Not many games I would argue that the online components are mandatory or a big addition, but here they definitely are.
Helping eachother out, having a sense of a big together makes this really interesting in a otherwise pretty lonely experience. Mitigates some of the grind as well because there's additional materials scattered throughout that you can collect and bring to it's destination or back to level up your star rating.
Sure you can blast through this without it but seeing someone that made a bridge over a very difficult river delta on your way back from a far away linked data center is a big relief.
To me, playing offline boosted the Sam vs The World sense of being a lone FedExian wolf, fighting the environment with no external intervention since you can only rely on your own strategy. As someone who ̶h̶a̶t̶e̶s̶ ̶p̶e̶o̶p̶l̶e̶ doesn't like others to interfere with my progression, I played the first isogame that way and enjoyed the minimal help as well as the fact that each trip felt genuinely rewarding
I'm not a completionist though (nor do I care about scores), so I can perfectly understand why leaving sections of the map/buildings unfinished might not be an option for many.
Fair! I mean you can turn it off anyway if you desire. Still ISOdemo or not, enjoying it is all you need. Keeping my eyes on a decent price still...
Solo or not, you have other porters that are in the same world, but after getting the bike and the weather map it's pretty much a breeze completing the contracts so most of the risks are pretty low, unless it's a forced encounter/weather.
There is an argument for both ways of playing, one will make it feel like a interconnected community effort, which the game is meant to convey, the other will heavily emphasize Sam's loneliness and solo-struggle, which fits too
@madmax17 I was playing DS1 on release day, trust me, some people are absolutely breezing through the game, you will find structures day one even on late game areas. It's actually crazy.
Many try to rush and build important structures because they want to be the first to get Kudos, so it's literally a race.
I remember playing in solo at first even if legit copy. Felt like loneliness amazon simulator. It had its perks of course, like arriving on a delivery site and enjoying every inch of dialogue offered by the inhabitants because you were craving for any sort of human interaction. I also remember stopping due to real life changes & whatnot, and taking it back after some months and this time, after reading lots of positives about the coop experience, doing it online. I've never felt more engaged in a game ever! Maybe it rivaled TW3 as a whole gaming experience but it really made things more dynamic, fun and engaging. After all I've made the whoooooole stage 3 road by myself as well as a complete zip-line network - at least in my server. Got millions of likes and sometimes found someone added tiny pieces here and there, or in zip-lines, regenerated some old ones planted by someone else.
I'd say coop is the way, but solo can be engaging with a strong sense of accomplishment and miserable as in dreadful as well. Awesome concept, awesome game.
I just wish they'd either remove or reduce timefall damage. It's tedious enough to build, not fun to see if fall apart when you still need it. It's fun to build... Until you reach a point where you seem to have to get all mats on your own. Main main roads are mostly good, but the roads leading to other places are fucking expensive.
I really enjoyed building offline in DS1 even tho the roads ended up being a slog (would have been perfect with a 50% materials reduction). I REALLY hate deterioration mechanics in a lot of games but because i was playing offline it meant that the road network would have taken me forever as it would have needed several rounds of repairs. Every few days id run a trainer and max out the buildings health. A subtle cheat that i feel didnt ruin anything.
This and DS1 are my favorite Kojima games. I still don't get Phantom Pain. I want to like it but man it just feels like the enemies always know where you are and idk...the combat is just odd. Definitely not like the combat in these games.
But I am having a blast in this game. I was nervous I wouldn't like DS1 but after about 30 min, I was hooked.
Does this one also have terribly frustrating boss fights with repeating the same phase 463467 times?
I read somewhere DS2 will have skip boss option but don't know if that was added.
Haven't had a frustrating one yet but I only experienced 3 so far, it's more about the mechanic they have and unloading bullets and grenades but if you're prepared they're not hard, even on Brutal difficulty.
Though I don't know if there are some unfair ones ahead I might not know of. But in DS1 there were only maybe 1-2 that were a bit too relentless with attacks.
Hated every single boss in the first game. Especially the Mads Mikkelsen fights. You go around taking down his "minions", kill him but everything restarts. Then again and again 4-5 times doing the same shit.
Never liked this in Dark Souls but here it's only repeating the same thing all over again. And if you fail at the end everything goes from Phase 1...
Never got to play against the last 3 bosses because of this. Just watched them and the ending on YT and was glad I did after I saw how more retarded the beach boss fight was.
Hated every single boss in the first game. Especially the Mads Mikkelsen fights. You go around taking down his "minions", kill him but everything restarts. Then again and again 4-5 times doing the same shit.
Never liked this in Dark Souls but here it's only repeating the same thing all over again. And if you fail at the end everything goes from Phase 1...
Never got to play against the last 3 bosses because of this. Just watched them and the ending on YT and was glad I did after I saw how more retarded the beach boss fight was.
Seriously?? Only the last fight was a little annoying and not fun or I did that one in story mode just to rush to the end, I don't remember correctly.
I'm not a fan of soulslike boss fights either, but the bosses in death stranding are not hard or tedious at all.
Tell you what I absolutely did not miss... the controls locking up because Sam is knackered. Its not immersive, I cant think of anything more horrible then unresponsive clicks on my controller, not even settings. Very frustrating.
@gordonash I never had this happen even once not even in DS1, maybe when you are forced to rest, make use of the energy drinks (you can drink, skip the cutscene, drink, skip so it takes like 15 secs to get his stamina maxed (on top of what he already has).
He was never once tired or battered for all the hours I played so far and I did a lot of runs.
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