I don't think this is a magnus opus shit either. It's too big, its too clunky and from the leaks(?) the story is also a mess since it was only a last second decision. Completely absurd. But it's a fun game in itself if you just take it as it is, but its no masterpiece
I loved playing Gothic 3 the last time, modded the hell out of it, i didn't care about characters, story, its just my story as a character in that world, the things i do. Super minimalistic approach to "story" and characters perhaps but for me it works, at least its not linear and with any kind of outcomes entirely set in stone (well apart from pure story ones).
I will approach this the same. These are very niche games i think, it works for some and for others they just won't get it.
I'm probably also weird but often when i play MMO's i think "i wish i could play this in single player instead." So yeah, i'm pretty sure i will have fun.
Field of View: Increase from 40 up to 80 degrees (6 levels)
Camera Distance: Over-the-shoulder like RDR2/Witcher 3 (3 presets)
Steadycam: Camera stays locked in place during all movement
Close Zoom Lock: Closest zoom no longer resets when walking
PRESETS
Western Camera: Close shoulder cam, like RDR2 (recommended)
Immersive: Closest possible camera, almost first-person
Cinematic: Pulled back with wide FoV for scenic views
Default: Original distance, just FoV and steadycam fixes
Lowered Camera Presets (3 different Options)
Finally god the game to look semi decent on my budget rig with a 4060 by adding ray reconstruction.
Had to trim down DLSS from quality to performance. Allready had framegen. And this gives me exactly 50 FPS at 1440P ultra/cinematic settings. Seems the dev only tested this with ray reconstruction and you need all of Nvidia's bs to get a decent picture. Never played a game that looks so bad with basic DLSS.
50FPS with framegen? At what multiplier? Edit: ah, 4060, so it's 2x. So you are getting ~25fps basically. I don't think the ray retardation is worth such performance.
50FPS with framegen? At what multiplier? Edit: ah, 4060, so it's 2x. So you are getting ~25fps basically. I don't think the ray retardation is worth such performance.
Yes, 25 FPS . I turned DLSS off and that is what you get.
I must say, after some further testing. Even with these settings the game looks like total crap. When it rains everything becomes fuzzy. It's just looks so bad. Artifacts all over. Tried FSR and then the pixel blur is so worse it looks like some sort of 8 bit game.
I don't know how they fucked this up this bad. Normally I don't mind about upscaling at all but this just looks so bad, espacially with certain weather effects. And all the upscaling in the world can't hide the base PS4 kind of graphics. The facial animations are terrible. The hair in this game looks like something from 2013.
Imagine how worse this will get with DLSS 5. They will turn any turd of a game in a shiny AI enhanced upscaled turd.
Such a weird game. it's not that the devs didn't tried, but it fails on so many aspect. I just came across a puzzle. I usually look those up anyway cause i'm impatient but I wandered how should I have known this. So I had to look at a mural that is representing the map, had to travel to 3 different places to memorize a picture, do this three times and then rotate 3 disks to represent the picture. Even with the web page I still had to tweak those disks a couple of times to get this right. So if I did this the right way and found the 3 pictures i probably had to take ingame screenshots to get this right. For one lousy artifact. What idiot think this is good gameplay??
Sure you can ignore the stuff but the artifacts are the way you level up...what's the point of the game when you ignore these puzzles. You are actually supposed to do this shit.
50FPS with framegen? At what multiplier? Edit: ah, 4060, so it's 2x. So you are getting ~25fps basically. I don't think the ray retardation is worth such performance.
Yes, 25 FPS . I turned DLSS off and that is what you get.
I must say, after some further testing. Even with these settings the game looks like total crap. When it rains everything becomes fuzzy. It's just looks so bad. Artifacts all over.
Well you don't have a very strong GPU and playing with frame rates this low will show incredible amounts of temporal artifacts, unfortunately every game is built with this shit these days (especially UE ones and it seems crimson desert) and the only bandaid is a better frame rate for better temporal solving.
If i were you, I'd drop your native resolution and go for frames, so atleast you can see properly, forget about ray reconstruction and shit also trying to use frame gen with a base frame rate of 25 is wild
50FPS with framegen? At what multiplier? Edit: ah, 4060, so it's 2x. So you are getting ~25fps basically. I don't think the ray retardation is worth such performance.
Yes, 25 FPS . I turned DLSS off and that is what you get.
I must say, after some further testing. Even with these settings the game looks like total crap. When it rains everything becomes fuzzy. It's just looks so bad. Artifacts all over.
Well you don't have a very strong GPU and playing with frame rates this low will show incredible amounts of temporal artifacts, unfortunately every game is built with this shit these days (especially UE ones and it seems crimson desert) and the only bandaid is a better frame rate for better temporal solving.
If i were you, I'd drop your native resolution and go for frames, so atleast you can see properly, forget about ray reconstruction and shit also trying to use frame gen with a base frame rate of 25 is wild
Sure these are Frankenstein settings. But it does deliver the best picture: and then it starts to rain . I haven't turn off framgen with any settings, perhaps that fixes some stuff without ray reconstruction, but I doubt it.
Lowering resolution makes stuff much worse and the game becomes a blurry mess just like with my Frankenstein settings. I think this game is designed around 4k and the devs didn't bother to test lower resolutions. 1440P is allready showing loads of aliasing. My base FPS is fine without ray reconstruction but then other issues appear.
The problem is realy with the game. Performance wise (without ray reconstruction) this games runs realy well and better then other recent open world games. It's just the fact that there are so many visual glitches with DLSS that are not present in other games that are realy ugly.
Mid range GPU owners are also complaining. Sure this game looks good with a 5080 or 5090. But everyone else is having issues.
With all the fake frames stuff turned off i get a constant 60FPS + looks incredible. Not seen any kind of blur or glitching, looks remarkable. Not seen any videos either with glitches, blurring etc. Not sure i have seen rain yet though.
My GPU is old, 30-series. Ryzen 7 7800X3D. Cinematic on all settings.
Perhaps it’s framegen, dunno. Disagree the game looks good. At any setting it’s a compromise and the biggest problem are all the glitches. The game only looks good with ray reconstruction. And the base quality is ps4. With a huge draw distance as a plus.
Nah, maaaybe apart from RDR2 and Horizon, but i still think this has the edge. I do think Rockstar has the best artists in the industry so for the art itself, RDR2 is better. Faces in this game is unremarkable, but it is in most games.
It's not about the draw distance its about how they have managed to actually make it look 3D, without the paper cut-outs look (LODs). That is pretty huge.
It just looks so sharp and nice overall, love how the sunny weather looks, overcast is a bit worse. Grass, i sometimes wish they would have gone with a realistic look for that, but sometimes i think the almost neon-green looks kind of nice anyways.
yeah miles better, it seems like a very solid game so far for me
someone hooked me up
I stepped down a couple settings (lighting quality down to ultra gave me 10 fps) and i'm holding a stable 70 fps on my rig with native res.. initially I was getting some nasty stuttering but it's gone now
framegen and/or fsr reduces the clarity too much in this one to even try it, atleast on the AMD side of things
holy hell i'm terrible with the controls though, it does remind me a lot of RDR
edit: oh yeah and I set vegetation to high, apparently this helps hides a lot of LOD swapping
I'm sorry but this game looks like shit. You actually need to play this without DLSS and 4k for a decent picture with ray construction on. That's 45 FPS on a 5080. And the ingame assests just look like crap. That priest is a joke. The 3d moddeling sucks.
Devs did a poor job and rely on Nvidia's magic to make it look okish. I fear this is the future of gaming. You'll get ugly rushed games were the devs cut corners to save time and money that you'll have to run in 4k and need some AI polishing to make it look decent with settings that require a 2k+ GPU.
The only thing this game has going for is the open world with is huge draw distance.
On the other hand: fun game. Just ok to relax and explore the world. I'm the type person that likes quest markers and doesn't want to think to much about the direction I have to go. And beyond the markers on the map there is some extra stuff hidden. Think this is the best implementation of a casual ubisoft like open world game.
@Jermore: thanks for the foilage tip, setting this to high improves things a lot outdoors.
Last edited by friketje on Thu, 26th Mar 2026 19:52; edited 1 time in total
Why are there "explosion" artifacts around every window and door without turd retardation? gOtY fOr SuRe
Finaly someone that understands. .
It's a combination of factors. The devs use a different variant of ray tracing that saves compute but doesn't look that great. Second the game is not finished. The graphical settings need a lot of polish and a lot of stuf is just bugged. There are tons of artifacts. And third the production values are low. The assets are not high quality and need 4k and ray recontstruction to look decent.
Gameplay is also lacking to be honest. Did a sidequest yesterday with the intention to explore. Had to travel along a river with a lot of grass. At 1440P DLSS quality the grass was a blury pixel mess and looked realy ugly (i'm far from a graphics purist btw). Took me 10 minutes to get to the destination. I encountered the exact same bandits with 2 regular and 1 giant robbing 2 people with a cart 5 times! They were there at every corner. . There was nothing to do there in that area that was even remotely interesting in an area with completely broken graphics. Then I got to my destination. An early faction sidequest. The area was under occupation, but I couldn't do anything about it cause I guess it's for a quest I haven't unlocked yet. Seriously why does the game steer me towards a location with a side quest that's still locked. The actual side quest was listening to 2 senctences of an NPC, he bascialy summerised the same stuff that was in the quest objective. Getting back to the still locked area to have another NPC say thank you. Also couldn't find a fast travel point anywhere so I have to do the same trip agian. And I found 2 locations, both low level shops That's 30 minutes of gameplay.
But the artifacts occur even with turd tracing off! Look at the window on the right at 00:04 or the window at 01:15 (the "RT Off" panel) or the door at 01:19; if there is no low-ray RT, why is the bloom exploding? The entire image seems to be shimmering and "dancing" (look at grass shadows)
Everyone crying about DLSS 5 sloppifying graphics, but look at these assholes; can't get a single shot without artifacts unless nSloppia comes to save their day at 23 fps on a 5080
True, it's not just DLSS. This just need a lot of patching to look decent. The game is not finished. Or they don't care and only have tested 4k with ray reconstruction. I'm now trying DLSS DLAA, 2x framegen and basic ray tracing at 1440P with optimised settings from a guide. With a 4060 this seems the best compromise atm. FPS is good though and stable. If they can only fix the glitches..
Sometimes the game can look great though. Dusk (without rain) is awesome. And the draw distance and level of detail shown at a distance is like no other game. And 2-3 minutes later it's a flickering pixel mess again.
This game feels like somethings ordered from Temu. You'll get more then you expected. It's great after unpacking. And after a short time it all falls apart .
Still having fun though. The game is hit or miss. Perhaps that's the appeal. If you endured all the shit this game throws at you, the good stuff is even better.
I shelved it after 50 hours. The controls are so awful. It was infuriating when I needed multiple attempts for even the simplest jumping puzzles in the Abyss because jump, double jump, and glide are all mapped to the same button. The dialogue and story are so ridiculous, you'd think they were written by an AI. And we don't even need to talk about the countless, unnecessarily complicated game mechanics and the ugly, cumbersome UI. GOTY? I don't think so.
CEO of Pearl Abyss, Heo Jin-young, has addressed the frequent complaints about the Crimson Desert’s narrative in a new Q&A session with shareholders:
“I partially empathize with the disappointment users feel regarding the story. I believe it would have been better if we could have handled it better…The development team tried to fill in the gaps in the remaining time, but ultimately, we focused on strengthening the gameplay, which is what we do best."
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