Denuvo DRM : how exactly it works...
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jaapie18




Posts: 2500
Location: Holland
PostPosted: Sun, 12th Jun 2016 11:37    Post subject:
hamooda wrote:
Conversation with a Denuvo Employee Evil or Very Mad Evil or Very Mad Evil or Very Mad

https://www.reddit.com/r/CrackStatus/comments/4mtb46/conversation_with_a_denuvo_employee/


do u think guys, Denuvil will take more time than Starforce 3 (+400 days before RELOADED rls)!!! Sad Sad Sad Sad


But that was with one game. Some starforce games were easier to crack.
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Stormwolf




Posts: 24202
Location: Norway
PostPosted: Sun, 12th Jun 2016 11:40    Post subject:
Wasn't it hawx 2 or something like that that took aaaages to crack?
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hamooda




Posts: 2

PostPosted: Sun, 12th Jun 2016 13:35    Post subject:
Stormwolf wrote:
Wasn't it hawx 2 or something like that that took aaaages to crack?


same for Serious.Sam.3.BFE, cracked "PROPER" by CPY after 4 Years lol

Release Date.......: 14/07/2015
Shop Release Date..: 22/11/2011


Evil or Very Mad Evil or Very Mad
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Shocktrooper




Posts: 4712

PostPosted: Sun, 12th Jun 2016 14:38    Post subject:
As I understand the #1 argument for DRM to secure the sales in the most important first few weeks from launch.
To delay piracy by weeks, or a few months if possible. This is what defines a successful protection.
But then they should consider removing it after a fixed period (e.g. 1 year) or after all DLC content is released.
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Sun, 12th Jun 2016 14:42    Post subject:
I think we all knows at this point it's more about control then sales,piracy is more of an excuse...


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 12th Jun 2016 14:58    Post subject:
JackQ wrote:
I think we all knows at this point it's more about control then sales,piracy is more of an excuse...

Eh, what kind of control, if not to protect your product against piracy?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Sun, 12th Jun 2016 15:06    Post subject:
Bob Barnsen wrote:

Eh, what kind of control, if not to protect your product against piracy?.


Limit personal modding(done in some games on purpose),some companies even C&D projectes like subtitles for non-translated games.

Limit the game to work on other hardware/system,even if it not consider directly leading to piracy.

Limit the ability to play offline,or even making the game online only even though when it shuts down it will be unplable,allows you to force on the player stuffs.


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Sun, 12th Jun 2016 15:09; edited 1 time in total
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 12th Jun 2016 15:08    Post subject:
What do you mean by the 2nd point?

And how is the 3rd point not a simple anti-piracy measure? You mean that by forcing players online you could potentially offer them micro transaction deals?
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Sun, 12th Jun 2016 15:13    Post subject:
The second point,as I said is not consider piracy,it's not piracy for example to buy game,"backup it" and run it on other personal hardware/OS,as long you are the one who own it.

3rd one that is on SP games that are "artificially" online,but forced to use online features at some degree.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Wed, 13th Jul 2016 15:48    Post subject:
Apparently 3dm are currently doing a livestream, showcasing cracked rotr and jc3.

Just reporting this, not commenting on whether it's good or not, but they DID show it. Head over to /CrackStatus if you want more news (and a ton of uninformed busllshit as well of course... it's CrackStatus after all, so be warned).
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Thu, 8th Dec 2016 05:19    Post subject:
Removed from DOOM

http://www.dsogaming.com/news/bethesda-has-removed-the-denuvo-anti-tamper-tech-from-doom/


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Morphineus
VIP Member



Posts: 24884
Location: Sweden
PostPosted: Thu, 8th Dec 2016 11:50    Post subject:
Whatever the reasons... it would be great if companies would remove their DRM after 6 months/a year as a standard.

Not that I'm one of those that doesn't buy games because "It has the D"... but I might pick Doom up just because they did remove it. DRM should always be temporary so future us doesn't have to deal with retarded shit...after all we own the product (yeah yeah, you americans... you just own a license )


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Frant
King's Bounty



Posts: 24880
Location: Your Mom
PostPosted: Thu, 25th Jan 2018 05:16    Post subject:
Hah, I haven't read that mole-stuff with Denuvo until now and I spotted something funny:

Quote:
Hi Dean,

Great, just let me know when you are ready to roll, which biz model you want & I’ll setup the paperwork with Sony.

Please find below some recent examples from Doom – posts found in some dark corners of the net like nfohump, cs.rin.ru,… It’s not the end of piracy, but it’s a good sign… Wink


Let's round up all the austrians at the hump and let them walk the plank. Twisted Evil


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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Nodrim




Posts: 9942
Location: Romania
PostPosted: Thu, 9th Aug 2018 09:48    Post subject:
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gordonash




Posts: 307

PostPosted: Mon, 10th Sep 2018 05:01    Post subject:
We on a new iteration of Denuvo? I notice releases have dried up of late after a period of nearly every game being quickly cracked.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 21st Mar 2019 15:47    Post subject:
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lametta




Posts: 2697

PostPosted: Sun, 7th Nov 2021 21:23    Post subject:
Apparently denuvo servers were kind of down and denuvo protected games were inaccesiel because of it


https://www.reddit.com/r/pcgaming/comments/qotgtb/denuvo_servers_potentially_downhaving_issues/
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 9th Nov 2021 07:16    Post subject:
Well, for anyone that doesn't time to read the reddit, here is the short version:

https://torrentfreak.com/denuvo-protected-games-rendered-unplayable-after-domain-expires-211108/
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Tue, 9th Nov 2021 08:02    Post subject:
DerpNuvo Laughing


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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pho08




Posts: 2834

PostPosted: Thu, 4th Apr 2024 15:09    Post subject:

Very Happy

yeah i know 2016 game/denuvo yatta yatta... but still, somebody still cares Everything Went Better Than Expected
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pho08




Posts: 2834

PostPosted: Fri, 19th Jul 2024 15:38    Post subject:


Laughing Laughing Laughing
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lametta




Posts: 2697

PostPosted: Sun, 8th Mar 2026 21:50    Post subject:
Just a small update to Denuvo Circumvention:
Quote:
Hacker KiriGiri reported that hypervisor hackers have decided to work with the CS.R*N administration to develop a common approach to launching and most securely using hypervisor hacks.

Over the past week, several new methods for launching such hacks have emerged, bringing the total number to four:

By disabling Secure Boot and enabling Windows test mode;

Using the EFIGuard utility and rebooting;

Using a special Windows boot mode - with driver signature verification temporarily disabled;

Using a special launcher via DSE-Patcher.

Each of them has its pros and cons. According to the hacker, the publication of new hypervisor hacks is currently on hold—the hackers have decided to wait until the CS.R*N administration allows their release again:

This will give us time to work on a common solution. After that, the Denuvo list will quickly clear.

However, given that nearly every major Denuvo game has been hacked using the hypervisor in recent weeks, players will have something to tide them over while they wait, and then the hacks will come again
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Frant
King's Bounty



Posts: 24880
Location: Your Mom
PostPosted: Fri, 27th Mar 2026 17:22    Post subject:
Yeah, I just found out about the hypervisor method as well. It's a bit of a nuisance to have to use hypervisor to play games.

Long explanation here:

Quote:
Hypervisor Guide

This page is a work-in-progress and will be updated.

This article is partially based on RessourectoR’s (admin of cs.rin.ru site) article:

https://cs.rin.ru/forum/viewtopic.php?f=10&t=156407

I highly recommend to open and read it at least one time. It’s more complex than this page and covers more security topics.

What are Hypervisor Cracks?
Denuvo Hypervisor Crack or Bypass refers to advanced techniques that leverage virtualization at a very low level (often using a custom or modified hypervisor) to interfere with how the protection monitors the system. Denuvo relies heavily on integrity checks, timing analysis, and detection of debugging or emulation environments. A hypervisor-based approach allows an attacker to sit “under” the operating system, transparently controlling CPU behavior, intercepting instructions, and masking signs of analysis without modifying the protected executable directly.

Instead of patching the game binary, the hypervisor can emulate or alter specific CPU instructions, fake timing results, or hide breakpoints and memory changes, effectively tricking Denuvo into believing everything is running on a normal, untampered system. This makes the protection much harder to detect or react to, since its checks are being handled outside its visibility. These methods are extremely complex and are typically explored by highly skilled reverse engineers, as they require deep knowledge of CPU virtualization, kernel internals, and anti-tamper mechanisms.

Officially, only signed drivers can work at such low level. Due to the piracy nature of Denuvo Hypervisor drivers, they will never receive Microsoft-approved certificate. And that’s why to use such “cracks” you need to make certain modifications to your system security settings, listed below. Please note, that those changes are intended to be made temporary, for the course of your gameplay session and then should be reverted after you quit the game.

Windows virtualization-based security components
On modern systems with Secure Boot, TPM 2.0 and hardware-assisted virtualization capabilities, Windows 10 and 11 enable, mostly* by default, various security solutions via Virtualization-based Security (VBS). VBS is an umbrella term for using a bare-metal hypervisor, the Windows hypervisor, to create isolated virtual spaces that are safe from even a fully compromised OS, in which these security components run and monitor the OS or store confidential information.


The following Windows components are such security solutions:

Memory Integrity (HVCI): Runs checks to detect malicious or at least unexpected modifications of Windows kernel code and restricts suspicious kernel memory allocations. For example, RessourectoR imagines this could protect against malicious software that is being run with administrative privileges and attempts to modify system files, or against memory security vulnerabilities in user-run applications.
Credential Guard: Stores access credentials, such as passwords, authentication data, biometric data etc. in an isolated environment.

Windows Hello: Allows you to log in with convenient methods like a short PIN, facial recognition or fingerprint scan. RessourectoR has not found a direct source for this, but it probably prefers Credential Guard to store its highly sensitive data. The login methods it provides tend to break when some of the components above are disabled. It is also protected by System Guard, if that is enabled.

System Guard (Secure Launch): An advanced system hardening framework that protects the OS boot process and System Management Mode (SMM, commonly used by the BIOS to run hardware configuration software) from (arguably sophisticated) rootkits. Such rootkits could compromise the hypervisor itself, so this protection is assisted by various hardware security features of modern processors. Backed by TPM 2.0, this also allows to monitor system integrity, including the other security components mentioned here, after boot continuously and verify it from a remote system.

From what RessourectoR could find, this is cutting edge and not enabled by default.
* Even though hardware and boot requirements are met, Windows sometimes seems to fail at enabling features that are supposed to be enabled automatically, such as VBS and memority integrity.


Without the Windows hypervisor, none of these security features can be used. By design, the hypervisor cannot be disabled directly. Instead, all the above features that want to utilize VBS signal that it needs to be enabled, which then loads the hypervisor. Therefore, we must disable all those features to prevent the Windows hypervisor from being loaded.

A boot option that prevents Hyper-V from loading the hypervisor also needs to be added.

I want to play that new Denuvo-protected game, is it safe to disable all this and use a hypervisor crack?
There is no simple answer. This is RessourectoR’s personal take as someone with 10 years of experience in security-focused system administration and only a casual interest in gaming.

It’s true that the most common threats are info stealer malware from fake download buttons, ransomware that encrypts your files or joining a DDoS botnet. It’s supposed such malware is usually not interested in higher privilege escalation or hardware sabotage, if it can already access what it needs. It’s also true that the best protection against such malware is a good ad blocker, staying on trusted sites and user education.

More experienced PC users develop a false sense of security from seeing how successfully they avoid malware infection by “being smart”. They argue that they don’t need all these restrictive, patronizing security features and AVs that just annoy with false positives, because their malware-free track record “proves” that they know better. They also argue that more advanced threats are not aimed at home users, but corporate networks and too unlikely to care about. Especially relevant for gamers: Virtualization can reduce system performance and whether that is noticeable or not is also a point of contention.

The other side of the argument: You would be disabling technology that evolved from decades of security research, ignoring what experts consider necessary nowadays. You would willingly give up protections against common classes of software vulnerabilities and if you ever do get a more advanced malware, it can breeze right through so that your PC can stay part of a botnet for eternity or spread to more local network devices more easily. If a lot of people remove these protections – especially DSE and memory integrity – for gaming, one of the main use cases of Windows PCs at home, it might be worth the effort for malware authors to target such setups. Widespread usage of HV cracks could encourage manipulated fake releases, because people who download those can be expected to disable all protection, including AV exclusion. The knowledge and effort required to take precautions and verify files properly is higher than with common threats and the potential consequences much more severe.

Aside from the disabled Windows features, even if you trust the authors of the hypervisor driver and even compile it yourself from source, a serious vulnerability in its code could instantly provide maximum and undetectable access to your system.

Whether that game is worth the risks is something you will ultimately have to decide for yourself.

What’s inside those cracks?
Basically, every modern Hypervisor bypass/crack consists of two parts:

VBS.cmd: special command-line script, which checks your existing settings and modify them to make your system prepared for HV-cracks.
This script is universal for all HV-games and is developed separately, it doesn’t depend on actual game cracks. You can download the latest version below:

Current version: v1.4 (Updated on March 26, 2026)

Changes log:

The Crack/Bypass itself
Consists of EXEs/DLLs, which does the actual Denuvo bypassing + other additional DLLs, like Goldberg Steam emulator to get past the underlying Steam protection.

Those files work only for specific game versions, for which they were made. They won’t work on different game version or other games.

Pre-requirements
Your CPU must support one of two virtualization techniques: VT-x for Intel and AMD-V (SVM) for AMD.

Google if CPU model supports virtualization to know if you can play HV-games.

Before proceeding with HV cracks, check your BIOS for enabling those technologies.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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M4trix




Posts: 9552

PostPosted: Fri, 27th Mar 2026 21:51    Post subject:
Looks like cs.rin.ru allowed members to post gamez with HV workaround again. Maybe it's not that dangerous after all. Well, there are sometimes problems on Intel's platforms such as blue screens.

Fitgirl said she/he will never use dodgy HV workaround but still released it:

Resident Evil Requiem: Deluxe Edition (Build 22277314 + 3 DLCs/Bonuses, MULTi14) [FitGirl Hypervisor Repack, Selective Download] from 55 GB

Resident Evil Requiem: Deluxe Edition (Build 22277314 + All DLCs + Bonus Content + MULTi14) (From 59.6 GB) (Hypervisor) [DODI / DenuvOwO Repack]

Any brave Humper here to test those releases ?


Made in China is like a box of chocolates, you never know what you're gonna get.


Last edited by M4trix on Sat, 28th Mar 2026 00:07; edited 1 time in total
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lametta




Posts: 2697

PostPosted: Fri, 27th Mar 2026 22:55    Post subject:
Seem like Ms doing some shenannigans to stop hypervisor.
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Frant
King's Bounty



Posts: 24880
Location: Your Mom
PostPosted: Sat, 28th Mar 2026 12:56    Post subject:
Quote:
Due to the piracy nature of Denuvo Hypervisor drivers, they will never receive Microsoft-approved certificate. And that’s why to use such “cracks” you need to make certain modifications to your system security settings, listed below. Please note, that those changes are intended to be made temporary


That part in particular makes it quite iffy. I doubt I'll bother with HV workaround. They can inject any shit that they've hidden inside the installer for instance.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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Shocktrooper




Posts: 4712

PostPosted: Sat, 28th Mar 2026 13:03    Post subject:
It is what it is. Both a great workaround and a massive security risk. Everyone has to decide for oneself it is worth it.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 74720
Location: Israel
PostPosted: Sat, 28th Mar 2026 13:06    Post subject:
No game “cracked” with that crap is worth it, so… Laughing


My IMDb Ratings | Fix NFOHump Cookies | Hide Users / Threads | Embedded Content (Videos/GIFs/Twitter/Reddit) | The Derps Collection

“Don't cry because it's over. Smile because it happened.”
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WrongID




Posts: 218
Location: Spain
PostPosted: Sat, 28th Mar 2026 13:41    Post subject:
Fitgirl post:

MKDEV team with friends and support from cs.rin.ru administrator RessourectoR has reached an important milestone in HyperVisor bypasses/cracks progress.
ATM it’s not necessary to disable Secure Boot or use EfiGuard tool.
Currently you only need to run simple bat-file and restart.
Some of the generic and security features will be disabled and you will need to restart once to manually disable Driver Signature Enforcement (DSE),
which is used by modern Windows to load only signed drivers (which the HyperVisor crack obviously can’t have).
In my opinion the current level of disabled features is much better, than it was a few weeks ago and is around the same level as a disabled Windows Defender.
But ofc the VBS.cmd script, made by MKDEV has a revert settings option, which is recommended to run after any game session (and restart).

What does it mean for you and me? Most probably next week, after VBS script will be kinda finalized, I will start posting HV-bypassed repacks, approved by cs.rin.ru team.
Every such repack will have a very visible HYPERVISOR tag.
They will be available alongside with generic/classic repacks.
Any HV-based repack will be replaced if/once proper crack is released.

That way, if you’re OK with a non-classical cracks/bypasses with a minor security hit – get HV repacks. If you’re not OK – skip them and wait for a proper crack.
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JackQ
Non-expret in Derps lagunge



Posts: 14345
Location: Kibbutznik, Israel
PostPosted: Sat, 28th Mar 2026 14:05    Post subject:
HV bypass in the lastest form and minimal changes is fine, if you ask me, but proper crack is always preferable way.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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