Unreal Angina 5.x/6.x
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LeoNatan
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PostPosted: Fri, 20th Feb 2026 06:55    Post subject:
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blackeyedboy




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PostPosted: Fri, 20th Feb 2026 10:11    Post subject:
Dude, WTF?!

Expert devs right there... Laughing


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LeoNatan
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PostPosted: Fri, 20th Feb 2026 17:31    Post subject:
Even if expert, and I don't doubt his expertise, his inside baseball "muh poor industry is in shambles" excuse really does make me give a fuck. My objective experience is far worse with that angina than any other, and given that nobody put a gun to the heads of poor "muh inexperienced developers" after years of complains with Angina 5, it's their damn fault.


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blackeyedboy




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PostPosted: Fri, 20th Feb 2026 19:43    Post subject:
Back in the 'old days' gaming was a smaller industry where only passionate, talented and skilled people could work.

Nowadays the industry has become gargantuan. There simply are NOT ENOUGH capable people to be hired, as they are spread... thin and everywhere.

Also the industry is plagued with shite / mediocre workers and MANAGERS(!) hired based primarily on: "who they know", the color of their skin or hair, soft skills (aka their 'passion for rainbow teamwork'), instead of hard, clean, strong skills needed for gaming.

Gaming is an art. Just like music, painting, sculpting etc.

Few people can truly create, compose, sing, paint, create 'art'. They can try to fake it (and succeed in the non-cultured circles), but they can't truly make it.

Sooner or later you can smell the shite...


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LeoNatan
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PostPosted: Fri, 20th Feb 2026 19:48    Post subject:
Are you trying to gAtEkEeP game derpelopment only to quality engineers? Cool Face


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blackeyedboy




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PostPosted: Fri, 20th Feb 2026 19:57    Post subject:
Too late for that, sadly...

This planet is fucked, so we take the 'this' and 'that' of what we got.

Laughing


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LeoNatan
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PostPosted: Tue, 24th Mar 2026 17:13    Post subject:
https://www.epicgames.com/site/en-US/news/todays-layoffs

1000 employees laid off from Epic Angina.

Tim Epic: “It’s not because of AI slop Wink Laughing ”


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LeoNatan
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PostPosted: Mon, 25th May 2026 12:47    Post subject:
https://wccftech.com/epic-games-tips-unreal-engine-6-timeline-rocket-league/

Angina 6 announced in Rocket League trailer.



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blackeyedboy




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PostPosted: Mon, 25th May 2026 14:36    Post subject:
So they'll rebrand Unreal Engine 5.8 into 6.0?

Laughing

And why the bollocks was that public in ecstasy at the U logo?!

Were they distributed 'something' when they entered the show... ?


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LeoNatan
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PostPosted: Mon, 25th May 2026 16:58    Post subject:
Look at who attended as the crowd. It's all retarded children. There might even be signs "groan now!" "moan now!" "applause now!" "orgasm now!" Laughing

If they are rebranding Angina 5.whatever to 6.0, it's because they know how bad this engine is regarded everywhere. The biggest paradox in gaming right now is how reviled this shit is with working industry professionals, while being totally revered by out of touch industry management. Maybe they are hoping for a clean slate. Time will tell if deserving or not.


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Amadeus




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PostPosted: Tue, 26th May 2026 11:45    Post subject:
I mean it's a Rocket League tournament, who did you expect, and ofc that player base is happy there is still an ongoing investment into their beloved game

Especially since the game is still on UE3 and UE3 doesn't exactly have state of the art netcode, despite the fact that Psyonix wrote their own networking and physics code on top of that, a upgrade won't hurt

And just because a lot of the loud online narrative is UE5 = stutter, bad performance, samey visuals it doesn't change the broader industry is much more pragmatic, studios keep choosing it because the tooling, hiring pool, rendering tech, marketplace/plugins, source access, and Epic support often outweigh the pain

you can shit on UE for plenty of reasons, but building AAA/AA engines remains a colossal task, especially today given the complexity of expected features, and is easily reflected in the fact that if you go with another "big" engine (or god forbid write your own that aims to achieve even a fraction of parity) you are likely to be met with even more compromises and challenges in a variety of areas

(CDPRs move from REDengine to UE5 is a good example. their CTO said the switch was about stronger technology focus, predictability, efficiency, and access to cutting-edge tools. after they spend years of major resources adapting their own engine per project)

also maintaining a proprietary engine can be a nightmare, imagine having to main a "industry standard" one-for-all-engine like UE, jesus christ, the fact that UE exists at all in it's state is kind of mind-blowing

so no, its not at all reviled with even a large portion of industry professionals, for a lot of reasons

its how Nvidia and Intel were "reviled with many PC gamers" but 95% of the market share for gaming GPUs had been Nvidias for years now, because perception due to social media narrative (the loud voices) is not an accurate reflection of reality, angry minority groups are always louder than content majorities (not that anyone is fully content with anything, including UE)

Though I am sure someone like Threat Interactive would disagree whole heartedly, again, the youtube and reddit/social media opinion bubble is, as often with things, wildly different from reality

I know that adoption rate doesn't speak for quality, it doesn't argue away the stutter issues that even Epic itself wrote extensively about, but identifying real problems always quickly overextends to "everyone hates UE5, including professionals" or "UE5 is objectively a bad choice"

Guess the tl;dr is working with UE5 can be frustrating and the results can be frustrating for gamers

But the alternatives are often not better or potentially worse, especially for AAA/AA - so I am not so sure we would all be better off right now if UE didn't exist.

I mean UE allowed an indie studio to create something that feels like a AAA game (Claire Obscure) and with the rise of AI coding and tooling we are gonna see a tooooon more of that by even smaller studios and eventually (possibly) even by individuals

and thats not possible without a complete all-in-one cutting-edge engine like UE5(ue6?) that tries to satisfy all needs and tries to be usable and available to everyone

Does that come with a price? You bet. Is there a truly viable alternative? Not on that level and not for smaller studios that don't have the resources to maintain and use a different engine or their own proprietary engine.

You could argue UE/UE5 is an attempt/or ongoing pursuit of allowing everyone in the industry to create games that otherwise only studios like Rockstar would have the resources to do

Engines like Unity try, but it's not the same, not by feature parity, tooling and support. It does come close though and is a better fit for plenty of projects

I am using Unity over UE for example, but I would not if the project had a different scope, complexity and needs
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LeoNatan
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PostPosted: Tue, 26th May 2026 12:51    Post subject:
Cool story bro. Intel or nVidia were never reviled. Angina is reviled. Yes, tooling is good. But good for who? Good for clueless artists to produce with no technical understand of how production actually happens. So yes, CEOs, CTOs, VPs, 5 person studios with no engineering know-how just LOVE Angina. The actual technical engineering not so much. Go read some technical forums or even LinkedIn, where people feel comfortable complaining. It’s not well liked. Not just game development, but now across the video pipeline production. So many issues with previz, where Angina is now prevalent.

CDPR made the decision to move when they lost their engine engineering during and following the Cyberpunk blunder. So it was either start hiring a new team ($$$) or “partner” with Epic. Big surprise the CTO is gushing. The same story everywhere; nobody wants to spend money on own engines anymore. The industry is technically bankrupt, or, perhaps in your eyes, less “gatekept”. Rolling Eyes


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LeoNatan
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PostPosted: Tue, 26th May 2026 13:10    Post subject:
The biggest sham in the last decade is the false narrative that unless your have trud tracing, your engine is absolute garbage. Pushed by lifeless imbeciles such as Digital Foundry that don’t even play games at all. So it has become a race to the bottom, who can come up with more nonsense buzzwords. And the like of Reddit basement dwellers go “zOmG no twat tracing, no buy hurrrp”.

For example, you had perfectly capable racing engines, for example, which were all thrown in the bin for Angina, resulting in sim titles that play far worse and offer far worse feature set at worse performance. All to save on technical engineering (hiring or matching competing salaries).

Arguing that creating an engine comparable to Angina is "NP Hard" is a straw man argument. Most gaming studios don’t need the entire feature set of Angina tooling or rendering, they just need the features that are tailored to their needs. That’s far smaller scope than Angina, and certainly manageable by mid to large studios, and by some small studios. They just lost interest in this over the last 5 years.

Angina is comparable to Electron. Creating an alternative to that is hard, but nobody needs that alternative to make their apps.


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