th Mar 2026 18:18    Post subject:
PredOborG wrote:
Hated every single boss in the first game. Especially the Mads Mikkelsen fights. You go around taking down his "minions", kill him but everything restarts. Then again and again 4-5 times doing the same shit.
Never liked this in Dark Souls but here it's only repeating the same thing all over again. And if you fail at the end everything goes from Phase 1...
Never got to play against the last 3 bosses because of this. Just watched them and the ending on YT and was glad I did after I saw how more retarded the beach boss fight was.


Seriously?? Only the last fight was a little annoying and not fun or I did that one in story mode just to rush to the end, I don't remember correctly.
I'm not a fan of soulslike boss fights either, but the bosses in death stranding are not hard or tedious at all.
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gordonash




Posts: 305

PostPosted: Wed, 25th Mar 2026 03:53    Post subject:
Tell you what I absolutely did not miss... the controls locking up because Sam is knackered. Its not immersive, I cant think of anything more horrible then unresponsive clicks on my controller, not even settings. Very frustrating.
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harry_theone




Posts: 11400
Location: The Land of Thread Reports
PostPosted: Wed, 25th Mar 2026 10:32    Post subject:
@gordonash I never had this happen even once not even in DS1, maybe when you are forced to rest, make use of the energy drinks (you can drink, skip the cutscene, drink, skip so it takes like 15 secs to get his stamina maxed (on top of what he already has).

He was never once tired or battered for all the hours I played so far and I did a lot of runs.
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headshot
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Location: UK
PostPosted: Fri, 27th Mar 2026 13:48    Post subject:


May the NFOrce be with you always.
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blackeyedboy




Posts: 10489
Location: Transylvania
PostPosted: Fri, 27th Mar 2026 18:51    Post subject:
Very nice. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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